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@@ -1912,7 +1912,7 @@ inline obj_mesh_vertex_buffer* object_storage_get_obj_mesh_vertex_buffer(object_
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return 0;
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}
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GLuint obj_database_get_obj_set_texture(int32_t set, uint32_t tex_id) {
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GLuint object_storage_get_obj_set_texture(uint32_t set, uint32_t tex_id) {
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std::vector<GLuint>* textures = object_storage_get_obj_set_textures(set);
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if (!textures)
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return 0;
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