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@@ -218,7 +218,7 @@ static int32_t render_texture_framebuffer_set_texture(render_texture* rt,
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}
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gl_state_get_error();
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if (level == 0) {
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if (!level) {
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if (stencil) {
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if (depth_texture)
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glFramebufferTexture(GL_FRAMEBUFFER,
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