using KKdMainLib; using KKdMainLib.IO; namespace KKdSoundLib { public static class Extensions { public static double ReadWAVSample(this Stream IO, ushort Bytes, ushort Format) { if (Bytes == 2) return IO. ReadInt16() / (double)0x00008000; else if (Bytes == 4 && Format == 0x01) return IO. ReadInt32() / (double)0x80000000; else if (Bytes == 4 && Format == 0x03) return IO.ReadSingle(); else if (Bytes == 8 && Format == 0x03) return IO.ReadDouble(); else return 0; } public static void Write(this Stream IO, double Sample, ushort Bytes, ushort Format) { if (Bytes == 2) IO.Write((Sample * 0x00008000).CFTS()); else if (Bytes == 4 && Format == 0x01) IO.Write((Sample * 0x80000000).CFTI()); else if (Bytes == 4 && Format == 0x03) IO.Write((float)Sample); else if (Bytes == 8 && Format == 0x03) IO.Write( Sample); } public static WAV.Header ReadWAVHeader(this Stream IO) { WAV.Header Header = new WAV.Header(); if (IO.ReadString(4) != "RIFF") return Header; IO.ReadUInt32(); if (IO.ReadString(4) != "WAVE") return Header; if (IO.ReadString(4) != "fmt ") return Header; int Offset = IO.ReadInt32(); Header.Format = IO.ReadUInt16(); if (Header.Format == 0x01 || Header.Format == 0x03 || Header.Format == 0xFFFE) { Header.Channels = IO.ReadUInt16(); Header.SampleRate = IO.ReadUInt32(); IO.ReadInt32(); IO.ReadInt16(); Header.Bytes = IO.ReadUInt16(); if (Header.Bytes % 8 != 0) return Header; Header.Bytes >>= 3; if (Header.Bytes == 0) return Header; if (Header.Format == 0xFFFE) { IO.ReadInt32(); Header.ChannelMask = IO.ReadUInt32(); Header.Format = IO.ReadUInt16(); } if (Header.Bytes < 1 || (Header.Bytes > 4 && Header.Bytes != 8)) return Header; if (Header.Bytes > 0 && Header.Bytes < 4 && Header.Format == 3 ) return Header; if (Header.Bytes == 8 && Header.Format == 1) return Header; IO.Seek(Offset + 0x14, 0); if (IO.ReadString(4) != "data") return Header; Header.Size = IO.ReadUInt32(); Header.HeaderSize = IO.UIntPosition; Header.IsSupported = true; return Header; } return Header; } public static void Write(this Stream IO, WAV.Header Header, long Seek) => IO.Write(Header, Seek, 0); public static void Write(this Stream IO, WAV.Header Header, long Seek, SeekOrigin Origin) { IO.Seek(Seek, Origin); IO.Write(Header); } public static void Write(this Stream IO, WAV.Header Header) { IO.Write("RIFF"); if (Header.Format != 0xFFFE) IO.Write(Header.Size + 0x24); else IO.Write(Header.Size + 0x3C); IO.Write("WAVE"); IO.Write("fmt "); if (Header.Format != 0xFFFE) IO.Write(0x10); else IO.Write(0x28); IO.Write(Header.Format); IO.Write((short)Header.Channels); IO.Write(Header.SampleRate); IO.Write(Header.SampleRate * Header.Channels * Header.Bytes); IO.Write((short)(Header.Channels * Header.Bytes)); IO.Write((short)(Header.Bytes << 3)); if (Header.Format == 0xFFFE) { IO.Write((short)0x16); IO.Write((short)(Header.Bytes << 3)); IO.Write(Header.ChannelMask); IO.Write(Header.Bytes == 2 ? 0x01 : 0x03); IO.Write(0x00100000); IO.Write(0xAA000080); IO.Write(0x719B3800); } IO.Write("data"); IO.Write(Header.Size); } } }