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https://github.com/korenkonder/ReDIVA.git
synced 2026-10-11 16:48:24 +03:00
Don't write stuff when it not needed
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@@ -1041,12 +1041,8 @@ namespace Glitter {
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break;
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}
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rctx_ptr->obj_shader.set_shader_flags(uniform_value);
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rctx_ptr->obj_shader_ubo.WriteMemory(rctx_ptr->obj_shader);
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shaders_ft.set(SHADER_FT_GLITTER_PT);
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rctx_ptr->obj_shader_ubo.Bind(0);
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rctx_ptr->obj_scene_ubo.Bind(1);
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rctx_ptr->set_glitter_render_data();
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rctx_ptr->glitter_batch_ubo.Bind(3);
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switch (rend_group->type) {
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case PARTICLE_QUAD:
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@@ -2134,12 +2130,8 @@ namespace Glitter {
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else
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gl_state_disable_cull_face();
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rctx_ptr->obj_shader.set_shader_flags(uniform_value);
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rctx_ptr->obj_shader_ubo.WriteMemory(rctx_ptr->obj_shader);
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shaders_ft.set(SHADER_FT_GLITTER_PT);
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rctx_ptr->obj_shader_ubo.Bind(0);
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rctx_ptr->obj_scene_ubo.Bind(1);
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rctx_ptr->set_glitter_render_data();
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rctx_ptr->glitter_batch_ubo.Bind(3);
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switch (rend_group->type) {
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case PARTICLE_QUAD:
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