Use texture for empty textures

This commit is contained in:
korenkonder
2024-06-26 13:39:33 +03:00
parent 2bbefe7e8d
commit 4e81ce6fa8
8 changed files with 46 additions and 48 deletions
+4 -4
View File
@@ -1655,7 +1655,7 @@ namespace rndr {
shader_data.g_texcoord_transforms[7] = mat.row1;
}
else {
gl_state_active_bind_texture_2d(5, rctx->empty_texture_2d);
gl_state_active_bind_texture_2d(5, rctx->empty_texture_2d->glid);
gl_state_bind_sampler(5, rctx->render_samplers[2]);
shader_data.g_texcoord_transforms[6] = { 1.0f, 0.0f, 0.0f, 0.0f };
@@ -1663,9 +1663,9 @@ namespace rndr {
}
}
else {
gl_state_active_bind_texture_2d(4, rctx->empty_texture_2d);
gl_state_active_bind_texture_2d(4, rctx->empty_texture_2d->glid);
gl_state_bind_sampler(4, rctx->render_samplers[2]);
gl_state_active_bind_texture_2d(5, rctx->empty_texture_2d);
gl_state_active_bind_texture_2d(5, rctx->empty_texture_2d->glid);
gl_state_bind_sampler(5, rctx->render_samplers[2]);
shader_data.g_texcoord_transforms[4] = { 1.0f, 0.0f, 0.0f, 0.0f };
@@ -1688,7 +1688,7 @@ namespace rndr {
shader_data.g_flare_coef.z = 1.0f;
}
else {
gl_state_active_bind_texture_2d(7, rctx->empty_texture_2d);
gl_state_active_bind_texture_2d(7, rctx->empty_texture_2d->glid);
gl_state_bind_sampler(7, rctx->render_samplers[2]);
}