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Fixes for OpenGL 4.1 and 4.2
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@@ -293,7 +293,6 @@ namespace rndr {
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{
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render_data_context rend_data_ctx(GL_REND_STATE_PRE_3D);
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rend_data_ctx.state.get();
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rend_data_ctx.state.bind_framebuffer(0);
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glClearBufferfv(GL_COLOR, 0, (float_t*)&color_clear);
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