From 63cef4962da7a6653cfe91b9104dc44845ef1fd3 Mon Sep 17 00:00:00 2001 From: korenkonder Date: Wed, 26 Jun 2024 13:40:08 +0300 Subject: [PATCH] Always bind LUT Texture for Tonemapping --- src/CRE/render.cpp | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) diff --git a/src/CRE/render.cpp b/src/CRE/render.cpp index 012941e2..9a9dfa58 100644 --- a/src/CRE/render.cpp +++ b/src/CRE/render.cpp @@ -1610,12 +1610,8 @@ namespace rndr { gl_state_bind_sampler(0, rctx->render_samplers[1]); gl_state_active_bind_texture_2d(1, reduce_tex_draw); gl_state_bind_sampler(1, rctx->render_samplers[2]); - - if (tone_map == TONE_MAP_YCC_EXPONENT) { - gl_state_active_bind_texture_2d(2, tonemap_lut_texture); - gl_state_bind_sampler(2, rctx->render_samplers[0]); - } - + gl_state_active_bind_texture_2d(2, tonemap_lut_texture); + gl_state_bind_sampler(2, rctx->render_samplers[0]); gl_state_active_bind_texture_2d(3, exposure_tex); gl_state_bind_sampler(3, rctx->render_samplers[3]);