mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
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377 lines
7.0 KiB
C
377 lines
7.0 KiB
C
/*
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* ShCalc.c 64ビット演算 module
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*
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* かえるにょ国にょアリス
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* 大悪司
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*
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* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
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* 1998- <masaki-c@is.aist-nara.ac.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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/* $Id: ShCalc.c,v 1.4 2002/08/23 14:56:40 chikama Exp $ */
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#include "config.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <glib.h>
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#include "portab.h"
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#include "nact.h"
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#include "system.h"
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#include "xsystem35.h"
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#include "randMT.h"
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static int numbase;
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static gint64 l_1000A0C8;
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static gint64 l_1000A0D0;
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static gint64 l_1000A0D8;
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static gint64 mul64(gint64 a1, gint64 a2) {
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return a1 * a2;
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}
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static gint64 div64(gint64 a1, gint64 a2) {
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if (a1 == 0 || a2 == 0) return 0;
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return a1 / a2;
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}
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void SetIntNumBase(void) { /* 0 */
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/*
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64 bit 演算のための倍数をセット
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base: 倍数
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*/
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int base = getCaliValue();
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numbase = base;
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DEBUG_COMMAND("ShCalc.SetIntNumBase %d:\n", base);
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}
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void SetIntNum16(void) { /* 1 */
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/*
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64 bit 演算のための数値をセット
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var: 数値の入った変数
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*/
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int *var = getCaliVariable();
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l_1000A0D8 = mul64(*var, numbase);
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DEBUG_COMMAND("ShCalc.SetIntNum16 %p:\n", var);
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}
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void SetIntNum32(void) { /* 2 */
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int p1 = getCaliValue();
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DEBUG_COMMAND_YET("ShCalc.SetIntNum32: %d:\n", p1);
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}
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void GetIntNum16(void) { /* 3 */
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/*
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64 bit 演算した結果を得る
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var: 数値をいれる変数
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*/
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int *var = getCaliVariable();
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gint64 i;
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i = div64(l_1000A0D8, numbase);
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if (i > 65535) {
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i = l_1000A0C8 = 65535;
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}
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*var = i;
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DEBUG_COMMAND("ShCalc.GetIntNum16 %d:\n", var);
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}
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void GetIntNum32(void) { /* 4 */
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int p1 = getCaliValue();
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DEBUG_COMMAND_YET("ShCalc.GetIntNum32: %d:\n", p1);
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}
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void AddIntNum16(void) { /* 5 */
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/*
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64 bit 加算
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var: 足す数の入った変数
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*/
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int *var = getCaliVariable();
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l_1000A0D8 += mul64(*var, numbase);
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DEBUG_COMMAND("ShCalc.AddIntNum16 %p:\n", var);
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}
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void AddIntNum32(void) { /* 6 */
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int p1 = getCaliValue();
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DEBUG_COMMAND_YET("ShCalc.AddIntNum32: %d:\n", p1);
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}
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void SubIntNum16(void) { /* 7 */
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int p1 = getCaliValue();
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DEBUG_COMMAND_YET("ShCalc.SubIntNum16: %d:\n", p1);
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}
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void SubIntNum32(void) { /* 8 */
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int p1 = getCaliValue();
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DEBUG_COMMAND_YET("ShCalc.SubIntNum32: %d:\n", p1);
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}
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void MulIntNum16(void) { /* 9 */
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/*
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64 bit 乗算
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var: 掛ける数の入った変数
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*/
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int *var = getCaliVariable();
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l_1000A0D8 *= mul64(*var, numbase);
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DEBUG_COMMAND("ShCalc.MulIntNum16: %p:\n", var);
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}
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void MulIntNum32(void) { /* 10 */
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int p1 = getCaliValue();
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DEBUG_COMMAND_YET("ShCalc.MulIntNum32: %d:\n", p1);
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}
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void DivIntNum16(void) { /* 11 */
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/*
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64 bit 除算
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var: 足す数の入った変数
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*/
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int *var = getCaliVariable();
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gint64 i;
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l_1000A0C8 = *var;
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i = mul64(l_1000A0C8, numbase);
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l_1000A0D8 = div64(l_1000A0D8, i);
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DEBUG_COMMAND("ShCalc.DivIntNum16 %p:\n", var);
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}
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void DivIntNum32(void) { /* 12 */
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int p1 = getCaliValue();
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DEBUG_COMMAND_YET("ShCalc.DivIntNum32: %d:\n", p1);
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}
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void CmpIntNum16(void) { /* 13 */
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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DEBUG_COMMAND_YET("ShCalc.CmpIntNum16: %d,%d,%d:\n", p1, p2, p3);
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}
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void CmpIntNum32(void) { /* 14 */
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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DEBUG_COMMAND_YET("ShCalc.CmpIntNum32: %d,%d,%d:\n", p1, p2, p3);
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}
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void GetLengthNum16(void) { /* 15 */
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/*
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数値の桁数を返す
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var: 数値
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vResult: 数値の桁数を返す変数
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*/
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int *var = getCaliVariable();
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int *vResult = getCaliVariable();
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if (*var >= 10000) {
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*vResult = 5;
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} else if (*var >= 1000) {
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*vResult = 4;
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} else if (*var >= 100) {
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*vResult = 3;
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} else if (*var >= 10) {
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*vResult = 2;
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} else {
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*vResult = 1;
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}
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DEBUG_COMMAND("ShCalc.GetLengthNum16 %p,%p:\n", var, vResult);
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}
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void GetLengthNum32(void) { /* 16 */
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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DEBUG_COMMAND_YET("ShCalc.GetLengthNum32: %d,%d:\n", p1, p2);
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}
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void NumToRate(void) { /* 17 */
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/*
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p1 * (p3/p2) の演算結果を返す。
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p1: 数値1
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p2: 数値2
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p3: 数値3
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flag: 0 切捨て
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1 切り上げ
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vResult: 結果を返す変数
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*/
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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int flag = getCaliValue();
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int *vResult = getCaliVariable();
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int i;
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i = (p1 * p3) / p2;
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if (flag != 0) {
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if ((i * p2) != (p1 * p3)) {
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i ++;
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}
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}
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*vResult = i;
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DEBUG_COMMAND("ShCalc.NumToRate %d,%d,%d,%d,%p:\n", p1, p2, p3, flag, vResult);
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}
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void NumToRateNum(void) { /* 18 */
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/*
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p1 * (p2/p3) の演算結果を返す。
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p1: 数値1
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p2: 数値2
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p3: 数値3
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flag: 0 切捨て
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1 切り上げ
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vResult: 結果を返す変数
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*/
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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int flag = getCaliValue();
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int *vResult = getCaliVariable();
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int i;
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i = (p1 * p2) / p3;
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if (flag != 0) {
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if ((i * p3) != (p1 * p2)) {
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i ++;
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}
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}
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*vResult = i;
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DEBUG_COMMAND("ShCalc.NumToRateNum %d,%d,%d,%d,%p:\n", p1, p2, p3, flag, vResult);
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}
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void SetRandomSeed() {
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/*
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乱数の種の設定
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seed: 種
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*/
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int seed = getCaliValue();
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sgenrand(seed);
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DEBUG_COMMAND("ShCalc.SetRandomSeed %d:\n", seed);
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}
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void GetRandomNumA() {
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int num = getCaliValue();
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int *var = getCaliVariable();
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if (num == 0 || num == 1) {
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*var = num;
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} else {
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*var = (int)(genrand() * num) + 1;
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}
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DEBUG_COMMAND("ShCalc.GetRandomNumA %d,%p:\n", num, var);
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}
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void NumToBit() {
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/*
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2^(beki-1)
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var: 値を返す変数
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*/
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int beki = getCaliValue();
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int *var = getCaliVariable();
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int i, j = 1;
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if (beki < 17) {
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for (i = 1; i < beki; i++) {
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j <<= 1;
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}
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*var = j;
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} else {
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*var = 0;
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}
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DEBUG_COMMAND("ShCalc.NumToBit %d,%p:\n", beki, var);
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}
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void BitToNum() {
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/*
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val -> var
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1 -> 1
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2 -> 2
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4 -> 3
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8 -> 4
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16 -> 5 ....
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others -> 0
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var: 値を返す変数
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*/
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int val = getCaliValue();
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int *var = getCaliVariable();
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int i;
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DEBUG_COMMAND("ShCalc.BitToNum %d,%p:\n", val, var);
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if (val == 0) {
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*var = 0;
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return;
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}
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*var = 1;
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while(val != 1) {
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if (val % 2) {
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*var = 0;
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break;
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}
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val /= 2;
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(*var)++;
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}
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}
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