Files
kichikuou_xsystem35-sdl2/modules/AliceLogo/AliceLogo.c
T
kichikuou 9a1f1c77a6 Static link DLL modules
We only support a fixed set of modules, so dynamic linking isn't really
necessary. This paves the way for running System3.9 games on more
platforms.

NIGHTDLL is temporarily disabled, because many symbols conflict with the
SACT module.
2020-06-04 19:56:05 +09:00

43 lines
881 B
C

#include "config.h"
#include <stdio.h>
#include "portab.h"
#include "system.h"
#include "xsystem35.h"
#include "modules.h"
#include "nact.h"
static void Init() {
int p1 = getCaliValue(); /* ISys3x */
int p2 = getCaliValue(); /* IWinMsg */
int p3 = getCaliValue(); /* ITimer */
int *var = getCaliVariable();
*var = 1;
DEBUG_COMMAND_YET("AliceLogo.Init %d,%d,%d,%p:\n", p1, p2, p3, var);
}
static void SetWaveNum() {
int p1 = getCaliValue();
int p2 = getCaliValue();
DEBUG_COMMAND_YET("AliceLogo.SetWaveNum %d,%d:\n", p1, p2);
}
static void Run() {
int p1 = getCaliValue();
int p2 = getCaliValue();
DEBUG_COMMAND_YET("AliceLogo.Run %d,%d:\n", p1, p2);
}
static const ModuleFunc functions[] = {
{"Init", Init},
{"Run", Run},
{"SetWaveNum", SetWaveNum},
};
const Module module_AliceLogo = {"AliceLogo", functions, sizeof(functions) / sizeof(ModuleFunc)};