mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-29 18:28:19 +03:00
The font module kept a global "currently selected font" set by
font_select() and implicitly used when drawing. Make it stateless by
introducing a FontSpec {type, weight, size} that font_render_text() /
font_draw_text() and gfx_drawString() take directly.
Make FontWeight a two-valued enum and normalize the 1-9 weight to it
in commandZB().
Removes font_select(), ags_setFont() and ags_setFontWithWeight().
816 lines
22 KiB
C
816 lines
22 KiB
C
/*
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* ags.c system35のグラフィックブリッジ
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*
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* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
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* 1998- <masaki-c@is.aist-nara.ac.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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/* $Id: ags.c,v 1.34 2004/10/31 04:18:05 chikama Exp $ */
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#include "config.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <unistd.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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#include "portab.h"
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#include "xsystem35.h"
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#include "scenario.h"
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#include "ags.h"
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#include "gfx.h"
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#include "effect.h"
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#include "event.h"
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#include "alpha_plane.h"
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#include "utfsjis.h"
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#include "input.h"
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#include "font.h"
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#include "cursor.h"
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#include "image.h"
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#include "debugger.h"
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static bool need_update = true;
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static bool fade_outed = false;
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static int cursor_move_time = 50; /* カーソル移動にかかる時間(ms) */
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static void palette_changed(void) {
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nact->ags.pal_changed = true;
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dbg_on_palette_change();
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}
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static void initPal(void) {
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static const SDL_Color initial_palette[256] = {
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[ 0] = { 0, 0, 0},
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[ 1] = {128, 0, 0},
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[ 2] = { 0, 128, 0},
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[ 3] = {128, 128, 0},
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[ 4] = { 0, 0, 128},
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[ 5] = {128, 0, 128},
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[ 6] = { 0, 128, 128},
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[ 7] = {192, 192, 192},
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[ 8] = {192, 220, 192},
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[ 9] = {166, 202, 240},
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[ 15] = {255, 255, 255},
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[246] = {255, 251, 240},
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[247] = {160, 160, 164},
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[248] = {128, 128, 128},
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[249] = {255, 0, 0},
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[250] = { 0, 255, 0},
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[251] = {255, 255, 0},
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[252] = { 0, 0, 255},
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[253] = {255, 0, 255},
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[254] = { 0, 255, 255},
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[255] = {255, 255, 255},
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};
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memcpy(nact->ags.pal, initial_palette, sizeof(initial_palette));
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for (int i = 0; i < 256; i++) {
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nact->ags.pal[i].a = 255;
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}
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gfx_setPalette(nact->ags.pal, 0, 256);
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palette_changed();
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}
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bool ags_check_param(int *x, int *y, int *w, int *h) {
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if (*x >= nact->ags.world_width) {
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WARNING("Illegal Param x = %d (max=%d)(@%03x:%05x)", *x, nact->ags.world_width, sl_getPage(), sl_getIndex());
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return false;
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}
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if (*y >= nact->ags.world_height) {
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WARNING("Illegal Param y = %d (max=%d)", *y, nact->ags.world_height);
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return false;
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}
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if (*x < 0) { *w += *x; *x = 0; }
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if (*y < 0) { *h += *y; *y = 0; }
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if ((*x + *w) > nact->ags.world_width) { *w = nact->ags.world_width - *x;}
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if ((*y + *h) > nact->ags.world_height) { *h = nact->ags.world_height - *y;}
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if (*w <= 0) return false;
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if (*h <= 0) return false;
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return true;
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}
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bool ags_check_param_xy(int *x, int *y) {
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if (*x >= nact->ags.world_width) {
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WARNING("Illegal Param x = %d", *x);
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return false;
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}
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if (*y >= nact->ags.world_height) {
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WARNING("Illegal Param y = %d", *y);
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return false;
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}
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if (*x < 0) { *x = 0; }
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if (*y < 0) { *y = 0; }
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return true;
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}
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void ags_init(const char *render_driver, bool enable_zb) {
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nact->ags.mouse_warp_enabled = true;
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nact->ags.world_width = SYS35_DEFAULT_WIDTH;
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nact->ags.world_height = SYS35_DEFAULT_HEIGHT;
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nact->ags.world_depth = SYS35_DEFAULT_DEPTH;
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nact->ags.view_area.x = 0;
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nact->ags.view_area.y = 0;
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nact->ags.view_area.w = SYS35_DEFAULT_WIDTH;
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nact->ags.view_area.h = SYS35_DEFAULT_HEIGHT;
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nact->ags.font_type = FONT_GOTHIC;
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nact->ags.text_decoration_type = 0;
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nact->ags.text_decoration_color = 0;
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nact->ags.enable_zb = enable_zb;
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nact->ags.font_weight = enable_zb ? FONT_WEIGHT_BOLD : FONT_WEIGHT_NORMAL;
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gfx_Initialize(render_driver);
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event_init();
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cursor_init();
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font_init();
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initPal();
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cg_init();
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}
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void ags_remove(void) {
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ags_autorepeat(true);
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event_remove();
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gfx_Remove();
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}
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void ags_reset(void) {
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nact->ags.mouse_warp_enabled = true;
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nact->ags.eventcb = NULL;
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initPal();
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cg_reset();
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}
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void ags_setWorldSize(int width, int height, int depth) {
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nact->ags.world_width = width;
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nact->ags.world_height = height;
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nact->ags.world_depth = depth;
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if (nact->ags.dib && nact->ags.dib->alpha) {
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free(nact->ags.dib->alpha);
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nact->ags.dib->alpha = NULL;
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}
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gfx_setWorldSize(width, height, depth);
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nact->ags.dib = gfx_getDIB();
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/* DIBが8以上の場合は、alpha plane を用意 */
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if (depth > 8) {
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nact->ags.dib->alpha = malloc(width * height);
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memset(nact->ags.dib->alpha, 255, width * height);
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}
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fade_outed = false; /* thanx tajiri@wizard */
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palette_changed();
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}
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void ags_setViewArea(int x, int y, int width, int height) {
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nact->ags.view_area.x = x;
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nact->ags.view_area.y = y;
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nact->ags.view_area.w = width;
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nact->ags.view_area.h = height;
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gfx_setWindowSize(width, height);
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}
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void ags_setWindowTitle(const char *title_utf8) {
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char buf[256];
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snprintf(buf, sizeof(buf), "XSystem35 Version %s: %s", VERSION, title_utf8);
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gfx_setWindowTitle(buf);
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}
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void ags_getDIBInfo(DispInfo *info) {
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info->width = nact->ags.world_width;
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info->height = nact->ags.world_height;
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info->depth = nact->ags.world_depth;
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}
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void ags_getViewAreaInfo(DispInfo *info) {
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gfx_getWindowInfo(NULL, NULL, &info->depth);
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info->width = nact->ags.view_area.w;
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info->height = nact->ags.view_area.h;
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}
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void ags_getWindowInfo(DispInfo *info) {
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gfx_getWindowInfo(&info->width, &info->height, &info->depth);
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}
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void ags_setExposeSwitch(bool expose) {
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need_update = expose;
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}
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void ags_updateArea(int x, int y, int w, int h) {
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if (fade_outed || !need_update)
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return;
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SDL_Rect r = {x, y, w, h}, update;
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if (SDL_IntersectRect(&nact->ags.view_area, &r, &update)) {
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SDL_Point p = {
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update.x - nact->ags.view_area.x,
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update.y - nact->ags.view_area.y
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};
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gfx_updateArea(&update, &p);
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}
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}
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void ags_updateFull() {
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if (fade_outed || !need_update)
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return;
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SDL_Rect r = {
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nact->ags.view_area.x,
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nact->ags.view_area.y,
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min(nact->ags.view_area.w, nact->ags.world_width),
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min(nact->ags.view_area.h, nact->ags.world_height)
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};
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SDL_Point p = {0, 0};
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gfx_updateArea(&r, &p);
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}
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void ags_setPalettes(SDL_Color *src, int dst, int cnt) {
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for (int i = 0; i < cnt; i++) {
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nact->ags.pal[dst + i] = src[i];
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}
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palette_changed();
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}
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void ags_setPalette(int no, int red, int green, int blue) {
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nact->ags.pal[no].r = red;
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nact->ags.pal[no].g = green;
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nact->ags.pal[no].b = blue;
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palette_changed();
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}
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void ags_setPaletteToSystem(int src, int cnt) {
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if (!fade_outed)
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gfx_setPalette(nact->ags.pal, src, cnt);
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}
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void ags_drawRectangle(int x, int y, int w, int h, int col) {
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if (!ags_check_param(&x, &y, &w, &h)) return;
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gfx_drawRectangle(x, y, w, h, col);
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}
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void ags_fillRectangle(int x, int y, int w, int h, int col) {
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if (!ags_check_param(&x, &y, &w, &h)) return;
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gfx_fillRectangle(x, y, w, h, col);
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}
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void ags_drawLine(int x0, int y0, int x1, int y1, int col) {
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if (!ags_check_param_xy(&x0, &y0)) return;
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if (!ags_check_param_xy(&x1, &y1)) return;
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gfx_drawLine(x0, y0, x1, y1, col);
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}
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void ags_copyArea(int sx, int sy, int w, int h, int dx, int dy) {
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if (!ags_check_param(&sx, &sy, &w, &h)) return;
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if (!ags_check_param(&dx, &dy, &w, &h)) return;
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gfx_copyArea(sx, sy, w, h, dx, dy);
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}
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void ags_scaledCopyArea(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, int mirror_sw) {
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if (!ags_check_param(&sx, &sy, &sw, &sh)) return;
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if (!ags_check_param(&dx, &dy, &dw, &dh)) return;
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gfx_scaledCopyArea(sx, sy, sw, sh, dx, dy, dw, dh, mirror_sw);
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}
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void ags_copyAreaSP(int sx, int sy, int w, int h, int dx, int dy, int col) {
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if (!ags_check_param(&sx, &sy, &w, &h)) return;
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if (!ags_check_param(&dx, &dy, &w, &h)) return;
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gfx_copyAreaSP(sx, sy, w, h, dx, dy, col);
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}
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void ags_wrapColor(int x, int y, int w, int h, int p1, int p2) {
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if (nact->ags.world_depth == 8) return;
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if (!ags_check_param(&x, &y, &w, &h)) return;
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gfx_wrapColor(x, y, w, h, p1, p2);
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}
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void ags_getPixel(int x, int y, PixelColor *cell) {
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if (!ags_check_param_xy(&x, &y)) return;
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uint32_t pixel = gfx_getPixel(x, y);
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if (main_surface->format->BitsPerPixel == 8) {
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cell->index = pixel;
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} else {
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SDL_GetRGB(pixel, main_surface->format, &cell->r, &cell->g, &cell->b);
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}
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}
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void ags_copyPaletteShift(int sx, int sy, int w, int h, int dx, int dy, uint8_t sprite) {
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if (!ags_check_param(&sx, &sy, &w, &h)) return;
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if (!ags_check_param(&dx, &dy, &w, &h)) return;
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for (int y = 0; y < h; y++) {
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uint8_t *src = GETOFFSET_PIXEL(nact->ags.dib, sx, sy + y);
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uint8_t *dst = GETOFFSET_PIXEL(nact->ags.dib, dx, dy + y);
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for (int x = 0; x < w; x++, src++, dst++) {
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if (*src != sprite)
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*dst = (*src & 0xf0) | (*dst & 0x0f);
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}
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}
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}
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void ags_changeColorArea(int sx, int sy, int w, int h, int dst, int src, int cnt) {
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if (nact->ags.world_depth != 8) return;
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if (!ags_check_param(&sx, &sy, &w, &h)) return;
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{
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surface_t *dib = nact->ags.dib;
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int x, y;
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int src_last = src + cnt,dif = dst - src;
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uint8_t *yl;
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uint8_t *sdata = GETOFFSET_PIXEL(dib, sx, sy);
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for (y = 0; y < h; y++) {
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yl = sdata + y * dib->sdl_surface->pitch;
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for (x = 0; x < w; x++) {
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if (*yl >= src && *yl < src_last) *yl += dif;
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yl++;
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}
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}
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}
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}
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void* ags_saveRegion(int x, int y, int w, int h) {
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if (!ags_check_param(&x, &y, &w, &h)) return NULL;
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return (void *)gfx_saveRegion(x, y, w, h);
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}
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void ags_restoreRegion(void *region, int x, int y) {
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if (region == NULL) return;
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if (!ags_check_param_xy(&x, &y)) return;
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gfx_restoreRegion(region, x, y);
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}
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void ags_putRegion(void *region, int x, int y) {
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if (region == NULL) return;
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if (!ags_check_param_xy(&x, &y)) return;
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gfx_putRegion(region, x, y);
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}
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void ags_delRegion(void *region) {
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if (region == NULL) return;
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gfx_delRegion(region);
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}
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int ags_drawString(int x, int y, const char *src, int col, int size, SDL_Rect *rect_out) {
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FontSpec font = { nact->ags.font_type, nact->ags.font_weight, size };
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if (!ags_check_param_xy(&x, &y)) {
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if (rect_out) {
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rect_out->x = x;
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rect_out->y = y;
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rect_out->w = 0;
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rect_out->h = 0;
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}
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return 0;
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}
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SDL_Rect adj;
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char *utf8 = toUTF8(src);
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switch(nact->ags.text_decoration_type) {
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case TEXT_DECORATION_NONE:
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default:
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adj.x = 0; adj.y = 0; adj.w = 0; adj.h = 0;
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break;
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case TEXT_DECORATION_DROP_SHADOW_BOTTOM:
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gfx_drawString(x, y +1, utf8, nact->ags.text_decoration_color, font);
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adj.x = 0; adj.y = 0; adj.w = 0; adj.h = 1;
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break;
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case TEXT_DECORATION_DROP_SHADOW_RIGHT:
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gfx_drawString(x +1, y, utf8, nact->ags.text_decoration_color, font);
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adj.x = 0; adj.y = 0; adj.w = 1; adj.h = 0;
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break;
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case TEXT_DECORATION_DROP_SHADOW_BOTTOM_RIGHT:
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gfx_drawString(x +1, y +1, utf8, nact->ags.text_decoration_color, font);
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adj.x = 0; adj.y = 0; adj.w = 1; adj.h = 1;
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break;
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case TEXT_DECORATION_OUTLINE:
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gfx_drawString(x -1, y, utf8, nact->ags.text_decoration_color, font);
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gfx_drawString(x +1, y, utf8, nact->ags.text_decoration_color, font);
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gfx_drawString(x, y -1, utf8, nact->ags.text_decoration_color, font);
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gfx_drawString(x, y +1, utf8, nact->ags.text_decoration_color, font);
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adj.x = -1; adj.y = -1; adj.w = 2; adj.h = 2;
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break;
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case TEXT_DECORATION_BOLD_HORIZONTAL:
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gfx_drawString(x +1, y, utf8, col, font);
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adj.x = 0; adj.y = 0; adj.w = 1; adj.h = 0;
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break;
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case TEXT_DECORATION_BOLD_VERTICAL:
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gfx_drawString(x, y +1, utf8, col, font);
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adj.x = 0; adj.y = 0; adj.w = 0; adj.h = 1;
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break;
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case TEXT_DECORATION_BOLD_HORIZONTAL_VERTICAL:
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gfx_drawString(x +1, y +1, utf8, col, font);
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adj.x = 0; adj.y = 0; adj.w = 1; adj.h = 1;
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break;
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case TEXT_DECORATION_DROP_SHADOW_OUTLINE:
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gfx_drawString(x -1, y , utf8, nact->ags.text_decoration_color, font);
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gfx_drawString(x +1, y , utf8, nact->ags.text_decoration_color, font);
|
|
gfx_drawString(x , y -1, utf8, nact->ags.text_decoration_color, font);
|
|
gfx_drawString(x , y +1, utf8, nact->ags.text_decoration_color, font);
|
|
gfx_drawString(x +2, y +2, utf8, nact->ags.text_decoration_color, font);
|
|
adj.x = -1; adj.y = -1; adj.w = 3; adj.h = 3;
|
|
break;
|
|
}
|
|
SDL_Rect r = gfx_drawString(x, y, utf8, col, font);
|
|
if (rect_out) {
|
|
rect_out->x = r.x + adj.x;
|
|
rect_out->y = r.y + adj.y;
|
|
rect_out->w = r.w + adj.w;
|
|
rect_out->h = r.h + adj.h;
|
|
}
|
|
free(utf8);
|
|
return r.w;
|
|
}
|
|
|
|
SDL_Surface *ags_drawStringToSurface(const char *str, int r, int g, int b, FontSpec font) {
|
|
char *utf8 = toUTF8(str);
|
|
SDL_Color color = {r, g, b, 255};
|
|
SDL_Surface *sf = font_render_text(font, utf8, color);
|
|
free(utf8);
|
|
return sf;
|
|
}
|
|
|
|
void ags_drawCg(cgdata *cg, int x, int y, int brightness, int sprite_color, bool alpha_blend) {
|
|
switch (cg->depth) {
|
|
case 8:
|
|
gfx_drawImage8(cg, x, y, sprite_color);
|
|
break;
|
|
case 16:
|
|
gfx_drawImage16(cg, nact->ags.dib, x, y, brightness, alpha_blend);
|
|
break;
|
|
case 24:
|
|
gfx_drawImage24(cg, nact->ags.dib, x, y, brightness);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void ags_copyArea_shadow(int sx, int sy, int w, int h, int dx, int dy) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param(&sx, &sy, &w, &h)) return;
|
|
if (!ags_check_param(&dx, &dy, &w, &h)) return;
|
|
|
|
gfx_copyAreaSP16_shadow(sx, sy, w, h, dx, dy, 255);
|
|
}
|
|
|
|
void ags_copyArea_transparent(int sx, int sy, int w, int h, int dx, int dy, int col) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param(&sx, &sy, &w, &h)) return;
|
|
if (!ags_check_param(&dx, &dy, &w, &h)) return;
|
|
|
|
gfx_copyAreaSP(sx, sy, w, h, dx, dy, col);
|
|
}
|
|
|
|
void ags_copyArea_alphaLevel(int sx, int sy, int w, int h, int dx, int dy, int lv) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param(&sx, &sy, &w, &h)) return;
|
|
if (!ags_check_param(&dx, &dy, &w, &h)) return;
|
|
|
|
gfx_copyAreaSP16_alphaLevel(sx, sy, w, h, dx, dy, lv);
|
|
}
|
|
|
|
void ags_copyArea_alphaBlend(int sx, int sy, int w, int h, int dx, int dy, int lv) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param(&sx, &sy, &w, &h)) return;
|
|
if (!ags_check_param(&dx, &dy, &w, &h)) return;
|
|
|
|
gfx_copyAreaSP16_alphaBlend(sx, sy, w, h, dx, dy, lv);
|
|
}
|
|
|
|
SDL_Rect ags_floodFill(int x, int y, int col) {
|
|
if (!ags_check_param_xy(&x, &y))
|
|
return (SDL_Rect){};
|
|
|
|
return gfx_floodFill(x, y, col);
|
|
}
|
|
|
|
void ags_copyFromAlpha(int sx, int sy, int w, int h, int dx, int dy, ALPHA_DIB_COPY_TYPE flg) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param(&sx, &sy, &w, &h)) return;
|
|
if (!ags_check_param(&dx, &dy, &w, &h)) return;
|
|
|
|
gfx_copy_from_alpha(sx, sy, w, h, dx, dy, flg);
|
|
}
|
|
|
|
void ags_copyToAlpha(int sx, int sy, int w, int h, int dx, int dy, ALPHA_DIB_COPY_TYPE flg) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param(&sx, &sy, &w, &h)) return;
|
|
if (!ags_check_param(&dx, &dy, &w, &h)) return;
|
|
|
|
gfx_copy_to_alpha(sx, sy, w, h, dx, dy, flg);
|
|
}
|
|
|
|
void ags_alpha_uppercut(int sx, int sy, int w, int h, int s, int d) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param(&sx, &sy, &w, &h)) return;
|
|
|
|
alpha_uppercut(nact->ags.dib, sx, sy, w, h, s, d);
|
|
}
|
|
|
|
void ags_alpha_lowercut(int sx, int sy, int w, int h, int s, int d) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param(&sx, &sy, &w, &h)) return;
|
|
|
|
alpha_lowercut(nact->ags.dib, sx, sy, w, h, s, d);
|
|
}
|
|
|
|
void ags_alpha_setLevel(int x, int y, int w, int h, int lv) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param(&x, &y, &w, &h)) return;
|
|
|
|
alpha_set_level(nact->ags.dib, x, y, w, h, lv);
|
|
}
|
|
|
|
void ags_alpha_copyArea(int sx, int sy, int w, int h, int dx, int dy) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param(&sx, &sy, &w, &h)) return;
|
|
if (!ags_check_param(&dx, &dy, &w, &h)) return;
|
|
|
|
alpha_copy_area(nact->ags.dib, sx, sy, w, h, dx, dy);
|
|
}
|
|
|
|
void ags_alpha_getPixel(int x, int y, int *pic) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (!ags_check_param_xy(&x, &y)) {
|
|
*pic = 0;
|
|
} else {
|
|
alpha_get_pixel(nact->ags.dib, x, y, (uint8_t *)pic);
|
|
}
|
|
}
|
|
|
|
void ags_alpha_setPixel(int x, int y, int w, int h, uint8_t *b) {
|
|
int savex, savey, savew, offset;
|
|
|
|
savex = x;
|
|
savey = y;
|
|
savew = w;
|
|
|
|
if (!ags_check_param(&x, &y, &w, &h)) return;
|
|
|
|
offset = abs(savey - y) * savew + abs(savex - x);
|
|
|
|
alpha_set_pixels(nact->ags.dib, x, y, w, h, b + offset, savew);
|
|
}
|
|
|
|
void ags_runEffect(int duration_ms, bool cancelable, ags_EffectStepFunc step, void *arg) {
|
|
unsigned wflags = cancelable ? KEYWAIT_CANCELABLE : KEYWAIT_NONCANCELABLE;
|
|
int start = sys_get_ticks();
|
|
for (int t = 0; t < duration_ms; t = sys_get_ticks() - start) {
|
|
step(arg, (float)t / duration_ms);
|
|
int key = sys_keywait(start + t + 16 - sys_get_ticks(), wflags);
|
|
if (cancelable && key) {
|
|
nact->waitcancel_key = key;
|
|
break;
|
|
}
|
|
}
|
|
step(arg, 1.0);
|
|
}
|
|
|
|
static void fade(int duration, bool cancelable, enum effect_type type) {
|
|
nact->waitcancel_key = 0;
|
|
|
|
SDL_Rect rect = {0, 0, nact->ags.view_area.w, nact->ags.view_area.h};
|
|
struct effect *eff = effect_init(
|
|
&rect, NULL, 0, 0,
|
|
gfx_getDIB(), nact->ags.view_area.x, nact->ags.view_area.y,
|
|
type);
|
|
ags_runEffect(duration, cancelable, (ags_EffectStepFunc)effect_step, eff);
|
|
effect_finish(eff);
|
|
}
|
|
|
|
void ags_fadeIn(int rate, bool flag) {
|
|
fade_outed = false;
|
|
if (nact->ags.world_depth == 8)
|
|
gfx_setPalette(nact->ags.pal, 0, 256);
|
|
|
|
if (!need_update)
|
|
return;
|
|
|
|
int duration = rate * 16 * 1000 / 60;
|
|
fade(duration, flag, nact->ags.world_depth == 8 ? EFFECT_FADEIN : EFFECT_DITHERING_FADEIN);
|
|
|
|
gfx_updateAll(&nact->ags.view_area);
|
|
}
|
|
|
|
void ags_fadeOut(int rate, bool flag) {
|
|
if (need_update && !fade_outed) {
|
|
int duration = rate * 16 * 1000 / 60;
|
|
fade(duration, flag, nact->ags.world_depth == 8 ? EFFECT_FADEOUT : EFFECT_DITHERING_FADEOUT);
|
|
}
|
|
fade_outed = true;
|
|
|
|
if (nact->ags.world_depth == 8) {
|
|
SDL_Color pal[256];
|
|
for (int i = 0; i < 256; i++) {
|
|
pal[i] = (SDL_Color){0, 0, 0, 255};
|
|
}
|
|
gfx_setPalette(pal, 0, 256);
|
|
}
|
|
}
|
|
|
|
void ags_whiteIn(int rate, bool flag) {
|
|
fade_outed = false;
|
|
if (nact->ags.world_depth == 8)
|
|
gfx_setPalette(nact->ags.pal, 0, 256);
|
|
|
|
if (!need_update)
|
|
return;
|
|
|
|
int duration = rate * 16 * 1000 / 60;
|
|
fade(duration, flag, nact->ags.world_depth == 8 ? EFFECT_WHITEIN : EFFECT_DITHERING_WHITEIN);
|
|
|
|
gfx_updateAll(&nact->ags.view_area);
|
|
}
|
|
|
|
void ags_whiteOut(int rate, bool flag) {
|
|
if (need_update && !fade_outed) {
|
|
int duration = rate * 16 * 1000 / 60;
|
|
fade(duration, flag, nact->ags.world_depth == 8 ? EFFECT_WHITEIN : EFFECT_DITHERING_WHITEOUT);
|
|
}
|
|
fade_outed = true;
|
|
|
|
if (nact->ags.world_depth == 8) {
|
|
SDL_Color pal[256];
|
|
memset(&pal, 255, sizeof(pal));
|
|
gfx_setPalette(pal, 0, 256);
|
|
}
|
|
}
|
|
|
|
void ags_setTextDecorationType(TextDecorationType type) {
|
|
nact->ags.text_decoration_type = type;
|
|
}
|
|
|
|
void ags_setTextDecorationColor(int col) {
|
|
nact->ags.text_decoration_color = col;
|
|
}
|
|
|
|
void ags_setCursorType(int type) {
|
|
if (nact->ags.noimagecursor && type >= 100) return;
|
|
cursor_set_type(type);
|
|
}
|
|
|
|
void ags_loadCursor(int p1,int p2) {
|
|
if (!nact->ags.noimagecursor) {
|
|
cursor_load(p1, p2);
|
|
}
|
|
}
|
|
|
|
void ags_setCursorLocation(int x, int y, bool is_dibgeo, bool for_selection) {
|
|
if (!ags_check_param_xy(&x, &y)) return;
|
|
|
|
if (is_dibgeo) {
|
|
// DIB coordinates -> Window coordinates
|
|
x -= nact->ags.view_area.x;
|
|
y -= nact->ags.view_area.y;
|
|
}
|
|
|
|
#ifdef __EMSCRIPTEN__
|
|
if (!for_selection) {
|
|
// We can't move the actual cursor in the browser, but can change the
|
|
// internal mouse coordinates. This can help with keyboard/gamepad
|
|
// navigation.
|
|
event_set_mouse_internal_location(x, y);
|
|
EM_ASM({ xsystem35.shell.showMouseMoveEffect($0, $1); }, x, y);
|
|
sys_sleep(cursor_move_time);
|
|
}
|
|
#else
|
|
if (nact->ags.mouse_warp_enabled) {
|
|
SDL_Point p;
|
|
sys_getMouseInfo(&p, is_dibgeo);
|
|
int dx = x - p.x;
|
|
int dy = y - p.y;
|
|
for (int i = 1; i < 8; i++) {
|
|
int xi = ((dx*i*i*i) >> 9) - ((3*dx*i*i)>> 6) + ((3*dx*i) >> 3) + p.x;
|
|
int yi = ((dy*i*i*i) >> 9) - ((3*dy*i*i)>> 6) + ((3*dy*i) >> 3) + p.y;
|
|
event_set_mouse_location(xi, yi);
|
|
sys_sleep(cursor_move_time / 7);
|
|
}
|
|
event_set_mouse_location(x, y);
|
|
} else if (!for_selection) {
|
|
event_set_mouse_internal_location(x, y);
|
|
sys_sleep(cursor_move_time);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
EMSCRIPTEN_KEEPALIVE
|
|
void ags_setAntialiasedStringMode(bool on) {
|
|
if (!nact->ags.noantialias) {
|
|
font_set_antialias(on);
|
|
}
|
|
}
|
|
|
|
bool ags_getAntialiasedStringMode() {
|
|
return font_get_antialias();
|
|
}
|
|
|
|
void ags_copyArea_shadow_withrate(int sx, int sy, int w, int h, int dx, int dy, int lv) {
|
|
if (nact->ags.world_depth == 8) return;
|
|
|
|
if (lv == 0) return;
|
|
|
|
if (!ags_check_param(&sx, &sy, &w, &h)) return;
|
|
if (!ags_check_param(&dx, &dy, &w, &h)) return;
|
|
|
|
gfx_copyAreaSP16_shadow(sx, sy, w, h, dx, dy, lv);
|
|
}
|
|
|
|
void ags_setCursorMoveTime(int msec) {
|
|
cursor_move_time = msec;
|
|
}
|
|
|
|
int ags_getCursorMoveTime() {
|
|
return cursor_move_time;
|
|
}
|
|
|
|
surface_t *ags_getDIB() {
|
|
return nact->ags.dib;
|
|
}
|
|
|
|
void ags_autorepeat(bool enable) {
|
|
if (enable) {
|
|
// SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
|
} else {
|
|
// SDL_EnableKeyRepeat(0, 0);
|
|
}
|
|
}
|
|
|
|
bool ags_clipCopyRect(const SDL_Rect *sw, const SDL_Rect *dw, int *sx, int *sy, int *dx, int *dy, int *w, int *h) {
|
|
// Clip source rectangle to source window
|
|
SDL_Rect sr = {*sx, *sy, *w, *h};
|
|
if (!SDL_IntersectRect(&sr, sw, &sr))
|
|
return false;
|
|
|
|
// Shift destination rectangle if source origin has changed
|
|
int dx_ = *dx + (sr.x - *sx);
|
|
int dy_ = *dy + (sr.y - *sy);
|
|
|
|
// Clip destination rectangle to destination window
|
|
SDL_Rect dr = {dx_, dy_, sr.w, sr.h};
|
|
if (!SDL_IntersectRect(&dr, dw, &dr))
|
|
return false;
|
|
|
|
// Shift source rectangle if destination origin has changed
|
|
sr.x += dr.x - dx_;
|
|
sr.y += dr.y - dy_;
|
|
|
|
*sx = sr.x;
|
|
*sy = sr.y;
|
|
*w = dr.w;
|
|
*h = dr.h;
|
|
*dx = dr.x;
|
|
*dy = dr.y;
|
|
return true;
|
|
}
|