using KKdBaseLib.Auth3D; namespace KKdBaseLib { public struct A3DAKey { public KeyType Type; public float Value; public float MaxFrames; public EPType EPTypePre; public EPType EPTypePost; public float FrameDelta; public float ValueDelta; public int Unk1C; public int Unk20; public int Unk24; public int Unk28; public int Unk2C; public int Unk30; public int Unk34; public long Length; public long DataOffset; //Used only in-game and points to KFT3 Array public KFT3[] Keys; } }