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https://github.com/kichikuou/xsystem35-sdl2.git
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50 lines
1.6 KiB
C
50 lines
1.6 KiB
C
/*
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* gameresource.h Game Resource (*.gr) file
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*
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* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
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* 1998- <masaki-c@is.aist-nara.ac.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#ifndef __GAMERESOURCE_H__
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#define __GAMERESOURCE_H__
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#include <dirent.h>
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#include "portab.h"
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#include "ald_manager.h"
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#include "savedata.h"
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typedef struct {
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const char *gr_fname;
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const char *game_fname[DRIFILETYPEMAX][DRIFILEMAX];
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int cnt[DRIFILETYPEMAX];
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const char *save_path;
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const char *save_fname[SAVE_MAXNUMBER];
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const char *ain;
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const char *wai;
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const char *bgi;
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const char *sact01;
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const char *init;
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const char *alk[10];
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const char *msgskip;
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} GameResource;
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boolean initGameResource(GameResource *gr, const char *gr_fname, const char *savedir);
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boolean initGameResourceFromDir(GameResource *gr, DIR *dir, const char *savedir, struct dirent *(*p_readdir)(DIR *));
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#endif /* !__GAMERESOURCE_H__ */
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