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Refactor of Shadow struct
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@@ -13412,7 +13412,7 @@ void rob_chara_item_equip::disp(int32_t chara_id, render_context* rctx) {
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enum_or(flags, mdl::OBJ_REFRACT);
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mdl::DispManager& disp_manager = rctx->disp_manager;
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shadow* shad = rctx->render_manager.shadow_ptr;
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Shadow* shad = rctx->render_manager.shadow_ptr;
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if (shadow_type != -1) {
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if (field_A0 & 0x04) {
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vec3 pos = position;
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