Files
korenkonder_PD_Tool/KKdMainLib/DB/Spr.cs
T
2019-08-07 21:24:59 +03:00

313 lines
12 KiB
C#

//Original: https://github.com/blueskythlikesclouds/MikuMikuLibrary/
using System.Collections.Generic;
using KKdBaseLib;
using KKdMainLib.IO;
namespace KKdMainLib.DB
{
public class Spr
{
public SpriteSet[] SpriteSets;
private Stream IO;
private int i, i0, i1, i2;
public void BINReader(string file)
{
IO = File.OpenReader(file + ".bin");
int spriteSetsLength = IO.ReadInt32();
int spriteSetsOffset = IO.ReadInt32();
int spritesLength = IO.ReadInt32();
int spritesOffset = IO.ReadInt32();
IO.Position = spriteSetsOffset;
SpriteSets = new SpriteSet[spriteSetsLength];
for (i = 0; i < spriteSetsLength; i++)
{
SpriteSets[i].Id = IO.ReadInt32();
SpriteSets[i].Name = IO.ReadStringAtOffset();
SpriteSets[i].FileName = IO.ReadStringAtOffset();
IO.ReadInt32();
}
int setIndex;
bool IsTexture;
SpriteTexture st = new SpriteTexture();
int[] SprCount = new int[spriteSetsLength];
int[] TexCount = new int[spriteSetsLength];
IO.Position = spritesOffset;
for (i = 0; i < spritesLength; i++)
{
IO.LongPosition += 10;
setIndex = IO.ReadInt16();
IsTexture = (setIndex & 0x1000) == 0x1000;
setIndex &= 0xFFF;
if (IsTexture) TexCount[setIndex]++;
else SprCount[setIndex]++;
}
for (int i = 0; i < spriteSetsLength; i++)
{
SpriteSets[i].Sprites = new SpriteTexture[SprCount[i]];
SpriteSets[i].Textures = new SpriteTexture[TexCount[i]];
SprCount[i] = 0;
TexCount[i] = 0;
}
IO.Position = spritesOffset;
for (i = 0; i < spritesLength; i++)
{
st.Id = IO.ReadInt32();
st.Name = IO.ReadStringAtOffset();
IO.ReadInt16();
setIndex = IO.ReadInt16();
IsTexture = (setIndex & 0x1000) == 0x1000;
setIndex &= 0xFFF;
if (IsTexture) { SpriteSets[setIndex].Textures[TexCount[setIndex]] = st; TexCount[setIndex]++; }
else { SpriteSets[setIndex]. Sprites[SprCount[setIndex]] = st; SprCount[setIndex]++; }
}
IO.Close();
}
public void BINWriter(string file)
{
if (SpriteSets == null) return;
if (SpriteSets.Length == 0) return;
List<string> SetName = new List<string>();
List<string> SetFileName = new List<string>();
List<int> Ids = new List<int>();
List<int> SetIds = new List<int>();
List<int> NotAdd = new List<int>();
SpriteTexture temp;
SpriteSet set;
for (i = 0; i < SpriteSets.Length; i++)
{
set = SpriteSets[i];
if (set. Name != null)
if (SetName .Contains(set. Name)) { NotAdd.Add(i); continue; }
else SetName .Add (set. Name);
if (set.FileName != null)
if (SetFileName.Contains(set.FileName)) { NotAdd.Add(i); continue; }
else SetFileName.Add (set.FileName);
if (set.NewId)
{
SpriteSets[i].Id = null;
for (i0 = 0; i0 < set.Textures.Length; i0++) SpriteSets[i].Textures[i0].Id = null;
for (i0 = 0; i0 < set. Sprites.Length; i0++) SpriteSets[i]. Sprites[i0].Id = null;
continue;
}
if (set.Id != null)
if (SetIds.Contains((int)set.Id)) { NotAdd.Add(i); continue; }
else SetIds.Add ((int)set.Id);
for (i0 = 0; i0 < set. Sprites.Length; i0++)
{
temp = set. Sprites[i0];
if (temp.Id != null)
if ( Ids.Contains((int)temp.Id)) { NotAdd.Add(i); break; }
else Ids.Add ((int)temp.Id);
}
if (i0 < set.Sprites.Length) continue;
for (i0 = 0; i0 < set.Textures.Length; i0++)
{
temp = set.Textures[i0];
if (temp.Id != null)
if ( Ids.Contains((int)temp.Id)) { NotAdd.Add(i); break; }
else Ids.Add ((int)temp.Id);
}
}
SetName = null;
SetFileName = null;
for (i = 0; i < SpriteSets.Length; i++)
{
set = SpriteSets[i];
if (NotAdd.Contains(i)) continue;
if (!set.NewId) continue;
i1 = 0;
if (set.Id == null) while (true)
{ if (!SetIds.Contains(i1)) { SpriteSets[i].Id = i1; SetIds.Add(i1); break; } i1++; }
for (i0 = 0, i1 = 0; i0 < set. Sprites.Length; i0++)
if (set. Sprites[i0].Id == null) while (true) { if (!Ids.Contains(i1))
{ SpriteSets[i]. Sprites[i0].Id = i1; Ids.Add(i1); break; } i1++; }
for (i0 = 0, i1 = 0; i0 < set.Textures.Length; i0++)
if (set.Textures[i0].Id == null) while (true) { if (!Ids.Contains(i1))
{ SpriteSets[i].Textures[i0].Id = i1; Ids.Add(i1); break; } i1++; }
}
Ids = null;
SetIds = null;
for (i = 0, i0 = 0, i2 = 0; i < SpriteSets.Length; i++)
if (!NotAdd.Contains(i)) { i0 += SpriteSets[i].Sprites.Length + SpriteSets[i].Textures.Length; i2++; }
i1 = i0 * 12;
i1 = i1.Align(0x20) + 0x20;
IO = File.OpenWriter(file + ".bin", true);
IO.Write(i2);
IO.Write(i1);
IO.Write(i0);
IO.Write(0x20);
IO.Write(0x9066906690669066);
IO.Write(0x9066906690669066);
IO.Position = (i1 + i2 * 0x10).Align(0x20);
for (i = 0; i < SpriteSets.Length; i++)
{
if (NotAdd.Contains(i)) continue;
SpriteSets[i]. NameOffset = IO.Position; IO.Write(SpriteSets[i]. Name + "\0");
SpriteSets[i].FileNameOffset = IO.Position; IO.Write(SpriteSets[i].FileName + "\0");
}
for (i = 0; i < SpriteSets.Length; i++)
{
if (NotAdd.Contains(i)) continue;
for (i0 = 0; i0 < SpriteSets[i].Textures.Length; i0++)
{ SpriteSets[i].Textures[i0].NameOffset = IO.Position; IO.Write(SpriteSets[i].Textures[i0].Name + "\0"); }
for (i0 = 0; i0 < SpriteSets[i]. Sprites.Length; i0++)
{ SpriteSets[i]. Sprites[i0].NameOffset = IO.Position; IO.Write(SpriteSets[i]. Sprites[i0].Name + "\0"); }
}
IO.Align(0x08, true);
IO.Position = 0x20;
for (i = 0, i2 = 0; i < SpriteSets.Length; i++)
{
if (NotAdd.Contains(i)) { i2++; continue; }
for (i0 = 0; i0 < SpriteSets[i].Textures.Length; i0++)
{
IO.Write(SpriteSets[i].Textures[i0].Id );
IO.Write(SpriteSets[i].Textures[i0].NameOffset);
IO.Write((ushort) i0 );
IO.Write((ushort)(0x1000 | (i - i2)));
}
for (i0 = 0; i0 < SpriteSets[i]. Sprites.Length; i0++)
{
IO.Write(SpriteSets[i]. Sprites[i0].Id );
IO.Write(SpriteSets[i]. Sprites[i0].NameOffset);
IO.Write((ushort) i0 );
IO.Write((ushort)(i - i2));
}
}
IO.Align(0x20);
for (i = 0, i2 = 0; i < SpriteSets.Length; i++)
{
if (NotAdd.Contains(i)) { i2++; continue; }
IO.Write(SpriteSets[i].Id );
IO.Write(SpriteSets[i]. NameOffset);
IO.Write(SpriteSets[i].FileNameOffset);
IO.Write(i - i2);
}
IO.Close();
}
public void MsgPackReader(string file, bool JSON = false)
{
MsgPack MsgPack = file.ReadMPAllAtOnce(JSON);
if (MsgPack.ElementArray("SprDB", out MsgPack SprDB))
{
SpriteSets = new SpriteSet[SprDB.Array.Length];
for (int i = 0; i < SpriteSets.Length; i++)
SpriteSets[i].ReadMsgPack(SprDB[i]);
}
MsgPack = MsgPack.New;
}
public void MsgPackWriter(string file, bool JSON)
{
if (SpriteSets == null) return;
if (SpriteSets.Length == 0) return;
MsgPack SprDB = new MsgPack(SpriteSets.Length, "SprDB");
for (i = 0; i < SpriteSets.Length; i++) SprDB[i] = SpriteSets[i].WriteMsgPack();
SprDB.Write(true, file, JSON);
}
public struct SpriteTexture
{
public int NameOffset;
public int? Id;
public string Name;
public void ReadMsgPack(MsgPack msg)
{ Id = msg.ReadNInt32("Id"); Name = msg.ReadString("Name"); }
public MsgPack WriteMsgPack() =>
MsgPack.New.Add("Id", Id).Add("Name", Name);
}
public struct SpriteSet
{
public int NameOffset;
public int FileNameOffset;
public int? Id;
public bool NewId;
public string Name;
public string FileName;
public SpriteTexture[] Sprites;
public SpriteTexture[] Textures;
public void ReadMsgPack(MsgPack msg)
{
FileName = msg.ReadString ("FileName");
Id = msg.ReadNInt32 ( "Id" );
Name = msg.ReadString ("Name" );
NewId = msg.ReadBoolean("NewId" );
if (msg.ElementArray( "Sprites", out MsgPack Sprites))
{
this.Sprites = new SpriteTexture[Sprites.Array.Length];
for (int i0 = 0; i0 < this.Sprites.Length; i0++)
this.Sprites[i0].ReadMsgPack(Sprites[i0]);
}
if (msg.ElementArray("Textures", out MsgPack Textures))
{
this.Textures = new SpriteTexture[Textures.Array.Length];
for (int i0 = 0; i0 < this.Textures.Length; i0++)
this.Textures[i0].ReadMsgPack(Textures[i0]);
}
}
public MsgPack WriteMsgPack()
{
MsgPack Sprites = new MsgPack(this. Sprites.Length, "Sprites");
for (int i0 = 0; i0 < this.Sprites.Length; i0++)
Sprites[i0] = this.Sprites[i0].WriteMsgPack();
MsgPack Textures = new MsgPack(this.Textures.Length, "Textures");
for (int i0 = 0; i0 < this.Textures.Length; i0++)
Textures[i0] = this.Textures[i0].WriteMsgPack();
return MsgPack.New.Add("FileName", FileName).Add("Id", Id).Add("Name", Name).Add(Sprites).Add(Textures);
}
}
}
}