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https://github.com/korenkonder/ReDIVA.git
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Fix NPR
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@@ -99,6 +99,7 @@ void draw_state_stats::reset() {
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sss_data::sss_data() : init(), enable(), npr_contour(), param() {
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init = true;
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enable = true;
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npr_contour = true;
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param = { 0.0f, 0.0f, 0.0f, 1.0f };
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textures[0].init(640, 360, 0, GL_RGBA16F, GL_ZERO /*GL_DEPTH_COMPONENT32F*/);
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@@ -2173,7 +2174,6 @@ namespace rndr {
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GLuint sampler;
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glCreateSamplers(3, sprite_samplers);
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sampler = sprite_samplers[0];
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glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, (GLfloat*)&border_color);
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glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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@@ -2181,7 +2181,6 @@ namespace rndr {
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glSamplerParameterf(sampler, GL_TEXTURE_MAX_ANISOTROPY_EXT, 16.0f);
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sampler = sprite_samplers[1];
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glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, (GLfloat*)&border_color);
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glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_REPEAT);
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