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Fixed clear color of Litproj
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@@ -113,7 +113,7 @@ bool light_proj::set() {
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if (!this)
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return false;
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static const vec4 color_clear = 1.0f;
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static const vec4 color_clear = 0.0f;
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static const GLfloat depth_clear = 1.0f;
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shadow_texture[0].Bind();
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