From 406fbf25fac86b0720c9198438c3fd89dc2169d2 Mon Sep 17 00:00:00 2001 From: korenkonder Date: Wed, 30 Oct 2024 12:50:59 +0300 Subject: [PATCH] Reflect: Dont' set Water Reflect in Reflect --- src/CRE/render_manager.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) diff --git a/src/CRE/render_manager.cpp b/src/CRE/render_manager.cpp index 9b66087b..7cc943b9 100644 --- a/src/CRE/render_manager.cpp +++ b/src/CRE/render_manager.cpp @@ -788,15 +788,7 @@ namespace rndr { else gl_state_active_bind_texture_2d(14, rctx->empty_texture_2d->glid); - if (pass_sw[RND_PASSID_REFLECT] && reflect) { - RenderTexture& refl_tex = get_render_texture(0); - gl_state_active_bind_texture_2d(15, refl_tex.GetColorTex()); - uniform_value[U_WATER_REFLECT] = 1; - } - else { - gl_state_active_bind_texture_2d(15, rctx->empty_texture_2d->glid); - uniform_value[U_WATER_REFLECT] = 0; - } + uniform_value[U_WATER_REFLECT] = 0; rctx->sss_data->set_texture(3);