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Changed Skinning UBO to SSBO
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@@ -496,7 +496,7 @@ sprite_width(), sprite_height(), screen_x_offset(), screen_y_offset(), screen_wi
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obj_shader_ubo.Create(sizeof(obj_shader_shader_data));
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obj_scene_ubo.Create(sizeof(obj_scene_shader_data));
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obj_batch_ubo.Create(sizeof(obj_batch_shader_data));
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obj_skinning_ubo.Create(sizeof(obj_skinning_shader_data));
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obj_skinning_ssbo.Create(sizeof(obj_skinning_shader_data));
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static const vec4 border_color = 0.0f;
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@@ -596,7 +596,7 @@ render_context::~render_context() {
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glDeleteSamplers(4, render_samplers);
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glDeleteSamplers(18, samplers);
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obj_skinning_ubo.Destroy();
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obj_skinning_ssbo.Destroy();
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obj_batch_ubo.Destroy();
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obj_scene_ubo.Destroy();
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obj_shader_ubo.Destroy();
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