mirror of
https://github.com/korenkonder/ReDIVA.git
synced 2026-10-11 08:38:18 +03:00
Various changes
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@@ -2184,7 +2184,7 @@ namespace rndr {
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static const vec4 border_color = 0.0f;
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glCreateSamplers(18, samplers);
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glGenSamplers(18, samplers);
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for (int32_t i = 0; i < 18; i++) {
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GLuint sampler = samplers[i];
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@@ -2224,7 +2224,7 @@ namespace rndr {
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}
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GLuint sampler;
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glCreateSamplers(3, sprite_samplers);
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glGenSamplers(3, sprite_samplers);
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sampler = sprite_samplers[0];
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glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@@ -2573,14 +2573,14 @@ matrix_buffer(), box_vao(), box_vbo(), empty_texture_2d(), empty_texture_cube_ma
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glGenTextures(1, &empty_texture_2d);
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gl_state_bind_texture_2d(empty_texture_2d);
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texture_set_params(empty_texture_2d, GL_TEXTURE_2D, 0, false);
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texture_set_params(GL_TEXTURE_2D, 0, false);
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glCompressedTexImage2D(GL_TEXTURE_2D, 0,
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GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, 8, empty_texture_data);
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gl_state_bind_texture_2d(0);
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glGenTextures(1, &empty_texture_cube_map);
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gl_state_bind_texture_cube_map(empty_texture_cube_map);
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texture_set_params(empty_texture_cube_map, GL_TEXTURE_CUBE_MAP, 0, false);
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texture_set_params(GL_TEXTURE_CUBE_MAP, 0, false);
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for (int32_t side = 0; side < 6; side++)
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glCompressedTexImage2D(target_cube_map_array[side], 0,
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GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 4, 4, 0, 8, empty_texture_data);
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