Files
kichikuou_xsystem35-sdl2/modules/dDemo/dDemo.c
T
kichikuou 9a1f1c77a6 Static link DLL modules
We only support a fixed set of modules, so dynamic linking isn't really
necessary. This paves the way for running System3.9 games on more
platforms.

NIGHTDLL is temporarily disabled, because many symbols conflict with the
SACT module.
2020-06-04 19:56:05 +09:00

71 lines
1.3 KiB
C

// #define DDEMODEV
#include "config.h"
#include <stdio.h>
#include "portab.h"
#include "system.h"
#include "xsystem35.h"
#include "modules.h"
#include "nact.h"
#include "input.h"
#include "music.h"
#ifdef DDEMODEV
#include "dDemo.h"
static struct ddemo dd;
#include "scene.c"
#endif
static void Init() {
int p1 = getCaliValue();
int p2 = getCaliValue();
int p3 = getCaliValue();
int *var = getCaliVariable();
*var = 1;
#ifdef DDEMODEV
dd.alk = alk_new("/home/masaki-c/game/daiakuji/dDemo.alk");
#endif
DEBUG_COMMAND_YET("dDemo.Init %d,%d,%d,%p:\n", p1, p2, p3, var);
}
static void SetKeyCancelFlag() {
int cancelflag = getCaliValue();
DEBUG_COMMAND_YET("dDemo.SetKeyCancelFlag %d:\n", cancelflag);
}
static void SetLoopFlag() {
/* Loop Flag */
int loopflag = getCaliValue(); /* 0 なら無限繰り返し */
DEBUG_COMMAND_YET("dDemo.SetLoopFlag %d:\n", loopflag);
}
static void Run() {
DEBUG_COMMAND_YET("dDemo.Run:\n");
#ifdef DDEMODEV
mus_cdrom_start(13, 1);
// ddemo_scene();
while(0 == sys_getInputInfo()) {
usleep(1000 * 100);
}
mus_cdrom_stop();
#endif
}
static const ModuleFunc functions[] = {
{"Init", Init},
{"Run", Run},
{"SetKeyCancelFlag", SetKeyCancelFlag},
{"SetLoopFlag", SetLoopFlag},
};
const Module module_dDemo = {"dDemo", functions, sizeof(functions) / sizeof(ModuleFunc)};