Refactor of Shadow struct

This commit is contained in:
korenkonder
2023-09-13 12:53:53 +03:00
parent 6fb094093a
commit 298ebedef2
9 changed files with 119 additions and 93 deletions
+1 -1
View File
@@ -13412,7 +13412,7 @@ void rob_chara_item_equip::disp(int32_t chara_id, render_context* rctx) {
enum_or(flags, mdl::OBJ_REFRACT);
mdl::DispManager& disp_manager = rctx->disp_manager;
shadow* shad = rctx->render_manager.shadow_ptr;
Shadow* shad = rctx->render_manager.shadow_ptr;
if (shadow_type != -1) {
if (field_A0 & 0x04) {
vec3 pos = position;