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The installer writes xsystem35.gr file into the game root directory. Now save files are created at `files/save` directory, which is outside the game directory. This scheme is the same as Kichikuou on Web, so it would make transferring save data between two easier.
xsystem35 for Android
Build
Prerequisites:
- CMake >=3.13
- Android SDK >=26
- Android NDK >=r15c
Using Android Studio
Open this directory as an Android Studio project.
Command line build
Configure environment variables and run the gradlew script in this folder.
Example build instructions (for Debian Stretch):
# Install necessary packages
sudo apt install git wget unzip default-jdk-headless ninja-build
sudo apt -t stretch-backports install cmake
# Install Android SDK / NDK
export ANDROID_HOME=$HOME/android-sdk
export PATH=$PATH:$ANDROID_HOME/tools
export PATH=$PATH:$ANDROID_HOME/platform-tools
wget https://dl.google.com/android/repository/sdk-tools-linux-4333796.zip
unzip sdk-tools-linux-4333796.zip -d $ANDROID_HOME
yes |$ANDROID_HOME/tools/bin/sdkmanager --licenses
$ANDROID_HOME/tools/bin/sdkmanager ndk-bundle
# Check out and build xsystem35
git clone https://github.com/kichikuou/xsystem35-sdl2.git
cd xsystem35-sdl2/android
./gradlew build # or ./gradlew installDebug if you have a connected device
How to use
- Create a ZIP file containing all the game files (
*.ALD) and BGM files (for exampleTrack02.mp3,Track03.mp3, ...), and transfer it to your device. - Open the app. A list of installed games is displayed. Since nothing has been installed yet, only the "Install from ZIP" button is displayed. Tap it.
- Select the zip you created in 1.
- The game starts. Two-finger touch is treated as a right click.
To uninstall a game, long-tap the title in the game list.