/* by korenkonder GitHub/GitLab: korenkonder */ #include "shadow.hpp" Shadow** shadow_ptr = (Shadow**)0x000000014CC587B8; void(FASTCALL* sub_1405E8A20)(Shadow* shad, int32_t index, vec3* pos) = (void(FASTCALL*)(Shadow* shad, int32_t index, vec3 * pos))0x00000001405E8A20; float_t Shadow::get_shadow_range() { return shadow_range * shadow_range_factor; } Shadow* shadow_ptr_get() { return *shadow_ptr; }