Corrected setting of external force in RobOsage's Nodes

This commit is contained in:
korenkonder
2026-01-07 00:17:09 +03:00
parent e881b44e66
commit 00296e920b
8 changed files with 174 additions and 131 deletions
+3 -3
View File
@@ -3237,7 +3237,7 @@ void EffectRipple::clear_tex() {
glClearColor(clear_color.x, clear_color.y, clear_color.z, clear_color.w);
}
// 0x00000001403584A0
// 0x1403584A0
void EffectRipple::copy_to_ripple_tex(render_data_context& rend_data_ctx, RenderTexture* rt) {
if (ripple_tex_id == -1)
return;
@@ -6749,7 +6749,7 @@ static void water_particle_free() {
water_particle_scene_ubo.Destroy();
}
// 0x00000001403B6ED0
// 0x1403B6ED0
static void ripple_propagate(render_data_context& rend_data_ctx,
RenderTexture* dst, RenderTexture* curr, RenderTexture* prev, const EffectRipple::Params& params) {
dst->Bind(rend_data_ctx.state);
@@ -6762,7 +6762,7 @@ static void ripple_propagate(render_data_context& rend_data_ctx,
rend_data_ctx.state.bind_framebuffer(0);
}
// 0x00000001403B6F60
// 0x1403B6F60
static void ripple_propagate_sub(render_data_context& rend_data_ctx,
texture* dst_tex, texture* curr_tex, texture* prev_tex, const EffectRipple::Params& params) {
if (!dst_tex || !dst_tex->glid || !curr_tex || !curr_tex->glid || !prev_tex || !prev_tex->glid)