Files
kichikuou_xsystem35-sdl2/src/ags.c
T
kichikuou 50d05e5b56 font: Replace stateful font_select() with explicit parameter
The font module kept a global "currently selected font" set by
font_select() and implicitly used when drawing. Make it stateless by
introducing a FontSpec {type, weight, size} that font_render_text() /
font_draw_text() and gfx_drawString() take directly.

Make FontWeight a two-valued enum and normalize the 1-9 weight to it
in commandZB().

Removes font_select(), ags_setFont() and ags_setFontWithWeight().
2026-06-24 16:11:49 +09:00

816 lines
22 KiB
C

/*
* ags.c system35のグラフィックブリッジ
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: ags.c,v 1.34 2004/10/31 04:18:05 chikama Exp $ */
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
#include "portab.h"
#include "xsystem35.h"
#include "scenario.h"
#include "ags.h"
#include "gfx.h"
#include "effect.h"
#include "event.h"
#include "alpha_plane.h"
#include "utfsjis.h"
#include "input.h"
#include "font.h"
#include "cursor.h"
#include "image.h"
#include "debugger.h"
static bool need_update = true;
static bool fade_outed = false;
static int cursor_move_time = 50; /* カーソル移動にかかる時間(ms) */
static void palette_changed(void) {
nact->ags.pal_changed = true;
dbg_on_palette_change();
}
static void initPal(void) {
static const SDL_Color initial_palette[256] = {
[ 0] = { 0, 0, 0},
[ 1] = {128, 0, 0},
[ 2] = { 0, 128, 0},
[ 3] = {128, 128, 0},
[ 4] = { 0, 0, 128},
[ 5] = {128, 0, 128},
[ 6] = { 0, 128, 128},
[ 7] = {192, 192, 192},
[ 8] = {192, 220, 192},
[ 9] = {166, 202, 240},
[ 15] = {255, 255, 255},
[246] = {255, 251, 240},
[247] = {160, 160, 164},
[248] = {128, 128, 128},
[249] = {255, 0, 0},
[250] = { 0, 255, 0},
[251] = {255, 255, 0},
[252] = { 0, 0, 255},
[253] = {255, 0, 255},
[254] = { 0, 255, 255},
[255] = {255, 255, 255},
};
memcpy(nact->ags.pal, initial_palette, sizeof(initial_palette));
for (int i = 0; i < 256; i++) {
nact->ags.pal[i].a = 255;
}
gfx_setPalette(nact->ags.pal, 0, 256);
palette_changed();
}
bool ags_check_param(int *x, int *y, int *w, int *h) {
if (*x >= nact->ags.world_width) {
WARNING("Illegal Param x = %d (max=%d)(@%03x:%05x)", *x, nact->ags.world_width, sl_getPage(), sl_getIndex());
return false;
}
if (*y >= nact->ags.world_height) {
WARNING("Illegal Param y = %d (max=%d)", *y, nact->ags.world_height);
return false;
}
if (*x < 0) { *w += *x; *x = 0; }
if (*y < 0) { *h += *y; *y = 0; }
if ((*x + *w) > nact->ags.world_width) { *w = nact->ags.world_width - *x;}
if ((*y + *h) > nact->ags.world_height) { *h = nact->ags.world_height - *y;}
if (*w <= 0) return false;
if (*h <= 0) return false;
return true;
}
bool ags_check_param_xy(int *x, int *y) {
if (*x >= nact->ags.world_width) {
WARNING("Illegal Param x = %d", *x);
return false;
}
if (*y >= nact->ags.world_height) {
WARNING("Illegal Param y = %d", *y);
return false;
}
if (*x < 0) { *x = 0; }
if (*y < 0) { *y = 0; }
return true;
}
void ags_init(const char *render_driver, bool enable_zb) {
nact->ags.mouse_warp_enabled = true;
nact->ags.world_width = SYS35_DEFAULT_WIDTH;
nact->ags.world_height = SYS35_DEFAULT_HEIGHT;
nact->ags.world_depth = SYS35_DEFAULT_DEPTH;
nact->ags.view_area.x = 0;
nact->ags.view_area.y = 0;
nact->ags.view_area.w = SYS35_DEFAULT_WIDTH;
nact->ags.view_area.h = SYS35_DEFAULT_HEIGHT;
nact->ags.font_type = FONT_GOTHIC;
nact->ags.text_decoration_type = 0;
nact->ags.text_decoration_color = 0;
nact->ags.enable_zb = enable_zb;
nact->ags.font_weight = enable_zb ? FONT_WEIGHT_BOLD : FONT_WEIGHT_NORMAL;
gfx_Initialize(render_driver);
event_init();
cursor_init();
font_init();
initPal();
cg_init();
}
void ags_remove(void) {
ags_autorepeat(true);
event_remove();
gfx_Remove();
}
void ags_reset(void) {
nact->ags.mouse_warp_enabled = true;
nact->ags.eventcb = NULL;
initPal();
cg_reset();
}
void ags_setWorldSize(int width, int height, int depth) {
nact->ags.world_width = width;
nact->ags.world_height = height;
nact->ags.world_depth = depth;
if (nact->ags.dib && nact->ags.dib->alpha) {
free(nact->ags.dib->alpha);
nact->ags.dib->alpha = NULL;
}
gfx_setWorldSize(width, height, depth);
nact->ags.dib = gfx_getDIB();
/* DIBが8以上の場合は、alpha plane を用意 */
if (depth > 8) {
nact->ags.dib->alpha = malloc(width * height);
memset(nact->ags.dib->alpha, 255, width * height);
}
fade_outed = false; /* thanx tajiri@wizard */
palette_changed();
}
void ags_setViewArea(int x, int y, int width, int height) {
nact->ags.view_area.x = x;
nact->ags.view_area.y = y;
nact->ags.view_area.w = width;
nact->ags.view_area.h = height;
gfx_setWindowSize(width, height);
}
void ags_setWindowTitle(const char *title_utf8) {
char buf[256];
snprintf(buf, sizeof(buf), "XSystem35 Version %s: %s", VERSION, title_utf8);
gfx_setWindowTitle(buf);
}
void ags_getDIBInfo(DispInfo *info) {
info->width = nact->ags.world_width;
info->height = nact->ags.world_height;
info->depth = nact->ags.world_depth;
}
void ags_getViewAreaInfo(DispInfo *info) {
gfx_getWindowInfo(NULL, NULL, &info->depth);
info->width = nact->ags.view_area.w;
info->height = nact->ags.view_area.h;
}
void ags_getWindowInfo(DispInfo *info) {
gfx_getWindowInfo(&info->width, &info->height, &info->depth);
}
void ags_setExposeSwitch(bool expose) {
need_update = expose;
}
void ags_updateArea(int x, int y, int w, int h) {
if (fade_outed || !need_update)
return;
SDL_Rect r = {x, y, w, h}, update;
if (SDL_IntersectRect(&nact->ags.view_area, &r, &update)) {
SDL_Point p = {
update.x - nact->ags.view_area.x,
update.y - nact->ags.view_area.y
};
gfx_updateArea(&update, &p);
}
}
void ags_updateFull() {
if (fade_outed || !need_update)
return;
SDL_Rect r = {
nact->ags.view_area.x,
nact->ags.view_area.y,
min(nact->ags.view_area.w, nact->ags.world_width),
min(nact->ags.view_area.h, nact->ags.world_height)
};
SDL_Point p = {0, 0};
gfx_updateArea(&r, &p);
}
void ags_setPalettes(SDL_Color *src, int dst, int cnt) {
for (int i = 0; i < cnt; i++) {
nact->ags.pal[dst + i] = src[i];
}
palette_changed();
}
void ags_setPalette(int no, int red, int green, int blue) {
nact->ags.pal[no].r = red;
nact->ags.pal[no].g = green;
nact->ags.pal[no].b = blue;
palette_changed();
}
void ags_setPaletteToSystem(int src, int cnt) {
if (!fade_outed)
gfx_setPalette(nact->ags.pal, src, cnt);
}
void ags_drawRectangle(int x, int y, int w, int h, int col) {
if (!ags_check_param(&x, &y, &w, &h)) return;
gfx_drawRectangle(x, y, w, h, col);
}
void ags_fillRectangle(int x, int y, int w, int h, int col) {
if (!ags_check_param(&x, &y, &w, &h)) return;
gfx_fillRectangle(x, y, w, h, col);
}
void ags_drawLine(int x0, int y0, int x1, int y1, int col) {
if (!ags_check_param_xy(&x0, &y0)) return;
if (!ags_check_param_xy(&x1, &y1)) return;
gfx_drawLine(x0, y0, x1, y1, col);
}
void ags_copyArea(int sx, int sy, int w, int h, int dx, int dy) {
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
gfx_copyArea(sx, sy, w, h, dx, dy);
}
void ags_scaledCopyArea(int sx, int sy, int sw, int sh, int dx, int dy, int dw, int dh, int mirror_sw) {
if (!ags_check_param(&sx, &sy, &sw, &sh)) return;
if (!ags_check_param(&dx, &dy, &dw, &dh)) return;
gfx_scaledCopyArea(sx, sy, sw, sh, dx, dy, dw, dh, mirror_sw);
}
void ags_copyAreaSP(int sx, int sy, int w, int h, int dx, int dy, int col) {
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
gfx_copyAreaSP(sx, sy, w, h, dx, dy, col);
}
void ags_wrapColor(int x, int y, int w, int h, int p1, int p2) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&x, &y, &w, &h)) return;
gfx_wrapColor(x, y, w, h, p1, p2);
}
void ags_getPixel(int x, int y, PixelColor *cell) {
if (!ags_check_param_xy(&x, &y)) return;
uint32_t pixel = gfx_getPixel(x, y);
if (main_surface->format->BitsPerPixel == 8) {
cell->index = pixel;
} else {
SDL_GetRGB(pixel, main_surface->format, &cell->r, &cell->g, &cell->b);
}
}
void ags_copyPaletteShift(int sx, int sy, int w, int h, int dx, int dy, uint8_t sprite) {
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
for (int y = 0; y < h; y++) {
uint8_t *src = GETOFFSET_PIXEL(nact->ags.dib, sx, sy + y);
uint8_t *dst = GETOFFSET_PIXEL(nact->ags.dib, dx, dy + y);
for (int x = 0; x < w; x++, src++, dst++) {
if (*src != sprite)
*dst = (*src & 0xf0) | (*dst & 0x0f);
}
}
}
void ags_changeColorArea(int sx, int sy, int w, int h, int dst, int src, int cnt) {
if (nact->ags.world_depth != 8) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
{
surface_t *dib = nact->ags.dib;
int x, y;
int src_last = src + cnt,dif = dst - src;
uint8_t *yl;
uint8_t *sdata = GETOFFSET_PIXEL(dib, sx, sy);
for (y = 0; y < h; y++) {
yl = sdata + y * dib->sdl_surface->pitch;
for (x = 0; x < w; x++) {
if (*yl >= src && *yl < src_last) *yl += dif;
yl++;
}
}
}
}
void* ags_saveRegion(int x, int y, int w, int h) {
if (!ags_check_param(&x, &y, &w, &h)) return NULL;
return (void *)gfx_saveRegion(x, y, w, h);
}
void ags_restoreRegion(void *region, int x, int y) {
if (region == NULL) return;
if (!ags_check_param_xy(&x, &y)) return;
gfx_restoreRegion(region, x, y);
}
void ags_putRegion(void *region, int x, int y) {
if (region == NULL) return;
if (!ags_check_param_xy(&x, &y)) return;
gfx_putRegion(region, x, y);
}
void ags_delRegion(void *region) {
if (region == NULL) return;
gfx_delRegion(region);
}
int ags_drawString(int x, int y, const char *src, int col, int size, SDL_Rect *rect_out) {
FontSpec font = { nact->ags.font_type, nact->ags.font_weight, size };
if (!ags_check_param_xy(&x, &y)) {
if (rect_out) {
rect_out->x = x;
rect_out->y = y;
rect_out->w = 0;
rect_out->h = 0;
}
return 0;
}
SDL_Rect adj;
char *utf8 = toUTF8(src);
switch(nact->ags.text_decoration_type) {
case TEXT_DECORATION_NONE:
default:
adj.x = 0; adj.y = 0; adj.w = 0; adj.h = 0;
break;
case TEXT_DECORATION_DROP_SHADOW_BOTTOM:
gfx_drawString(x, y +1, utf8, nact->ags.text_decoration_color, font);
adj.x = 0; adj.y = 0; adj.w = 0; adj.h = 1;
break;
case TEXT_DECORATION_DROP_SHADOW_RIGHT:
gfx_drawString(x +1, y, utf8, nact->ags.text_decoration_color, font);
adj.x = 0; adj.y = 0; adj.w = 1; adj.h = 0;
break;
case TEXT_DECORATION_DROP_SHADOW_BOTTOM_RIGHT:
gfx_drawString(x +1, y +1, utf8, nact->ags.text_decoration_color, font);
adj.x = 0; adj.y = 0; adj.w = 1; adj.h = 1;
break;
case TEXT_DECORATION_OUTLINE:
gfx_drawString(x -1, y, utf8, nact->ags.text_decoration_color, font);
gfx_drawString(x +1, y, utf8, nact->ags.text_decoration_color, font);
gfx_drawString(x, y -1, utf8, nact->ags.text_decoration_color, font);
gfx_drawString(x, y +1, utf8, nact->ags.text_decoration_color, font);
adj.x = -1; adj.y = -1; adj.w = 2; adj.h = 2;
break;
case TEXT_DECORATION_BOLD_HORIZONTAL:
gfx_drawString(x +1, y, utf8, col, font);
adj.x = 0; adj.y = 0; adj.w = 1; adj.h = 0;
break;
case TEXT_DECORATION_BOLD_VERTICAL:
gfx_drawString(x, y +1, utf8, col, font);
adj.x = 0; adj.y = 0; adj.w = 0; adj.h = 1;
break;
case TEXT_DECORATION_BOLD_HORIZONTAL_VERTICAL:
gfx_drawString(x +1, y +1, utf8, col, font);
adj.x = 0; adj.y = 0; adj.w = 1; adj.h = 1;
break;
case TEXT_DECORATION_DROP_SHADOW_OUTLINE:
gfx_drawString(x -1, y , utf8, nact->ags.text_decoration_color, font);
gfx_drawString(x +1, y , utf8, nact->ags.text_decoration_color, font);
gfx_drawString(x , y -1, utf8, nact->ags.text_decoration_color, font);
gfx_drawString(x , y +1, utf8, nact->ags.text_decoration_color, font);
gfx_drawString(x +2, y +2, utf8, nact->ags.text_decoration_color, font);
adj.x = -1; adj.y = -1; adj.w = 3; adj.h = 3;
break;
}
SDL_Rect r = gfx_drawString(x, y, utf8, col, font);
if (rect_out) {
rect_out->x = r.x + adj.x;
rect_out->y = r.y + adj.y;
rect_out->w = r.w + adj.w;
rect_out->h = r.h + adj.h;
}
free(utf8);
return r.w;
}
SDL_Surface *ags_drawStringToSurface(const char *str, int r, int g, int b, FontSpec font) {
char *utf8 = toUTF8(str);
SDL_Color color = {r, g, b, 255};
SDL_Surface *sf = font_render_text(font, utf8, color);
free(utf8);
return sf;
}
void ags_drawCg(cgdata *cg, int x, int y, int brightness, int sprite_color, bool alpha_blend) {
switch (cg->depth) {
case 8:
gfx_drawImage8(cg, x, y, sprite_color);
break;
case 16:
gfx_drawImage16(cg, nact->ags.dib, x, y, brightness, alpha_blend);
break;
case 24:
gfx_drawImage24(cg, nact->ags.dib, x, y, brightness);
break;
}
}
void ags_copyArea_shadow(int sx, int sy, int w, int h, int dx, int dy) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
gfx_copyAreaSP16_shadow(sx, sy, w, h, dx, dy, 255);
}
void ags_copyArea_transparent(int sx, int sy, int w, int h, int dx, int dy, int col) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
gfx_copyAreaSP(sx, sy, w, h, dx, dy, col);
}
void ags_copyArea_alphaLevel(int sx, int sy, int w, int h, int dx, int dy, int lv) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
gfx_copyAreaSP16_alphaLevel(sx, sy, w, h, dx, dy, lv);
}
void ags_copyArea_alphaBlend(int sx, int sy, int w, int h, int dx, int dy, int lv) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
gfx_copyAreaSP16_alphaBlend(sx, sy, w, h, dx, dy, lv);
}
SDL_Rect ags_floodFill(int x, int y, int col) {
if (!ags_check_param_xy(&x, &y))
return (SDL_Rect){};
return gfx_floodFill(x, y, col);
}
void ags_copyFromAlpha(int sx, int sy, int w, int h, int dx, int dy, ALPHA_DIB_COPY_TYPE flg) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
gfx_copy_from_alpha(sx, sy, w, h, dx, dy, flg);
}
void ags_copyToAlpha(int sx, int sy, int w, int h, int dx, int dy, ALPHA_DIB_COPY_TYPE flg) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
gfx_copy_to_alpha(sx, sy, w, h, dx, dy, flg);
}
void ags_alpha_uppercut(int sx, int sy, int w, int h, int s, int d) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
alpha_uppercut(nact->ags.dib, sx, sy, w, h, s, d);
}
void ags_alpha_lowercut(int sx, int sy, int w, int h, int s, int d) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
alpha_lowercut(nact->ags.dib, sx, sy, w, h, s, d);
}
void ags_alpha_setLevel(int x, int y, int w, int h, int lv) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&x, &y, &w, &h)) return;
alpha_set_level(nact->ags.dib, x, y, w, h, lv);
}
void ags_alpha_copyArea(int sx, int sy, int w, int h, int dx, int dy) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
alpha_copy_area(nact->ags.dib, sx, sy, w, h, dx, dy);
}
void ags_alpha_getPixel(int x, int y, int *pic) {
if (nact->ags.world_depth == 8) return;
if (!ags_check_param_xy(&x, &y)) {
*pic = 0;
} else {
alpha_get_pixel(nact->ags.dib, x, y, (uint8_t *)pic);
}
}
void ags_alpha_setPixel(int x, int y, int w, int h, uint8_t *b) {
int savex, savey, savew, offset;
savex = x;
savey = y;
savew = w;
if (!ags_check_param(&x, &y, &w, &h)) return;
offset = abs(savey - y) * savew + abs(savex - x);
alpha_set_pixels(nact->ags.dib, x, y, w, h, b + offset, savew);
}
void ags_runEffect(int duration_ms, bool cancelable, ags_EffectStepFunc step, void *arg) {
unsigned wflags = cancelable ? KEYWAIT_CANCELABLE : KEYWAIT_NONCANCELABLE;
int start = sys_get_ticks();
for (int t = 0; t < duration_ms; t = sys_get_ticks() - start) {
step(arg, (float)t / duration_ms);
int key = sys_keywait(start + t + 16 - sys_get_ticks(), wflags);
if (cancelable && key) {
nact->waitcancel_key = key;
break;
}
}
step(arg, 1.0);
}
static void fade(int duration, bool cancelable, enum effect_type type) {
nact->waitcancel_key = 0;
SDL_Rect rect = {0, 0, nact->ags.view_area.w, nact->ags.view_area.h};
struct effect *eff = effect_init(
&rect, NULL, 0, 0,
gfx_getDIB(), nact->ags.view_area.x, nact->ags.view_area.y,
type);
ags_runEffect(duration, cancelable, (ags_EffectStepFunc)effect_step, eff);
effect_finish(eff);
}
void ags_fadeIn(int rate, bool flag) {
fade_outed = false;
if (nact->ags.world_depth == 8)
gfx_setPalette(nact->ags.pal, 0, 256);
if (!need_update)
return;
int duration = rate * 16 * 1000 / 60;
fade(duration, flag, nact->ags.world_depth == 8 ? EFFECT_FADEIN : EFFECT_DITHERING_FADEIN);
gfx_updateAll(&nact->ags.view_area);
}
void ags_fadeOut(int rate, bool flag) {
if (need_update && !fade_outed) {
int duration = rate * 16 * 1000 / 60;
fade(duration, flag, nact->ags.world_depth == 8 ? EFFECT_FADEOUT : EFFECT_DITHERING_FADEOUT);
}
fade_outed = true;
if (nact->ags.world_depth == 8) {
SDL_Color pal[256];
for (int i = 0; i < 256; i++) {
pal[i] = (SDL_Color){0, 0, 0, 255};
}
gfx_setPalette(pal, 0, 256);
}
}
void ags_whiteIn(int rate, bool flag) {
fade_outed = false;
if (nact->ags.world_depth == 8)
gfx_setPalette(nact->ags.pal, 0, 256);
if (!need_update)
return;
int duration = rate * 16 * 1000 / 60;
fade(duration, flag, nact->ags.world_depth == 8 ? EFFECT_WHITEIN : EFFECT_DITHERING_WHITEIN);
gfx_updateAll(&nact->ags.view_area);
}
void ags_whiteOut(int rate, bool flag) {
if (need_update && !fade_outed) {
int duration = rate * 16 * 1000 / 60;
fade(duration, flag, nact->ags.world_depth == 8 ? EFFECT_WHITEIN : EFFECT_DITHERING_WHITEOUT);
}
fade_outed = true;
if (nact->ags.world_depth == 8) {
SDL_Color pal[256];
memset(&pal, 255, sizeof(pal));
gfx_setPalette(pal, 0, 256);
}
}
void ags_setTextDecorationType(TextDecorationType type) {
nact->ags.text_decoration_type = type;
}
void ags_setTextDecorationColor(int col) {
nact->ags.text_decoration_color = col;
}
void ags_setCursorType(int type) {
if (nact->ags.noimagecursor && type >= 100) return;
cursor_set_type(type);
}
void ags_loadCursor(int p1,int p2) {
if (!nact->ags.noimagecursor) {
cursor_load(p1, p2);
}
}
void ags_setCursorLocation(int x, int y, bool is_dibgeo, bool for_selection) {
if (!ags_check_param_xy(&x, &y)) return;
if (is_dibgeo) {
// DIB coordinates -> Window coordinates
x -= nact->ags.view_area.x;
y -= nact->ags.view_area.y;
}
#ifdef __EMSCRIPTEN__
if (!for_selection) {
// We can't move the actual cursor in the browser, but can change the
// internal mouse coordinates. This can help with keyboard/gamepad
// navigation.
event_set_mouse_internal_location(x, y);
EM_ASM({ xsystem35.shell.showMouseMoveEffect($0, $1); }, x, y);
sys_sleep(cursor_move_time);
}
#else
if (nact->ags.mouse_warp_enabled) {
SDL_Point p;
sys_getMouseInfo(&p, is_dibgeo);
int dx = x - p.x;
int dy = y - p.y;
for (int i = 1; i < 8; i++) {
int xi = ((dx*i*i*i) >> 9) - ((3*dx*i*i)>> 6) + ((3*dx*i) >> 3) + p.x;
int yi = ((dy*i*i*i) >> 9) - ((3*dy*i*i)>> 6) + ((3*dy*i) >> 3) + p.y;
event_set_mouse_location(xi, yi);
sys_sleep(cursor_move_time / 7);
}
event_set_mouse_location(x, y);
} else if (!for_selection) {
event_set_mouse_internal_location(x, y);
sys_sleep(cursor_move_time);
}
#endif
}
EMSCRIPTEN_KEEPALIVE
void ags_setAntialiasedStringMode(bool on) {
if (!nact->ags.noantialias) {
font_set_antialias(on);
}
}
bool ags_getAntialiasedStringMode() {
return font_get_antialias();
}
void ags_copyArea_shadow_withrate(int sx, int sy, int w, int h, int dx, int dy, int lv) {
if (nact->ags.world_depth == 8) return;
if (lv == 0) return;
if (!ags_check_param(&sx, &sy, &w, &h)) return;
if (!ags_check_param(&dx, &dy, &w, &h)) return;
gfx_copyAreaSP16_shadow(sx, sy, w, h, dx, dy, lv);
}
void ags_setCursorMoveTime(int msec) {
cursor_move_time = msec;
}
int ags_getCursorMoveTime() {
return cursor_move_time;
}
surface_t *ags_getDIB() {
return nact->ags.dib;
}
void ags_autorepeat(bool enable) {
if (enable) {
// SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
} else {
// SDL_EnableKeyRepeat(0, 0);
}
}
bool ags_clipCopyRect(const SDL_Rect *sw, const SDL_Rect *dw, int *sx, int *sy, int *dx, int *dy, int *w, int *h) {
// Clip source rectangle to source window
SDL_Rect sr = {*sx, *sy, *w, *h};
if (!SDL_IntersectRect(&sr, sw, &sr))
return false;
// Shift destination rectangle if source origin has changed
int dx_ = *dx + (sr.x - *sx);
int dy_ = *dy + (sr.y - *sy);
// Clip destination rectangle to destination window
SDL_Rect dr = {dx_, dy_, sr.w, sr.h};
if (!SDL_IntersectRect(&dr, dw, &dr))
return false;
// Shift source rectangle if destination origin has changed
sr.x += dr.x - dx_;
sr.y += dr.y - dy_;
*sx = sr.x;
*sy = sr.y;
*w = dr.w;
*h = dr.h;
*dx = dr.x;
*dy = dr.y;
return true;
}