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C

/*
* nact.c シナリオデータの解析
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: nact.c,v 1.24 2003/11/09 15:06:13 chikama Exp $ */
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
#include "portab.h"
#include "scenario.h"
#include "xsystem35.h"
#include "sdl_core.h"
#include "ags.h"
#include "nact.h"
#include "debugger.h"
#include "selection.h"
#include "message.h"
#include "msgskip.h"
#include "input.h"
#include "menu.h"
#include "hankaku.h"
/*
SCOでのコード ZH 0 ZH 1
半角カナ 全角平仮名 半角カナ
全角平仮名 全角平仮名 全角平仮名
全角片仮名 全角片仮名 半角カナ
MS コマンド: 表示時の ZH に依存, MS cali,str(:) のstrは常に全角文字が格納.
MG コマンド: 表示時の ZH に依存
*/
/* 半角モード */
static int msg_msgHankakuMode = 0; /* 0:全角 1:半角, 2: 無変換 */
/* ゲームシステム情報 */
static NACTINFO nactprv;
NACTINFO *nact = &nactprv;
/* メッセージの半角化 */
void sys_setHankakuMode(int mode) {
msg_msgHankakuMode = mode;
}
void sys_setCharacterEncoding(CharacterEncoding encoding) {
nact->encoding = encoding;
}
/* 選択肢・通常メッセージ振り分け */
void sys_addMsg(const char *str) {
const char *msg = NULL;
switch(msg_msgHankakuMode) {
case 0:
msg = han2zen(str, nact->encoding); break;
case 1:
msg = zen2han(str, nact->encoding); break;
case 2:
msg = str; break;
default:
return;
}
if (nact->sel.in_setting) {
// 選択肢のバッファへ
sel_addElement(msg);
} else {
// 通常のメッセージ
DEBUG_MESSAGE("%s", msg);
if (nact->is_msg_out) {
msg_putMessage(msg);
}
if (nact->msgout) {
nact->msgout(msg);
}
msgskip_onMessage();
}
if (msg != str) {
free((char *)msg);
}
}
EMSCRIPTEN_KEEPALIVE
void nact_main() {
nact->frame_count = 0;
nact->cmd_count = 0;
nact->wait_vsync = FALSE;
int cnt = 0;
while (!nact->is_quit) {
nact->current_page = sl_getPage();
nact->current_addr = sl_getIndex();
if (dbg_trapped())
dbg_main(0);
exec_command();
nact->cmd_count++;
if (++cnt >= 10000 || nact->wait_vsync || nact->popupmenu_opened || dbg_trapped()) {
nact->callback(); // Async in emscripten
sys_getInputInfo();
sdl_wait_vsync();
nact->frame_count++;
nact->wait_vsync = FALSE;
cnt = 0;
}
}
}
static void nact_callback() {
if (nact->is_va_animation) {
va_animation();
}
if (nact->is_cursor_animation) {
/* cursor animation */
}
if (nact->popupmenu_opened) {
menu_gtkmainiteration();
}
if (nact->is_quit && !nact->restart) {
sys_exit(0);
}
}
void nact_init() {
nact->is_quit = FALSE;
nact->restart = FALSE;
nact->callback = nact_callback;
nact->is_va_animation = FALSE;
nact->is_cursor_animation = FALSE;
nact->encoding = SHIFT_JIS;
free(nact->game_title_utf8);
nact->game_title_utf8 = NULL;
nact->scenario_version = 0;
nact->datatbl_addr = NULL;
nact->fnc_return_value = 0;
nact->messagewait_enable = FALSE;
nact->messagewait_cancelled = FALSE;
nact->messagewait_time = 0;
nact->messagewait_cancel = FALSE;
msg_init();
nact->is_msg_out = TRUE;
nact->msgout = NULL;
sel_init();
nact->patch_ec = 1; // TODO: revisit
nact->patch_emen = 0;
nact->patch_g0 = 0;
msg_msgHankakuMode = 0;
}
void nact_reset(void) {
nact_init();
sl_reinit();
v_reset();
va_reset();
cmdz_reset();
cmd2F_reset();
}
void nact_quit(boolean restart) {
nact->is_quit = TRUE;
nact->restart = restart;
nact->wait_vsync = TRUE;
}
#ifdef __EMSCRIPTEN__
EMSCRIPTEN_KEEPALIVE int nact_current_page(void) { return nact->current_page; }
EMSCRIPTEN_KEEPALIVE int nact_current_addr(void) { return nact->current_addr; }
#endif