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Glitter: Fixed display of Local particles and objects
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@@ -1135,7 +1135,7 @@ namespace rndr {
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rend_data_ctx.state.begin_event("screen");
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cam_data screen_cam = cam;
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screen_cam.set_fov(32.2673416137695f);
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screen_cam.set_fov(32.2673416137695f * DEG_TO_RAD_FLOAT);
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screen_cam.calc_persp_proj_mat_offset(1.0f, rctx->render.get_taa_offset());
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screen_cam.calc_view_proj_mat();
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rend_data_ctx.set_batch_scene_camera(screen_cam);
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