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Forgot one thing
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@@ -1770,7 +1770,7 @@ namespace mdl {
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if (!buff)
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return 0;
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int32_t size = align_val(sizeof(ObjKind) + sizeof(mat4) + sizeof(float_t) * 2, 0x08);
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int32_t size = (int32_t)align_val(sizeof(ObjKind) + sizeof(mat4) + sizeof(float_t) * 2, 0x08);
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switch (kind) {
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case OBJ_KIND_NORMAL:
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size += sizeof(ObjSubMeshArgs);
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