Files
korenkonder_PD_Tool/KKdMainLib/DB/Spr.cs
T
korenkonder c70630e705 Release v0.4.8.1
A3DA, AET, DEX, DIVA, FARC, STR, VAG
2019-12-05 23:27:01 +03:00

325 lines
11 KiB
C#

//Original: https://github.com/blueskythlikesclouds/MikuMikuLibrary/
using System.Collections.Generic;
using KKdBaseLib;
using KKdMainLib.IO;
namespace KKdMainLib.DB
{
public class Spr : System.IDisposable
{
private int i, i0, i1, i2;
private Stream _IO;
public SpriteSet[] SpriteSets;
public void BINReader(string file)
{
_IO = File.OpenReader(file + ".bin");
int spriteSetsLength = _IO.RI32();
int spriteSetsOffset = _IO.RI32();
int spritesLength = _IO.RI32();
int spritesOffset = _IO.RI32();
_IO.P = spriteSetsOffset;
SpriteSets = new SpriteSet[spriteSetsLength];
for (i = 0; i < spriteSetsLength; i++)
{
SpriteSets[i].Id = _IO.RI32();
SpriteSets[i].Name = _IO.RSaO();
SpriteSets[i].FileName = _IO.RSaO();
_IO.RI32();
}
int setIndex;
bool isTexture;
SpriteTexture st = new SpriteTexture();
int[] sprCount = new int[spriteSetsLength];
int[] texCount = new int[spriteSetsLength];
_IO.P = spritesOffset;
for (i = 0; i < spritesLength; i++)
{
_IO.PI64 += 10;
setIndex = _IO.RI16();
isTexture = (setIndex & 0x1000) == 0x1000;
setIndex &= 0xFFF;
if (isTexture) texCount[setIndex]++;
else sprCount[setIndex]++;
}
for (int i = 0; i < spriteSetsLength; i++)
{
SpriteSets[i].Sprites = new SpriteTexture[sprCount[i]];
SpriteSets[i].Textures = new SpriteTexture[texCount[i]];
sprCount[i] = 0;
texCount[i] = 0;
}
_IO.P = spritesOffset;
for (i = 0; i < spritesLength; i++)
{
st.Id = _IO.RI32();
st.Name = _IO.RSaO();
_IO.RI16();
setIndex = _IO.RI16();
isTexture = (setIndex & 0x1000) == 0x1000;
setIndex &= 0xFFF;
if (isTexture) { SpriteSets[setIndex].Textures[texCount[setIndex]] = st; texCount[setIndex]++; }
else { SpriteSets[setIndex]. Sprites[sprCount[setIndex]] = st; sprCount[setIndex]++; }
}
_IO.C();
}
public void BINWriter(string file)
{
if (SpriteSets == null) return;
if (SpriteSets.Length == 0) return;
List<string> setName = new List<string>();
List<string> setFileName = new List<string>();
List<int> ids = new List<int>();
List<int> setIds = new List<int>();
List<int> notAdd = new List<int>();
SpriteTexture temp;
SpriteSet set;
for (i = 0; i < SpriteSets.Length; i++)
{
set = SpriteSets[i];
if (set. Name != null)
if (setName .Contains(set. Name)) { notAdd.Add(i); continue; }
else setName .Add (set. Name);
if (set.FileName != null)
if (setFileName.Contains(set.FileName)) { notAdd.Add(i); continue; }
else setFileName.Add (set.FileName);
if (set.NewId)
{
SpriteSets[i].Id = null;
for (i0 = 0; i0 < set.Textures.Length; i0++) SpriteSets[i].Textures[i0].Id = null;
for (i0 = 0; i0 < set. Sprites.Length; i0++) SpriteSets[i]. Sprites[i0].Id = null;
continue;
}
if (set.Id != null)
if (setIds.Contains((int)set.Id)) { notAdd.Add(i); continue; }
else setIds.Add ((int)set.Id);
for (i0 = 0; i0 < set. Sprites.Length; i0++)
{
temp = set. Sprites[i0];
if (temp.Id != null)
if ( ids.Contains((int)temp.Id)) { notAdd.Add(i); break; }
else ids.Add ((int)temp.Id);
}
if (i0 < set.Sprites.Length) continue;
for (i0 = 0; i0 < set.Textures.Length; i0++)
{
temp = set.Textures[i0];
if (temp.Id != null)
if ( ids.Contains((int)temp.Id)) { notAdd.Add(i); break; }
else ids.Add ((int)temp.Id);
}
}
setName = null;
setFileName = null;
for (i = 0; i < SpriteSets.Length; i++)
{
set = SpriteSets[i];
if (notAdd.Contains(i)) continue;
if (!set.NewId) continue;
i1 = 0;
if (set.Id == null) while (true)
{ if (!setIds.Contains(i1)) { SpriteSets[i].Id = i1; setIds.Add(i1); break; } i1++; }
for (i0 = 0, i1 = 0; i0 < set.Textures.Length; i0++)
while (set.Textures[i0].Id == null)
if (!ids.Contains(i1)) ids.Add((int)(SpriteSets[i].Textures[i0].Id = i1)); else i1++;
for (i0 = 0, i1 = 0; i0 < set. Sprites.Length; i0++)
while (set. Sprites[i0].Id == null)
if (!ids.Contains(i1)) ids.Add((int)(SpriteSets[i]. Sprites[i0].Id = i1)); else i1++;
}
ids = null;
setIds = null;
for (i = 0, i0 = 0, i2 = 0; i < SpriteSets.Length; i++)
if (!notAdd.Contains(i)) { i0 += SpriteSets[i].Sprites.Length + SpriteSets[i].Textures.Length; i2++; }
i1 = i0 * 12;
i1 = i1.A(0x20) + 0x20;
_IO = File.OpenWriter(file + ".bin", true);
_IO.W(i2);
_IO.W(i1);
_IO.W(i0);
_IO.W(0x20);
_IO.W(0x9066906690669066);
_IO.W(0x9066906690669066);
_IO.P = (i1 + i2 * 0x10).A(0x20);
for (i = 0; i < SpriteSets.Length; i++)
{
if (notAdd.Contains(i)) continue;
for (i0 = 0; i0 < SpriteSets[i].Textures.Length; i0++)
{ SpriteSets[i].Textures[i0].NameOffset = _IO.P;
_IO.W(SpriteSets[i].Textures[i0].Name + "\0"); }
for (i0 = 0; i0 < SpriteSets[i]. Sprites.Length; i0++)
{ SpriteSets[i]. Sprites[i0].NameOffset = _IO.P;
_IO.W(SpriteSets[i]. Sprites[i0].Name + "\0"); }
}
for (i = 0; i < SpriteSets.Length; i++)
{
if (notAdd.Contains(i)) continue;
SpriteSets[i]. NameOffset = _IO.P; _IO.W(SpriteSets[i]. Name + "\0");
SpriteSets[i].FileNameOffset = _IO.P; _IO.W(SpriteSets[i].FileName + "\0");
}
_IO.A(0x08, true);
_IO.P = 0x20;
for (i = 0, i2 = 0; i < SpriteSets.Length; i++)
{
if (notAdd.Contains(i)) { i2++; continue; }
for (i0 = 0; i0 < SpriteSets[i].Textures.Length; i0++)
{
_IO.W(SpriteSets[i].Textures[i0].Id );
_IO.W(SpriteSets[i].Textures[i0].NameOffset);
_IO.W((ushort) i0 );
_IO.W((ushort)(0x1000 | (i - i2)));
}
for (i0 = 0; i0 < SpriteSets[i]. Sprites.Length; i0++)
{
_IO.W(SpriteSets[i]. Sprites[i0].Id );
_IO.W(SpriteSets[i]. Sprites[i0].NameOffset);
_IO.W((ushort) i0 );
_IO.W((ushort)(i - i2));
}
}
_IO.A(0x20);
for (i = 0, i2 = 0; i < SpriteSets.Length; i++)
{
if (notAdd.Contains(i)) { i2++; continue; }
_IO.W(SpriteSets[i].Id );
_IO.W(SpriteSets[i]. NameOffset);
_IO.W(SpriteSets[i].FileNameOffset);
_IO.W(i - i2);
}
_IO.C();
}
public void MsgPackReader(string file, bool json = false)
{
MsgPack msgPack = file.ReadMPAllAtOnce(json);
MsgPack sprDB;
if ((sprDB = msgPack["SprDB", true]).NotNull)
{
SpriteSets = new SpriteSet[sprDB.Array.Length];
for (int i = 0; i < SpriteSets.Length; i++)
SpriteSets[i].ReadMsgPack(sprDB[i]);
}
sprDB.Dispose();
msgPack.Dispose();
}
public void MsgPackWriter(string file, bool json)
{
if (SpriteSets == null) return;
if (SpriteSets.Length == 0) return;
MsgPack sprDB = new MsgPack(SpriteSets.Length, "SprDB");
for (i = 0; i < SpriteSets.Length; i++)
sprDB[i] = SpriteSets[i].WriteMsgPack();
sprDB.Write(true, file, json);
}
private bool disposed = false;
public void Dispose()
{ if (!disposed) { if (_IO != null) _IO.D(); SpriteSets = null; disposed = true; } }
public struct SpriteTexture
{
public int NameOffset;
public int? Id;
public string Name;
public void ReadMsgPack(MsgPack msg)
{ Id = msg.RnI32("Id"); Name = msg.RS("Name"); }
public MsgPack WriteMsgPack() =>
MsgPack.New.Add("Id", Id).Add("Name", Name);
}
public struct SpriteSet
{
public int NameOffset;
public int FileNameOffset;
public int? Id;
public bool NewId;
public string Name;
public string FileName;
public SpriteTexture[] Sprites;
public SpriteTexture[] Textures;
public void ReadMsgPack(MsgPack msg)
{
FileName = msg.RS ("FileName");
Id = msg.RnI32( "Id" );
Name = msg.RS ("Name" );
NewId = msg.RB ("NewId" );
MsgPack temp;
if ((temp = msg["Sprites", true]).NotNull)
{
Sprites = new SpriteTexture[temp.Array.Length];
for (int i0 = 0; i0 < Sprites.Length; i0++)
Sprites[i0].ReadMsgPack(temp[i0]);
}
if ((temp = msg["Textures", true]).NotNull)
{
Textures = new SpriteTexture[temp.Array.Length];
for (int i0 = 0; i0 < Textures.Length; i0++)
Textures[i0].ReadMsgPack(temp[i0]);
}
temp.Dispose();
}
public MsgPack WriteMsgPack()
{
MsgPack sprites = new MsgPack( Sprites.Length, "Sprites");
for (int i0 = 0; i0 < Sprites.Length; i0++)
sprites[i0] = Sprites[i0].WriteMsgPack();
MsgPack textures = new MsgPack(Textures.Length, "Textures");
for (int i0 = 0; i0 < Textures.Length; i0++)
textures[i0] = Textures[i0].WriteMsgPack();
return MsgPack.New.Add("FileName", FileName).Add("Id", Id)
.Add("Name", Name).Add(sprites).Add(textures);
}
}
}
}