mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-09-29 18:28:19 +03:00
61 lines
1.0 KiB
C
61 lines
1.0 KiB
C
// #define DDEMODEV
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#include "config.h"
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#include <stdio.h>
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#include "portab.h"
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#include "system.h"
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#include "xsystem35.h"
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#include "nact.h"
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#include "imput.h"
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#include "music.h"
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#ifdef DDEMODEV
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#include "dDemo.h"
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static struct ddemo dd;
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#include "scene.c"
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#endif
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void Init() {
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int p1 = getCaliValue();
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int p2 = getCaliValue();
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int p3 = getCaliValue();
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int *var = getCaliVariable();
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*var = 1;
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#ifdef DDEMODEV
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dd.alk = alk_new("/home/masaki-c/game/daiakuji/dDemo.alk");
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#endif
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DEBUG_COMMAND_YET("dDemo.Init %d,%d,%d,%p:\n", p1, p2, p3, var);
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}
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void SetKeyCancelFlag() {
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int cancelflag = getCaliValue();
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DEBUG_COMMAND_YET("dDemo.SetKeyCancelFlag %d:\n", cancelflag);
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}
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void SetLoopFlag() {
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/* Loop Flag */
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int loopflag = getCaliValue(); /* 0 なら無限繰り返し */
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DEBUG_COMMAND_YET("dDemo.SetLoopFlag %d:\n", loopflag);
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}
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void Run() {
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DEBUG_COMMAND_YET("dDemo.Run:\n");
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#ifdef DDEMODEV
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mus_cdrom_start(13, 1);
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// ddemo_scene();
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while(0 == sys_getInputInfo()) {
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usleep(1000 * 100);
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}
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mus_cdrom_stop();
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#endif
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}
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