Compare commits
| Author | SHA1 | Date | |
|---|---|---|---|
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797d0f9467 |
@@ -4,14 +4,14 @@
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<Authors>korenkonder</Authors>
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<Authors>korenkonder</Authors>
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<Company></Company>
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<Company></Company>
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<Configuration></Configuration>
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<Configuration></Configuration>
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<Copyright>korenkonder (C) 2019-2024</Copyright>
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<Copyright>korenkonder (C) 2019-2025</Copyright>
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<Description>A base library</Description>
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<Description>A base library</Description>
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<FileVersion>0.4.11.0</FileVersion>
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<FileVersion>0.5.0.0</FileVersion>
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<PackageId>KKdBaseLib</PackageId>
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<PackageId>KKdBaseLib</PackageId>
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<Product>KKdBaseLib</Product>
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<Product>KKdBaseLib</Product>
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<TargetFramework>net461</TargetFramework>
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<TargetFramework>net461</TargetFramework>
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<Title>KKdBaseLib</Title>
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<Title>KKdBaseLib</Title>
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<Version>0.4.11.0</Version>
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<Version>0.5.0.0</Version>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<PlatformTarget>AnyCPU</PlatformTarget>
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+39
-5
@@ -1,3 +1,4 @@
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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namespace KKdBaseLib
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namespace KKdBaseLib
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@@ -79,7 +80,7 @@ namespace KKdBaseLib
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if (trace > 0)
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if (trace > 0)
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{
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{
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double sq = System.Math.Sqrt(trace);
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double sq = Math.Sqrt(trace);
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q.W = (float)sq;
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q.W = (float)sq;
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sq = 1.0 / (4.0 * sq);
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sq = 1.0 / (4.0 * sq);
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@@ -89,7 +90,7 @@ namespace KKdBaseLib
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}
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}
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else if (row0.X > row1.Y && row0.X > row2.Z)
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else if (row0.X > row1.Y && row0.X > row2.Z)
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{
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{
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double sq = 2.0 * System.Math.Sqrt(1.0 + row0.X - row1.Y - row2.Z);
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double sq = 2.0 * Math.Sqrt(1.0 + row0.X - row1.Y - row2.Z);
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q.X = (float)(0.25 * sq);
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q.X = (float)(0.25 * sq);
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sq = 1.0 / sq;
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sq = 1.0 / sq;
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@@ -99,7 +100,7 @@ namespace KKdBaseLib
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}
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}
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else if (row1.Y > row2.Z)
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else if (row1.Y > row2.Z)
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{
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{
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double sq = 2.0 * System.Math.Sqrt(1.0 + row1.Y - row0.X - row2.Z);
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double sq = 2.0 * Math.Sqrt(1.0 + row1.Y - row0.X - row2.Z);
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q.Y = (float)(0.25 * sq);
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q.Y = (float)(0.25 * sq);
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sq = 1.0 / sq;
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sq = 1.0 / sq;
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@@ -109,7 +110,7 @@ namespace KKdBaseLib
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}
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}
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else
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else
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{
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{
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double sq = 2.0 * System.Math.Sqrt(1.0 + row2.Z - row0.X - row1.Y);
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double sq = 2.0 * Math.Sqrt(1.0 + row2.Z - row0.X - row1.Y);
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q.Z = (float)(0.25 * sq);
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q.Z = (float)(0.25 * sq);
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sq = 1.0 / sq;
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sq = 1.0 / sq;
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@@ -121,6 +122,33 @@ namespace KKdBaseLib
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return q.Normalized;
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return q.Normalized;
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}
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}
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public Vec3 GetRotation()
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{
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Vec3 rotation;
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if (-Row0.Z >= 1.0f)
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rotation.Y = (float)(Math.PI / 2.0);
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else if (-Row0.Z <= -1.0f)
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rotation.Y = (float)(-Math.PI / 2.0);
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else
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rotation.Y = (float)Math.Asin(-Row0.Z);
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if (Math.Abs(Row0.Z) < 0.99999899f) {
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rotation.X = (float)Math.Atan2(Row1.Z, Row2.Z);
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rotation.Z = (float)Math.Atan2(Row0.Y, Row0.X);
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}
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else {
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rotation.X = 0.0f;
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rotation.Z = (float)Math.Atan2(Row2.Y, Row1.Y);
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if (Row0.Z > 0.0f)
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rotation.Z = -rotation.Z;
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}
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return rotation;
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}
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public Vec3 GetScale() => new Vec3(Row0.Length, Row1.Length, Row2.Length);
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public Vec3 GetTranslation() => Row3.XYZ;
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public Mat4 Invert() => -this;
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public Mat4 Invert() => -this;
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public Mat4 Translate(Vec3 vec)
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public Mat4 Translate(Vec3 vec)
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@@ -129,7 +157,13 @@ namespace KKdBaseLib
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public Mat4 Translate(Vec4 vec)
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public Mat4 Translate(Vec4 vec)
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{ Row3 = vec * this; return this; }
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{ Row3 = vec * this; return this; }
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public static Mat4 operator +(Mat4 left, Mat4 right)
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public void TransformVector(in Vec3 normal, out Vec3 normalOut) {
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normalOut = (Row0 * new Vec4(normal.X) +
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Row1 * new Vec4(normal.Y) +
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Row2 * new Vec4(normal.Z)).XYZ;
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}
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public static Mat4 operator +(Mat4 left, Mat4 right)
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{ left.Row0 += right.Row0; left.Row1 += right.Row1;
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{ left.Row0 += right.Row0; left.Row1 += right.Row1;
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left.Row2 += right.Row2; left.Row3 += right.Row3; return left; }
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left.Row2 += right.Row2; left.Row3 += right.Row3; return left; }
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+35
-67
@@ -45,52 +45,9 @@ namespace KKdBaseLib
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public Vec3 XYZ { get => new Vec3(X, Y, Z); set { X = value.X; Y = value.Y; Z = value.Z; } }
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public Vec3 XYZ { get => new Vec3(X, Y, Z); set { X = value.X; Y = value.Y; Z = value.Z; } }
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public float Length => (X * X + Y * Y + Z * Z + W * W).Sqrt();
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public readonly float Length => (X * X + Y * Y + Z * Z + W * W).Sqrt();
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public float LengthSquared => X * X + Y * Y + Z * Z + W * W;
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public readonly float LengthSquared => X * X + Y * Y + Z * Z + W * W;
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public Quat Normalized => new Quat(X, Y, Z, W) * (Length == 0.0f ? 1.0f : (1.0f / Length));
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public readonly Quat Normalized => this * (Length == 0.0f ? 1.0f : (1.0f / Length));
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public Vec3 Euler { get
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{
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if (LengthSquared == 0) return default;
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const float SINGULARITY_THRESHOLD = 0.4999995f;
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const float HalfPI = (float)(System.Math.PI * 0.5);
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float sqx = X * X, sqy = Y * Y, sqz = Z * Z, sqw = W * W;
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float unit = sqx + sqy + sqz + sqw;
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float singularityTest = X * Z + Y * W;
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if (singularityTest > SINGULARITY_THRESHOLD * unit)
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return new Vec3(0.0f, HalfPI, (float)(System.Math.Atan2(X, W) * 2.0));
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else if (singularityTest < -SINGULARITY_THRESHOLD * unit)
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return new Vec3(0.0f, -HalfPI, -(float)(System.Math.Atan2(X, W) * 2.0));
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else
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return new Vec3((float)System.Math.Atan2(2 * (X * W - Y * Z), sqw - sqx - sqy + sqz),
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(float)System.Math.Asin (2 * singularityTest / unit),
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(float)System.Math.Atan2(2 * (Z * W - X * Y), sqw + sqx - sqy - sqz));
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}
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}
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public Vec3 EulerDeg { get
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{
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if (LengthSquared == 0) return default;
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const float SINGULARITY_THRESHOLD = 0.4999995f;
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const float HalfPI = (float)(System.Math.PI * 0.5);
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float sqx = X * X, sqy = Y * Y, sqz = Z * Z, sqw = W * W;
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float unit = sqx + sqy + sqz + sqw;
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float singularityTest = X * Z + Y * W;
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if (singularityTest > SINGULARITY_THRESHOLD * unit)
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return new Vec3(0.0f, HalfPI, (float)(System.Math.Atan2(X, W) * 2.0));
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else if (singularityTest < -SINGULARITY_THRESHOLD * unit)
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return new Vec3(0.0f, -HalfPI, -(float)(System.Math.Atan2(X, W) * 2.0));
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else
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return new Vec3((float)System.Math.Atan2(2 * (X * W - Y * Z), sqw - sqx - sqy + sqz),
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(float)System.Math.Asin (2 * singularityTest / unit),
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(float)System.Math.Atan2(2 * (Z * W - X * Y), sqw + sqx - sqy - sqz))
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* (float)(180.0 / System.Math.PI);
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}
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}
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public static Quat operator +(Quat left, Quat right)
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public static Quat operator +(Quat left, Quat right)
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{ left.X += right.X; left.Y += right.Y; left.Z += right.Z; left.W += right.W; return left; }
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{ left.X += right.X; left.Y += right.Y; left.Z += right.Z; left.W += right.W; return left; }
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@@ -125,34 +82,45 @@ namespace KKdBaseLib
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public Quat Round(int d) =>
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public Quat Round(int d) =>
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new Quat { X = X.Round(d), Y = Y.Round(d), Z = Z.Round(d), W = W.Round(d) };
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new Quat { X = X.Round(d), Y = Y.Round(d), Z = Z.Round(d), W = W.Round(d) };
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public static Quat Slerp(Quat q1, Quat q2, float blend)
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public static Quat Lerp(Quat left, Quat right, float blend) {
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{
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Quat x_t;
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q1 = q1.Normalized;
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Quat y_t;
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q2 = q2.Normalized;
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x_t = left;
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y_t = right;
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float dot = Dot(q1, q2);
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if (Dot(x_t, y_t) < 0.0f)
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x_t = -x_t;
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return (x_t * (1.0f - blend) + y_t * blend).Normalized;
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}
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public static Quat Slerp(Quat left, Quat right, float blend)
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{
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Quat x_t;
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Quat y_t;
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x_t = left;
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y_t = right;
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float dot = Dot(x_t, y_t);
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if (dot < 0.0f)
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if (dot < 0.0f)
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{
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{
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q2 = -q2;
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dot = -dot;
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dot = -dot;
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y_t = -y_t;
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}
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}
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Quat result;
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if (1.0 - dot <= 0.08f)
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const float DOT_THRESHOLD = 0.9995f;
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return Lerp(x_t, y_t, blend);
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if (dot <= DOT_THRESHOLD)
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{
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float theta_0 = (float)System.Math.Acos(dot);
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float theta = theta_0 * blend;
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float sin_theta = (float)System.Math.Sin(theta);
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float sin_theta_0 = (float)System.Math.Sin(theta_0);
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float s0 = (float)System.Math.Cos(theta) - dot * sin_theta / sin_theta_0;
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dot = System.Math.Min(dot, 1.0f);
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float s1 = sin_theta / sin_theta_0;
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result = s0 * q1 + s1 * q2;
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float theta = (float)System.Math.Acos(dot);
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}
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if (theta == 0.0f)
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else
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return x_t;
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result = (1.0f - blend) * q1 + blend * q2;
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return result.Normalized;
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float st = 1.0f / (float)System.Math.Sin(theta);
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float s0 = (float)System.Math.Sin((1.0f - blend) * theta) * st;
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float s1 = (float)System.Math.Sin(theta * blend) * st;
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return (x_t * s0 + y_t * s1).Normalized;
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}
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}
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public static explicit operator Vec4(Quat quat) =>
|
public static explicit operator Vec4(Quat quat) =>
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+1
-1
@@ -11,7 +11,7 @@ namespace KKdBaseLib
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[FieldOffset(0x0C)] public float W;
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[FieldOffset(0x0C)] public float W;
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public Vec4(float val)
|
public Vec4(float val)
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{ X = val; Y = val; Z = val; W = 0.0f; }
|
{ X = val; Y = val; Z = val; W = val; }
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|
|
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public Vec4(float X, float Y)
|
public Vec4(float X, float Y)
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{ this.X = X; this.Y = Y; Z = 0.0f; W = 0.0f; }
|
{ this.X = X; this.Y = Y; Z = 0.0f; W = 0.0f; }
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|
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+1
-1
@@ -13,7 +13,7 @@ namespace KKdMainLib
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public FARC(string file, bool isDirectory = false)
|
public FARC(string file, bool isDirectory = false)
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{ if (isDirectory) DirectoryPath = file; else FilePath = file; NewFARC(); }
|
{ if (isDirectory) DirectoryPath = file; else FilePath = file; NewFARC(); }
|
||||||
|
|
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private void NewFARC() { Files = KKdList<FARCFile>.New; Signature = Farc.FArC; FT = false; }
|
private void NewFARC() { Files = KKdList<FARCFile>.New; FT = false; }
|
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|
|
||||||
public KKdList<FARCFile> Files = KKdList<FARCFile>.New;
|
public KKdList<FARCFile> Files = KKdList<FARCFile>.New;
|
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public Flags FARCFlags;
|
public Flags FARCFlags;
|
||||||
|
|||||||
@@ -6,12 +6,12 @@
|
|||||||
<Configuration></Configuration>
|
<Configuration></Configuration>
|
||||||
<Copyright>korenkonder (C) 2018-2024</Copyright>
|
<Copyright>korenkonder (C) 2018-2024</Copyright>
|
||||||
<Description>A simple library for working with Project Diva AC/DT/F/AFT/F2/X/XHD/FT/VRFL/M39 files</Description>
|
<Description>A simple library for working with Project Diva AC/DT/F/AFT/F2/X/XHD/FT/VRFL/M39 files</Description>
|
||||||
<FileVersion>0.4.11.0</FileVersion>
|
<FileVersion>0.5.0.0</FileVersion>
|
||||||
<PackageId>KKdMainLib</PackageId>
|
<PackageId>KKdMainLib</PackageId>
|
||||||
<Product>KKdMainLib</Product>
|
<Product>KKdMainLib</Product>
|
||||||
<TargetFramework>net461</TargetFramework>
|
<TargetFramework>net461</TargetFramework>
|
||||||
<Title>KKdMainLib</Title>
|
<Title>KKdMainLib</Title>
|
||||||
<Version>0.4.11.0</Version>
|
<Version>0.5.0.0</Version>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
|||||||
+48
-40
@@ -1,6 +1,7 @@
|
|||||||
using KKdBaseLib;
|
using KKdBaseLib;
|
||||||
using KKdBaseLib.F2;
|
using KKdBaseLib.F2;
|
||||||
using KKdMainLib.IO;
|
using KKdMainLib.IO;
|
||||||
|
using static KKdMainLib.FARC;
|
||||||
|
|
||||||
namespace KKdMainLib
|
namespace KKdMainLib
|
||||||
{
|
{
|
||||||
@@ -487,11 +488,11 @@ RETURN:
|
|||||||
case 0x3B: // SetRobCharaHeadObject
|
case 0x3B: // SetRobCharaHeadObject
|
||||||
data.Array.GBy(temp.RI32("Index"), 0x00);
|
data.Array.GBy(temp.RI32("Index"), 0x00);
|
||||||
break;
|
break;
|
||||||
case 0x3C:
|
case 0x3C: // SetLookCamera
|
||||||
data.Array.GBy(temp.RI32("i00"), 0x00);
|
data.Array.GBy(temp.RI32("Enable"), 0x00);
|
||||||
data.Array.GBy(temp.RF32("f04"), 0x04);
|
data.Array.GBy(temp.RF32("HeadRotStrength"), 0x04);
|
||||||
data.Array.GBy(temp.RF32("f08"), 0x08);
|
data.Array.GBy(temp.RF32("EyesRotStrength"), 0x08);
|
||||||
data.Array.GBy(temp.RF32("f0C"), 0x0C);
|
data.Array.GBy(temp.RF32("BlendDuration"), 0x0C);
|
||||||
break;
|
break;
|
||||||
case 0x3D: // SetEyelidMotionFromFace
|
case 0x3D: // SetEyelidMotionFromFace
|
||||||
data.Array.GBy(temp.RI32("i00"), 0x00);
|
data.Array.GBy(temp.RI32("i00"), 0x00);
|
||||||
@@ -518,13 +519,15 @@ RETURN:
|
|||||||
data.Array.GBy(temp.RF32("Strength"), 0x38);
|
data.Array.GBy(temp.RF32("Strength"), 0x38);
|
||||||
data.Array.GBy(temp.RI32("StrengthTransition"), 0x3C);
|
data.Array.GBy(temp.RI32("StrengthTransition"), 0x3C);
|
||||||
break;
|
break;
|
||||||
case 0x41: // OsageReset
|
case 0x40: // OsageReset
|
||||||
|
break;
|
||||||
|
case 0x41: // MotionSkinParam
|
||||||
data.Array.GBy(temp.RI32("Iterations"), 0x00);
|
data.Array.GBy(temp.RI32("Iterations"), 0x00);
|
||||||
break;
|
break;
|
||||||
case 0x42: // OsageStep
|
case 0x42: // OsageStep
|
||||||
data.Array.GBy(temp.RF32("Value"), 0x00);
|
data.Array.GBy(temp.RF32("Value"), 0x00);
|
||||||
break;
|
break;
|
||||||
case 0x43:
|
case 0x43: // SleeveAdjust
|
||||||
data.Array.GBy(temp.RI32("i00"), 0x00);
|
data.Array.GBy(temp.RI32("i00"), 0x00);
|
||||||
data.Array.GBy(temp.RF32("f04"), 0x04);
|
data.Array.GBy(temp.RF32("f04"), 0x04);
|
||||||
break;
|
break;
|
||||||
@@ -532,11 +535,11 @@ RETURN:
|
|||||||
data.Array.GBy(temp.RI32("i00"), 0x00);
|
data.Array.GBy(temp.RI32("i00"), 0x00);
|
||||||
data.Array.GBy(temp.RF32("f04"), 0x04);
|
data.Array.GBy(temp.RF32("f04"), 0x04);
|
||||||
break;
|
break;
|
||||||
case 0x45:
|
case 0x45: // MotionMaxFrame
|
||||||
data.Array.GBy(temp.RI32("i00"), 0x00);
|
data.Array.GBy(temp.RI32("MaxFrame"), 0x00);
|
||||||
break;
|
break;
|
||||||
case 0x46:
|
case 0x46: // CameraMaxFrame
|
||||||
data.Array.GBy(temp.RI32("i00"), 0x00);
|
data.Array.GBy(temp.RI32("MaxFrame"), 0x00);
|
||||||
break;
|
break;
|
||||||
case 0x47: // OsageMoveCancel
|
case 0x47: // OsageMoveCancel
|
||||||
data.Array.GBy(temp.RU8("ID"), 0x00); // 0 - All, 1 - Kami, 2 - Outer
|
data.Array.GBy(temp.RU8("ID"), 0x00); // 0 - All, 1 - Kami, 2 - Outer
|
||||||
@@ -571,9 +574,9 @@ RETURN:
|
|||||||
data.Array.GBy(temp.RF32("ArmLength"), 0x28);
|
data.Array.GBy(temp.RF32("ArmLength"), 0x28);
|
||||||
data.Array.GBy(temp.RI32("i2C"), 0x2C);
|
data.Array.GBy(temp.RI32("i2C"), 0x2C);
|
||||||
break;
|
break;
|
||||||
case 0x4A:
|
case 0x4A: // DisableCollision
|
||||||
data.Array.GBy(temp.RU8("i00_8"), 0x00);
|
data.Array.GBy(temp.RU8("Parts"), 0x00);
|
||||||
data.Array.GBy(temp.RU8("i01_8"), 0x01);
|
data.Array.GBy(temp.RU8("Disable"), 0x01);
|
||||||
break;
|
break;
|
||||||
case 0x4B: // RobAdjustGlobal
|
case 0x4B: // RobAdjustGlobal
|
||||||
data.Array.GBy(temp.RI32("TransitionDuration"), 0x00);
|
data.Array.GBy(temp.RI32("TransitionDuration"), 0x00);
|
||||||
@@ -616,7 +619,6 @@ RETURN:
|
|||||||
case 0x50: // AdjustGetGlobalTrans
|
case 0x50: // AdjustGetGlobalTrans
|
||||||
data.Array.GBy((byte)(temp.RB("Value") ? 1 : 0), 0x00);
|
data.Array.GBy((byte)(temp.RB("Value") ? 1 : 0), 0x00);
|
||||||
break;
|
break;
|
||||||
case 0x40: // WindReset
|
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -790,12 +792,12 @@ RETURN:
|
|||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
.Add("Index", data.Array.TI32(0x00)));
|
.Add("Index", data.Array.TI32(0x00)));
|
||||||
break;
|
break;
|
||||||
case 0x3C:
|
case 0x3C: // SetLookCamera
|
||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
.Add("i00", data.Array.TI32(0x00))
|
.Add("Enable", data.Array.TI32(0x00))
|
||||||
.Add("f04", data.Array.TF32(0x04))
|
.Add("HeadRotStrength", data.Array.TF32(0x04))
|
||||||
.Add("f08", data.Array.TF32(0x08))
|
.Add("EyesRotStrength", data.Array.TF32(0x08))
|
||||||
.Add("f0C", data.Array.TF32(0x0C)));
|
.Add("BlendDuration", data.Array.TF32(0x0C)));
|
||||||
break;
|
break;
|
||||||
case 0x3D: // SetEyelidMotionFromFace
|
case 0x3D: // SetEyelidMotionFromFace
|
||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
@@ -824,7 +826,9 @@ RETURN:
|
|||||||
.Add("Strength", data.Array.TF32(0x38))
|
.Add("Strength", data.Array.TF32(0x38))
|
||||||
.Add("StrengthTransition", data.Array.TI32(0x3C)));
|
.Add("StrengthTransition", data.Array.TI32(0x3C)));
|
||||||
break;
|
break;
|
||||||
case 0x41: // OsageReset
|
case 0x40: // OsageReset
|
||||||
|
break;
|
||||||
|
case 0x41: // MotionSkinParam
|
||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
.Add("Iterations", data.Array.TI32(0x00)));
|
.Add("Iterations", data.Array.TI32(0x00)));
|
||||||
break;
|
break;
|
||||||
@@ -832,7 +836,7 @@ RETURN:
|
|||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
.Add("Value", data.Array.TF32(0x00)));
|
.Add("Value", data.Array.TF32(0x00)));
|
||||||
break;
|
break;
|
||||||
case 0x43:
|
case 0x43: // SleeveAdjust
|
||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
.Add("i00", data.Array.TI32(0x00))
|
.Add("i00", data.Array.TI32(0x00))
|
||||||
.Add("f04", data.Array.TF32(0x04)));
|
.Add("f04", data.Array.TF32(0x04)));
|
||||||
@@ -842,13 +846,13 @@ RETURN:
|
|||||||
.Add("i00", data.Array.TI32(0x00))
|
.Add("i00", data.Array.TI32(0x00))
|
||||||
.Add("f04", data.Array.TF32(0x04)));
|
.Add("f04", data.Array.TF32(0x04)));
|
||||||
break;
|
break;
|
||||||
case 0x45:
|
case 0x45: // MotionMaxFrame
|
||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
.Add("i00", data.Array.TI32(0x00)));
|
.Add("MaxFrame", data.Array.TI32(0x00)));
|
||||||
break;
|
break;
|
||||||
case 0x46:
|
case 0x46: // CameraMaxFrame
|
||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
.Add("i00", data.Array.TI32(0x00)));
|
.Add("MaxFrame", data.Array.TI32(0x00)));
|
||||||
break;
|
break;
|
||||||
case 0x47: // OsageMoveCancel
|
case 0x47: // OsageMoveCancel
|
||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
@@ -886,10 +890,10 @@ RETURN:
|
|||||||
.Add("ArmLength", data.Array.TF32(0x28))
|
.Add("ArmLength", data.Array.TF32(0x28))
|
||||||
.Add("i2C", data.Array.TI32(0x2C)));
|
.Add("i2C", data.Array.TI32(0x2C)));
|
||||||
break;
|
break;
|
||||||
case 0x4A:
|
case 0x4A: // DisableCollision
|
||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
.Add("i00_8", data.Array.TU8(0x00))
|
.Add("Parts", data.Array.TU8(0x00))
|
||||||
.Add("i01_8", data.Array.TU8(0x01)));
|
.Add("Disable", data.Array.TU8(0x01)));
|
||||||
break;
|
break;
|
||||||
case 0x4B: // RobAdjustGlobal
|
case 0x4B: // RobAdjustGlobal
|
||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
@@ -938,7 +942,6 @@ RETURN:
|
|||||||
arrayEntry.Add(new MsgPack("Data")
|
arrayEntry.Add(new MsgPack("Data")
|
||||||
.Add("Value", data.Array.TU8(0) != 0));
|
.Add("Value", data.Array.TU8(0) != 0));
|
||||||
break;
|
break;
|
||||||
case 0x40: // WindReset
|
|
||||||
default:
|
default:
|
||||||
if (data.Array != null && data.Array.Length > 0)
|
if (data.Array != null && data.Array.Length > 0)
|
||||||
{
|
{
|
||||||
@@ -1001,20 +1004,20 @@ RETURN:
|
|||||||
0x39 => 0x14, // SetEyesMottblMotion
|
0x39 => 0x14, // SetEyesMottblMotion
|
||||||
0x3A => 0x14, // SetEyelidMottblMotion
|
0x3A => 0x14, // SetEyelidMottblMotion
|
||||||
0x3B => 0x04, // SetRobCharaHeadObject
|
0x3B => 0x04, // SetRobCharaHeadObject
|
||||||
0x3C => 0x10,
|
0x3C => 0x10, // SetLookCamera
|
||||||
0x3D => 0x08, // SetEyelidMotionFromFace
|
0x3D => 0x08, // SetEyelidMotionFromFace
|
||||||
0x3E => 0x40, // RobPartsAdjust
|
0x3E => 0x40, // RobPartsAdjust
|
||||||
0x40 => 0x00, // WindReset
|
0x40 => 0x00, // OsageReset
|
||||||
0x41 => 0x04, // OsageReset
|
0x41 => 0x04, // MotionSkinParam
|
||||||
0x42 => 0x04, // OsageStep
|
0x42 => 0x04, // OsageStep
|
||||||
0x43 => 0x08,
|
0x43 => 0x08, // SleeveAdjust
|
||||||
0x44 => 0x08,
|
0x44 => 0x08,
|
||||||
0x45 => 0x04,
|
0x45 => 0x04, // MotionMaxFrame
|
||||||
0x46 => 0x04,
|
0x46 => 0x04, // CameraMaxFrame
|
||||||
0x47 => 0x08, // OsageMoveCancel
|
0x47 => 0x08, // OsageMoveCancel
|
||||||
0x48 => 0x1C,
|
0x48 => 0x1C,
|
||||||
0x49 => 0x30, // RobHandAdjust
|
0x49 => 0x30, // RobHandAdjust
|
||||||
0x4A => 0x02,
|
0x4A => 0x02, // DisableCollision
|
||||||
0x4B => 0x34, // RobAdjustGlobal
|
0x4B => 0x34, // RobAdjustGlobal
|
||||||
0x4C => 0x0C, // RobArmAdjust
|
0x4C => 0x0C, // RobArmAdjust
|
||||||
0x4D => 0x01, // DisableEyeMotion
|
0x4D => 0x01, // DisableEyeMotion
|
||||||
@@ -1039,7 +1042,7 @@ RETURN:
|
|||||||
_ => 0x00,
|
_ => 0x00,
|
||||||
};
|
};
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
{ if (s != null) s.D(); s = null; Header = default; }
|
{ if (s != null) s.D(); s = null; Header = default; }
|
||||||
|
|
||||||
public struct HeaderData
|
public struct HeaderData
|
||||||
@@ -1097,13 +1100,18 @@ RETURN:
|
|||||||
SetEyesMottblMotion = 0x39,
|
SetEyesMottblMotion = 0x39,
|
||||||
SetEyelidMottblMotion = 0x3A,
|
SetEyelidMottblMotion = 0x3A,
|
||||||
SetRobCharaHeadObject = 0x3B,
|
SetRobCharaHeadObject = 0x3B,
|
||||||
|
SetLookCamera = 0x3C,
|
||||||
SetEyelidMotionFromFace = 0x3D,
|
SetEyelidMotionFromFace = 0x3D,
|
||||||
RobPartsAdjust = 0x3E,
|
RobPartsAdjust = 0x3E,
|
||||||
WindReset = 0x40,
|
OsageReset = 0x40,
|
||||||
OsageReset = 0x41,
|
MotionSkinParam = 0x41,
|
||||||
OsageStep = 0x42,
|
OsageStep = 0x42,
|
||||||
|
SleeveAdjust = 0x43,
|
||||||
|
MotionMaxFrame = 0x45,
|
||||||
|
CameraMaxFrame = 0x46,
|
||||||
OsageMoveCancel = 0x47,
|
OsageMoveCancel = 0x47,
|
||||||
RobHandAdjust = 0x49,
|
RobHandAdjust = 0x49,
|
||||||
|
DisableCollision = 0x4A,
|
||||||
RobAdjustGlobal = 0x4B,
|
RobAdjustGlobal = 0x4B,
|
||||||
RobArmAdjust = 0x4C,
|
RobArmAdjust = 0x4C,
|
||||||
DisableEyeMotion = 0x4D,
|
DisableEyeMotion = 0x4D,
|
||||||
|
|||||||
Binary file not shown.
@@ -6,10 +6,10 @@ using System.Runtime.InteropServices;
|
|||||||
[assembly: AssemblyConfiguration("")]
|
[assembly: AssemblyConfiguration("")]
|
||||||
[assembly: AssemblyCompany("")]
|
[assembly: AssemblyCompany("")]
|
||||||
[assembly: AssemblyProduct("PD_Tool")]
|
[assembly: AssemblyProduct("PD_Tool")]
|
||||||
[assembly: AssemblyCopyright("korenkonder (C) 2017-2024")]
|
[assembly: AssemblyCopyright("korenkonder (C) 2017-2025")]
|
||||||
[assembly: AssemblyTrademark("")]
|
[assembly: AssemblyTrademark("")]
|
||||||
[assembly: AssemblyCulture("")]
|
[assembly: AssemblyCulture("")]
|
||||||
[assembly: ComVisible(false)]
|
[assembly: ComVisible(false)]
|
||||||
[assembly: Guid("7B5D5A3A-A6F8-4813-C97D-ACFC98F7397E")]
|
[assembly: Guid("7B5D5A3A-A6F8-4813-C97D-ACFC98F7397E")]
|
||||||
[assembly: AssemblyVersion("0.4.11.0")]
|
[assembly: AssemblyVersion("0.5.0.0")]
|
||||||
[assembly: AssemblyFileVersion("0.4.11.0")]
|
[assembly: AssemblyFileVersion("0.5.0.0")]
|
||||||
|
|||||||
Reference in New Issue
Block a user