131 lines
4.5 KiB
C#
131 lines
4.5 KiB
C#
using System.Runtime.InteropServices;
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namespace KKdBaseLib
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{
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[StructLayout(LayoutKind.Explicit)]
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public struct Mat2
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{
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[FieldOffset(0x00)] public Vec2 Row0;
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[FieldOffset(0x08)] public Vec2 Row1;
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public Vec2 Column0 { get => new Vec2(Row0.X, Row1.X);
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set { Row0.X = value.X; Row1.X = value.Y; } }
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public Vec2 Column1 { get => new Vec2(Row0.Y, Row1.Y);
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set { Row0.Y = value.X; Row1.Y = value.Y; } }
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public static Mat2 Identity => new Mat2(new Vec2(1.0f, 0.0f),
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new Vec2(0.0f, 1.0f));
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public Mat2(Vec2 row0, Vec2 row1)
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{ Row0 = row0; Row1 = row1; }
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public Mat2 Invert() => -this;
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public static Mat2 operator +(Mat2 left, Mat2 right)
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{ left.Row0 += right.Row0; left.Row1 += right.Row1; return left; }
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public static Mat2 operator -(Mat2 left, Mat2 right)
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{ left.Row0 -= right.Row0; left.Row1 -= right.Row1; return left; }
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public static Mat2 operator -(Mat2 mat)
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{
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int[] colIdx = { 0, 0 };
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int[] rowIdx = { 0, 0 };
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int[] pivotIdx = { -1, -1 };
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Mat2 result = mat;
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float[,] inverse =
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{
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{ mat.Row0.X, mat.Row0.Y },
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{ mat.Row1.X, mat.Row1.Y }
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};
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int icol = 0;
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int irow = 0;
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for (int i = 0; i < 2; i++)
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{
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float maxPivot = 0.0f;
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for (int j = 0; j < 2; j++)
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{
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if (pivotIdx[j] == 0) continue;
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for (int k = 0; k < 2; k++)
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{
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if (pivotIdx[k] == -1)
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{
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float absVal = System.Math.Abs(inverse[j, k]);
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if (absVal > maxPivot)
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{
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maxPivot = absVal;
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irow = j;
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icol = k;
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}
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}
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else if (pivotIdx[k] > 0)
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return result;
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}
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}
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pivotIdx[icol]++;
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if (irow != icol)
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for (int k = 0; k < 2; k++)
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{ float t = inverse[irow, k]; inverse[irow, k] = inverse[icol, k]; inverse[icol, k] = t; }
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rowIdx[i] = irow;
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colIdx[i] = icol;
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float pivot = inverse[icol, icol];
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float oneOverPivot = 1.0f / pivot;
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inverse[icol, icol] = 1.0f;
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for (int k = 0; k < 2; k++)
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inverse[icol, k] *= oneOverPivot;
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for (int j = 0; j < 2; j++)
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{
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if (icol == j) continue;
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float f = inverse[j, icol];
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inverse[j, icol] = 0.0f;
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for (int k = 0; k < 3; k++)
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inverse[j, k] -= inverse[icol, k] * f;
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}
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}
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for (int j = 1; j >= 0; j--)
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{
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int ir = rowIdx[j];
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int ic = colIdx[j];
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for (int k = 0; k < 2; k++)
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{ float t = inverse[k, ic]; inverse[k, ic] = inverse[k, ir]; inverse[k, ir] = t; }
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}
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result.Row0.X = inverse[0, 0]; result.Row0.Y = inverse[0, 1];
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result.Row1.X = inverse[1, 0]; result.Row1.Y = inverse[1, 1];
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return result;
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}
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public static Mat2 operator *(Mat2 left, Mat2 right)
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{
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Mat2 result = default;
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result.Row0 = left.Row0.X * right.Row0 + left.Row0.Y * right.Row1;
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result.Row1 = left.Row1.X * right.Row0 + left.Row1.Y * right.Row1;
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return result;
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}
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public static Mat2 operator *(Mat2 mat, float scale) =>
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new Mat2(mat.Row0 * scale, mat.Row1 * scale);
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public static bool operator ==(Mat2 A, Mat2 B) => A.Equals(B);
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public static bool operator !=(Mat2 A, Mat2 B) => !A.Equals(B);
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public bool Equals(Mat2 other) =>
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Row0 == other.Row0 && Row1 == other.Row1;
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public override bool Equals(object obj) => base.Equals(obj);
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public override int GetHashCode() => base.GetHashCode();
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public override string ToString() => $"({Row0}; {Row1})";
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public string ToString(int d) => $"({Row0.ToString(d)}; {Row1.ToString(d)})";
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}
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}
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