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Vulkan: Optimized texture update making fewer memory allocations
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@@ -1212,7 +1212,7 @@ static bool effect_array_parse_stage_param_data_snow(stage_param_snow* snow, int
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static bool effect_array_parse_stage_param_data_splash(stage_param_splash* splash, int32_t stage_index);
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static bool effect_array_parse_stage_param_data_star(stage_param_star* star, int32_t stage_index);
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static void draw_fog_particle(render_data_context& rend_data_ctx,
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static void draw_fog_particle(render_data_context& rend_data_ctx,
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EffectFogRing* data, const cam_data& cam, mat4* mat);
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static void draw_ripple_particles(render_data_context& rend_data_ctx,
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