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https://github.com/korenkonder/ReDIVA.git
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Fixed Chara Exposure
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+1
-3
@@ -782,6 +782,7 @@ namespace rndr {
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glDeleteTextures(1, &tonemap_lut_texture);
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tonemap_lut_texture = 0;
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}
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if (mlaa_area_texture) {
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glDeleteTextures(1, &mlaa_area_texture);
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mlaa_area_texture = 0;
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@@ -1719,9 +1720,6 @@ namespace rndr {
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bool v2 = false;
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if (!reset_exposure) {
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for (int32_t i = 0; i < ROB_CHARA_COUNT; i++)
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exposure_chara_data[i].reset();
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ExposureCharaData* chara_data = exposure_chara_data;
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for (int32_t i = 0; i < ROB_CHARA_COUNT; i++, chara_data++) {
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rob_chara* rob_chr = rob_chara_array_get(i);
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