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Made it actually run on OpenGL 4.1 and 4.2
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+1
-1
@@ -3080,8 +3080,8 @@ void EffectRipple::clear_tex() {
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v5 = 0.5f;
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}
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glClearColor(0.0f, 0.0f, 0.0f, v5);
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rt->Bind(gl_state);
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glClearColor(0.0f, 0.0f, 0.0f, v5);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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gl_state.bind_framebuffer(0);
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}
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