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https://github.com/korenkonder/ReDIVA.git
synced 2026-10-13 01:28:10 +03:00
Small refactor
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@@ -149,8 +149,10 @@ static const char* application_name = "ReDIVA";
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static int32_t old_scale_index;
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static int32_t scale_index;
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static vec2i old_internal_res;
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static vec2i old_internal_2d_res;
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static vec2i old_internal_3d_res;
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vec2i internal_res;
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vec2i internal_2d_res;
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vec2i internal_3d_res;
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static int32_t old_width;
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@@ -444,8 +446,9 @@ static bool render_init(render_init_struct* ris) {
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res_window_set(RESOLUTION_MODE_HD);
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#if BAKE_PNG || BAKE_VIDEO
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width = 1920;
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height = 1080;
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width = BAKE_BASE_WIDTH;
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height = BAKE_BASE_HEIGHT;
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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#endif
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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glfwWindowHint(GLFW_RESIZABLE, GLFW_TRUE);
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@@ -1315,7 +1318,7 @@ static void render_resize_fb(render_context* rctx, bool change_fb) {
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res_width = round(res_height * aspect);
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#if BAKE_PNG || BAKE_VIDEO
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vec2i internal_res = { (int32_t)res_width * 2, (int32_t)res_height * 2};
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vec2i internal_res = { (int32_t)res_width * BAKE_RES_SCALE, (int32_t)res_height * BAKE_RES_SCALE };
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internal_2d_res = vec2i::clamp(internal_res, 1, sv_max_texture_size);
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internal_3d_res.x = (int32_t)roundf((float_t)internal_res.x);
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internal_3d_res.y = (int32_t)roundf((float_t)internal_res.y);
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