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gl_rend_state massive overhaul. Created render_data_context
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+3
-3
@@ -6,11 +6,11 @@
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#include "shared.hpp"
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#include "gl_rend_state.hpp"
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void fbo_blit(GLuint src_fbo, GLuint dst_fbo,
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void fbo_blit(p_gl_rend_state& p_gl_rend_st, GLuint src_fbo, GLuint dst_fbo,
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GLint src_x, GLint src_y, GLint src_width, GLint src_height,
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GLint dst_x, GLint dst_y, GLint dst_width, GLint dst_height, GLbitfield mask, GLenum filter) {
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gl_rend_state.bind_read_framebuffer(src_fbo);
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gl_rend_state.bind_draw_framebuffer(dst_fbo);
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p_gl_rend_st.bind_read_framebuffer(src_fbo);
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p_gl_rend_st.bind_draw_framebuffer(dst_fbo);
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glBlitFramebuffer(src_x, src_y, src_x + src_width, src_y + src_height,
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dst_x, dst_y, dst_x + dst_width, dst_y + dst_height, mask, filter);
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}
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