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https://github.com/korenkonder/ReDIVA.git
synced 2026-10-02 19:58:01 +03:00
Removed Dev suffix. Made Dev main thing
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@@ -883,11 +883,9 @@ namespace rndr {
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gl_state_disable_blend();
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}
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#if defined(CRE_DEV)
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); // X
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Glitter::glt_particle_manager->DispScenes(Glitter::DISP_TYPE_2);
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gl_state_set_color_mask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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#endif
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gl_state_set_depth_mask(GL_TRUE);
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draw_pass_3d_translucent(rctx,
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@@ -913,7 +911,6 @@ namespace rndr {
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mdl::OBJ_TYPE_TRANSPARENT_ALPHA_ORDER_1,
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mdl::OBJ_TYPE_TRANSLUCENT_ALPHA_ORDER_1);
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#if defined(CRE_DEV)
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if (Glitter::glt_particle_manager->CheckHasLocalEffect()) { // X
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camera* cam = rctx->camera;
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float_t fov = cam->get_fov();
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@@ -942,7 +939,6 @@ namespace rndr {
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cam->set_fov(fov);
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draw_pass_set_camera();
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}
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#endif
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gl_state_active_bind_texture_2d(14, 0);
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gl_state_active_bind_texture_2d(15, 0);
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