Files
korenkonder_PD_Tool/KKdBaseLib/Extensions.cs
T
2019-09-04 01:16:03 +03:00

268 lines
16 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using System;
namespace KKdBaseLib
{
public static unsafe class Extensions
{
private const double RadPi = 180 / Math.PI;
public static double ToDegrees(this double val) => val * RadPi;
public static double ToRadians(this double val) => val / RadPi;
public static double Acos (this double d ) => Math.Acos (d );
public static double Asin (this double d ) => Math.Asin (d );
public static double Atan (this double d ) => Math.Atan (d );
public static double Aсtg (this double d ) => 1 / Math.Atan (d );
public static double Cos (this double d ) => Math.Cos (d );
public static double Cosh (this double val) => Math.Cosh (val);
public static double Sin (this double a ) => Math.Sin (a );
public static double Sinh (this double val) => Math.Sinh (val);
public static double Tan (this double a ) => Math.Tan (a );
public static double Tanh (this double val) => Math.Tanh (val);
public static double Ctg (this double a ) => 1 / Math.Tan (a );
public static double Ctgh (this double val) => 1 / Math.Tanh (val);
public static double Abs (this double val) => Math.Abs (val);
public static double Ceiling(this double a ) => Math.Ceiling(a );
public static double Exp (this double d ) => Math.Exp (d );
public static double Log (this double d ) => Math.Log (d );
public static double Log10 (this double d ) => Math.Log10 (d );
public static double Round (this double d ) => Math.Round (d );
public static int Sign (this double val) => Math.Sign (val);
public static double Sqrt (this double d ) => Math.Sqrt (d );
public static double Atan2(this double y , double x ) => Math.Atan2(y , x );
public static double Log (this double val , double newBase) => Math.Log (val , newBase);
public static double Max (this double val1, double val2 ) => Math.Max (val1, val2 );
public static double Min (this double val1, double val2 ) => Math.Min (val1, val2 );
public static double Pow (this double x , double y ) => Math.Pow (x , y );
public static double Round(this double val , int d ) => Math.Round(val , d );
public static float ToDegrees(this float val) => (float)(val * RadPi);
public static float ToRadians(this float val) => (float)(val / RadPi);
public static float Acos (this float d ) => (float) Math.Acos (d ) ;
public static float Asin (this float d ) => (float) Math.Asin (d ) ;
public static float Atan (this float d ) => (float) Math.Atan (d ) ;
public static float Aсtg (this float d ) => (float)(1 / Math.Atan (d ));
public static float Cos (this float d ) => (float) Math.Cos (d ) ;
public static float Cosh (this float val) => (float) Math.Cosh (val) ;
public static float Sin (this float a ) => (float) Math.Sin (a ) ;
public static float Sinh (this float val) => (float) Math.Sinh (val) ;
public static float Tan (this float a ) => (float) Math.Tan (a ) ;
public static float Tanh (this float val) => (float) Math.Tanh (val) ;
public static float Ctg (this float a ) => (float)(1 / Math.Tan (a ));
public static float Ctgh (this float val) => (float)(1 / Math.Tanh (val));
public static float Abs (this float val) => Math.Abs (val) ;
public static float Ceiling(this float a ) => (float) Math.Ceiling(a ) ;
public static float Exp (this float d ) => (float) Math.Exp (d ) ;
public static float Log (this float d ) => (float) Math.Log (d ) ;
public static float Log10 (this float d ) => (float) Math.Log10 (d ) ;
public static float Round (this float d ) => (float) Math.Round (d ) ;
public static float Sqrt (this float d ) => (float) Math.Sqrt (d ) ;
public static float Atan2(this float y , float x ) => (float)Math.Atan2(y , x );
public static float Log (this float val , float newBase) => (float)Math.Log (val , newBase);
public static float Max (this float val1, float val2 ) => Math.Max (val1, val2 );
public static float Min (this float val1, float val2 ) => Math.Min (val1, val2 );
public static float Pow (this float x , float y ) => (float)Math.Pow (x , y );
public static float Round(this float val , int d ) => (float)Math.Round(val , d );
public static void FloorCeiling( ref double Value) =>
Value = Value % 1 >= 0.5 ? (long)(Value + 0.5) : (long) Value;
public static long FloorCeiling(this double Value) =>
Value % 1 >= 0.5 ? (long)(Value + 0.5) : (long) Value;
public static int Align(this int value, int alignement, int divide = 1) =>
((value % alignement == 0) ? value : (value + alignement - value % alignement)) / divide;
public static uint Align(this uint value, uint alignement, uint divide = 1) =>
((value % alignement == 0) ? value : (value + alignement - value % alignement)) / divide;
public static long Align(this long value, long alignement, long divide = 1) =>
((value % alignement == 0) ? value : (value + alignement - value % alignement)) / divide;
public static ulong Align(this ulong value, ulong alignement, ulong divide = 1) =>
((value % alignement == 0) ? value : (value + alignement - value % alignement)) / divide;
public static byte[] buf = new byte[8];
public static byte* bufPtr = buf.GetPtr();
public static byte[] Endian(this byte[] LE, byte Len)
{ for (byte i = 0; i < Len; i++) bufPtr[i] = LE[i];
for (byte i = 0; i < Len; i++) LE[Len - i - 1] = bufPtr[i]; return LE; }
public static byte[] Endian(this byte[] LE, byte Len, bool IsBE)
{ if (IsBE) { for (byte i = 0; i < Len; i++) bufPtr[i] = LE[i];
for (byte i = 0; i < Len; i++) LE[Len - i - 1] = bufPtr[i]; } return LE; }
public static short Endian(this short LE, bool IsBE)
{ if (IsBE) { int TLE = 0; for (byte i = 0; i < 2; i++) { bufPtr[i] = (byte)LE; LE >>= 8; } LE = 0;
for (byte i = 0; i < 2; i++) { TLE |= bufPtr[i]; if (i < 1) TLE <<= 8; } LE = (short)TLE; } return LE; }
public static ushort Endian(this ushort LE, bool IsBE)
{ if (IsBE) { for (byte i = 0; i < 2; i++) { bufPtr[i] = (byte)LE; LE >>= 8; } LE = 0;
for (byte i = 0; i < 2; i++) { LE |= bufPtr[i]; if (i < 1) LE <<= 8; } } return LE; }
public static int Endian(this int LE, bool IsBE)
{ if (IsBE) { for (byte i = 0; i < 4; i++) { bufPtr[i] = (byte)LE; LE >>= 8; } LE = 0;
for (byte i = 0; i < 4; i++) { LE |= bufPtr[i]; if (i < 3) LE <<= 8; } } return LE; }
public static uint Endian(this uint LE, bool IsBE)
{ if (IsBE) { for (byte i = 0; i < 4; i++) { bufPtr[i] = (byte)LE; LE >>= 8; } LE = 0;
for (byte i = 0; i < 4; i++) { LE |= bufPtr[i]; if (i < 3) LE <<= 8; } } return LE; }
public static long Endian(this long LE, bool IsBE)
{ if (IsBE) { for (byte i = 0; i < 8; i++) { bufPtr[i] = (byte)LE; LE >>= 8; } LE = 0;
for (byte i = 0; i < 8; i++) { LE |= bufPtr[i]; if (i < 7) LE <<= 8; } } return LE; }
public static ulong Endian(this ulong LE, bool IsBE)
{ if (IsBE) { for (byte i = 0; i < 8; i++) { bufPtr[i] = (byte)LE; LE >>= 8; } LE = 0;
for (byte i = 0; i < 8; i++) { LE |= bufPtr[i]; if (i < 7) LE <<= 8; } } return LE; }
public static sbyte CITSB(this int c)
{ if (c > 0x0000007F) c = 0x0000007F;
else if (c < -0x00000080) c = -0x00000080; return ( sbyte)c; }
public static byte CITB (this int c)
{ if (c > 0x000000FF) c = 0x000000FF;
else if (c < 0x00000000) c = 0x00000000; return ( byte)c; }
public static short CITS (this int c)
{ if (c > 0x00007FFF) c = 0x00007FFF;
else if (c < -0x00008000) c = -0x00008000; return ( short)c; }
public static ushort CITUS(this int c)
{ if (c > 0x0000FFFF) c = 0x0000FFFF;
else if (c < 0x00000000) c = 0x00000000; return (ushort)c; }
public static sbyte CFTSB(this float c)
{ c = c.Round(); if (c > 0x0000007F) c = 0x0000007F;
else if (c < -0x00000080) c = -0x00000080; return ( sbyte)c; }
public static byte CFTB (this float c)
{ c = c.Round(); if (c > 0x000000FF) c = 0x000000FF;
else if (c < 0x00000000) c = 0x00000000; return ( byte)c; }
public static short CFTS (this float c)
{ c = c.Round(); if (c > 0x00007FFF) c = 0x00007FFF;
else if (c < -0x00008000) c = -0x00008000; return ( short)c; }
public static ushort CFTUS(this float c)
{ c = c.Round(); if (c > 0x0000FFFF) c = 0x0000FFFF;
else if (c < 0x00000000) c = 0x00000000; return (ushort)c; }
public static int CFTI (this float c)
{ c = c.Round(); return ( int)c; }
public static uint CFTUI(this float c)
{ c = c.Round(); return ( uint)c; }
public static sbyte CFTSB(this double c)
{ c = c.Round(); if (c > 0x0000007F) c = 0x0000007F;
else if (c < -0x00000080) c = -0x00000080; return ( sbyte)c; }
public static byte CFTB (this double c)
{ c = c.Round(); if (c > 0x000000FF) c = 0x000000FF;
else if (c < 0x00000000) c = 0x00000000; return ( byte)c; }
public static short CFTS (this double c)
{ c = c.Round(); if (c > 0x00007FFF) c = 0x00007FFF;
else if (c < -0x00008000) c = -0x00008000; return ( short)c; }
public static ushort CFTUS(this double c)
{ c = c.Round(); if (c > 0x0000FFFF) c = 0x0000FFFF;
else if (c < 0x00000000) c = 0x00000000; return (ushort)c; }
public static int CFTI (this double c)
{ c = c.Round(); if (c > 0x7FFFFFFF) c = 0x7FFFFFFF;
else if (c < -0x80000000) c = -0x80000000; return ( int)c; }
public static uint CFTUI(this double c)
{ c = c.Round(); if (c > 0xFFFFFFFF) c = 0xFFFFFFFF;
else if (c < 0x00000000) c = 0x00000000; return ( uint)c; }
public static int ToInt32(this float f) => *( int*)&f;
public static uint ToUInt32(this float f) => *( uint*)&f;
public static long ToInt64(this double f) => *( long*)&f;
public static ulong ToUInt64(this double f) => *(ulong*)&f;
public static float ToSingle(this int i) => *( float*)&i;
public static float ToSingle(this uint i) => *( float*)&i;
public static double ToDouble(this long i) => *(double*)&i;
public static double ToDouble(this ulong i) => *(double*)&i;
public static sbyte* GetPtr(this sbyte[] array) { fixed ( sbyte* tempPtr = array) return tempPtr; }
public static byte* GetPtr(this byte[] array) { fixed ( byte* tempPtr = array) return tempPtr; }
public static short* GetPtr(this short[] array) { fixed ( short* tempPtr = array) return tempPtr; }
public static ushort* GetPtr(this ushort[] array) { fixed (ushort* tempPtr = array) return tempPtr; }
public static int* GetPtr(this int[] array) { fixed ( int* tempPtr = array) return tempPtr; }
public static uint* GetPtr(this uint[] array) { fixed ( uint* tempPtr = array) return tempPtr; }
public static long* GetPtr(this long[] array) { fixed ( long* tempPtr = array) return tempPtr; }
public static ulong* GetPtr(this ulong[] array) { fixed ( ulong* tempPtr = array) return tempPtr; }
public static float* GetPtr(this float[] array) { fixed ( float* tempPtr = array) return tempPtr; }
public static double* GetPtr(this double[] array) { fixed (double* tempPtr = array) return tempPtr; }
public static string ToString(this int d, bool IsBE) =>
BitConverter.GetBytes(d.Endian(IsBE)).ToASCII();
public static string ToString(this object d)
{
if (d == null) return "Null";
else if (d is bool Boolean) return Boolean ? "true" : "false";
else if (d is float F32 ) return ToString(F32);
else if (d is double F64 ) return ToString(F64);
return d.ToString();
}
private static readonly string NumberDecimalSeparator =
System.Globalization.NumberFormatInfo.CurrentInfo.NumberDecimalSeparator;
public static string ToString(this bool? d) => d.GetValueOrDefault().ToString();
public static string ToString(this bool d) => d.ToString().ToLower();
public static string ToString(this sbyte? d) => d.GetValueOrDefault().ToString();
public static string ToString(this sbyte d) => d.ToString();
public static string ToString(this byte? d) => d.GetValueOrDefault().ToString();
public static string ToString(this byte d) => d.ToString();
public static string ToString(this short? d) => d.GetValueOrDefault().ToString();
public static string ToString(this short d) => d.ToString();
public static string ToString(this ushort? d) => d.GetValueOrDefault().ToString();
public static string ToString(this ushort d) => d.ToString();
public static string ToString(this int? d) => d.GetValueOrDefault().ToString();
public static string ToString(this int d) => d.ToString();
public static string ToString(this uint? d) => d.GetValueOrDefault().ToString();
public static string ToString(this uint d) => d.ToString();
public static string ToString(this long? d) => d.GetValueOrDefault().ToString();
public static string ToString(this long d) => d.ToString();
public static string ToString(this ulong? d) => d.GetValueOrDefault().ToString();
public static string ToString(this ulong d) => d.ToString();
public static string ToString(this float? d, byte round) => d.GetValueOrDefault().ToString(round);
public static string ToString(this float? d) => d.GetValueOrDefault().ToString();
public static string ToString(this float d, byte round) =>
Math.Round(d, round).ToString().ToLower().Replace(NumberDecimalSeparator, ".");
public static string ToString(this float d) =>
d .ToString().ToLower().Replace(NumberDecimalSeparator, ".");
public static string ToString(this double? d, byte round) => d.GetValueOrDefault().ToString(round);
public static string ToString(this double? d) => d.GetValueOrDefault().ToString();
public static string ToString(this double d, byte round) =>
Math.Round(d, round).ToString().ToLower().Replace(NumberDecimalSeparator, ".");
public static string ToString(this double d) =>
d .ToString().ToLower().Replace(NumberDecimalSeparator, ".");
public static float ToSingle(this string s) =>
float. Parse(s.Replace(".", NumberDecimalSeparator));
public static bool ToSingle(this string s, out float value) =>
float.TryParse(s.Replace(".", NumberDecimalSeparator), out value);
public static double ToDouble(this string s) =>
double. Parse(s.Replace(".", NumberDecimalSeparator));
public static bool ToDouble(this string s, out double value) =>
double.TryParse(s.Replace(".", NumberDecimalSeparator), out value);
public static bool ToSingle(this string s, out float? value)
{ bool Val = ToSingle(s, out float val); value = val; return Val; }
public static bool ToDouble(this string s, out double? value)
{ bool Val = ToDouble(s, out double val); value = val; return Val; }
}
}