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https://github.com/korenkonder/ReDIVA.git
synced 2026-10-07 06:08:16 +03:00
Small shader update
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@@ -25,12 +25,8 @@ static const int32_t glitter_particle_wireframe_fpt_unival_max[] = {
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-1,
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};
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static const uniform_name GLITTER_PT_WIREFRAME_uniform[] = {
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U_INVALID,
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};
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static const bool GLITTER_PT_WIREFRAME_permut[] = {
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false,
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static const std::pair<uniform_name, bool> GLITTER_PT_WIREFRAME_uniform[] = {
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{ U_INVALID , false,}
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};
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static const shader_sub_table GLITTER_PT_WIREFRAME_table[] = {
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@@ -49,9 +45,8 @@ static const shader_sub_table GLITTER_PT_WIREFRAME_table[] = {
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SHADER_DEV_##n, \
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sizeof(n##_table) / sizeof(shader_sub_table), \
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n##_table, \
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sizeof(n##_uniform) / sizeof(uniform_name), \
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sizeof(n##_uniform) / sizeof(std::pair<uniform_name, bool>), \
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n##_uniform, \
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n##_permut, \
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}
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const shader_table shader_dev_table[] = {
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@@ -62,7 +57,6 @@ const shader_table shader_dev_table[] = {
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0,
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0,
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0,
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0,
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},
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shader_table_struct(GLITTER_PT_WIREFRAME),
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};
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