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Instead of hardcoding "dDEMO.alk" / "tDEMO.alk", use the actual filename stored in nact->files.alk[0] from the directory scan. This fixes loading failures on case-sensitive filesystems where the actual file may be named "dDemo.alk" or "tDemo.alk". Also update gameresource.c to store .alk files without a numeric suffix at index 0 (these games have only one .alk file).