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https://github.com/korenkonder/ReDIVA.git
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Shader: total overhaul of permutations and shader flags
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@@ -79,8 +79,8 @@ void uniform_value_reset() {
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uniform_value[U_ANISO] = 0;
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uniform_value[U0B] = 0;
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uniform_value[U_TEXTURE_BLEND] = 0;
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uniform_value[U_FOG_HEIGHT] = 0;
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uniform_value[U_FOG] = 0;
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uniform_value[U_FOG_STAGE] = 0;
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uniform_value[U_FOG_CHARA] = 0;
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uniform_value[U_SPECULAR_IBL] = 0;
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uniform_value[U_TEX_0_TYPE] = 0;
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uniform_value[U_TEX_1_TYPE] = 0;
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@@ -89,7 +89,7 @@ void uniform_value_reset() {
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uniform_value[U_TRANSLUCENCY] = 0;
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uniform_value[U_NORMAL] = 0;
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uniform_value[U_TRANSPARENCY] = 0;
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uniform_value[U_LIGHT_0] = 0;
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uniform_value[U_STAGE_SHADOW] = 0;
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uniform_value[U_SPECULAR] = 0;
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uniform_value[U45] = 0;
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}
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