Renamed one type

This commit is contained in:
korenkonder
2023-12-18 00:25:05 +03:00
parent 60949aca64
commit 2ec165e490
+16 -16
View File
@@ -160,14 +160,6 @@ struct fog_ring_data {
fog_ring_data();
};
struct point_particle_data {
vec3 position;
float_t size;
vec4 color;
point_particle_data();
};
struct struc_371 {
int32_t field_0;
vec3 position;
@@ -562,12 +554,20 @@ struct ParticleEmitterRob : ParticleEmitter {
void set_splash(splash_particle* value);
};
struct water_particle_vertex_data {
vec3 position;
float_t size;
vec4 color;
water_particle_vertex_data();
};
struct water_particle {
splash_particle* splash;
vec4 color;
float_t particle_size;
int32_t splash_count;
std::vector<point_particle_data> ptcl_data;
std::vector<water_particle_vertex_data> ptcl_data;
int32_t count;
int32_t splash_tex_id;
bool blink;
@@ -2133,10 +2133,6 @@ fog_ring_data::fog_ring_data() : size(), density() {
}
point_particle_data::point_particle_data() : size() {
}
struc_371::struc_371() : field_0(), field_10(), field_14(), field_24() {
}
@@ -3972,6 +3968,10 @@ void ParticleEmitterRob::set_splash(splash_particle* value) {
splash = value;
}
water_particle_vertex_data::water_particle_vertex_data() : size() {
}
water_particle::water_particle() {
reset();
}
@@ -3990,7 +3990,7 @@ void water_particle::ctrl() {
const vec3 ripple_position = vec3(emit_pos_scale, 0.0f, emit_pos_scale);
const splash_particle_data* splash_ptcl = splash->data.data();
point_particle_data* ptcl = ptcl_data.data();
water_particle_vertex_data* ptcl = ptcl_data.data();
if (blink)
for (int32_t i = splash->count; i > 0; i--, splash_ptcl++) {
@@ -4063,7 +4063,7 @@ void water_particle::draw(mat4* mat) {
if (count <= 0)
return;
ssbo.WriteMemory(0, sizeof(point_particle_data) * count, ptcl_data.data());
ssbo.WriteMemory(0, sizeof(water_particle_vertex_data) * count, ptcl_data.data());
water_particle_scene_shader_data scene_shader_data = {};
mat4 temp;
@@ -4145,7 +4145,7 @@ void water_particle::set(splash_particle* splash, int32_t splash_tex_id) {
ripple.position = position_data.data();
ripple.color = color_data.data();
ssbo.Create(sizeof(point_particle_data) * splash_count);
ssbo.Create(sizeof(water_particle_vertex_data) * splash_count);
}
ParticleDispObj::ParticleDispObj() : splash() {