mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-10-06 05:38:19 +03:00
122 lines
2.8 KiB
C
122 lines
2.8 KiB
C
/*
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* menu_sdl.c popup menu for SDL
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*
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* Copyright (C) 2000- Masaki Chikama (Wren) <masaki-c@is.aist-nara.ac.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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#include "config.h"
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#include <stdio.h>
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#include "portab.h"
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#include "system.h"
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#include "nact.h"
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#include "menu.h"
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#include "sdl_core.h"
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#include "sdl_private.h"
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#ifdef _WIN32
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#include "win/dialog.h"
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#endif
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void menu_open(void) {
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return;
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}
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void menu_quitmenu_open(void) {
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const SDL_MessageBoxButtonData buttons[] = {
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{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 1, "Quit" },
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{ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, 0, "Cancel" },
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};
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const SDL_MessageBoxData messagebox_data = {
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.flags = SDL_MESSAGEBOX_INFORMATION,
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.window = sdl_window,
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.title = "Confirm",
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.message = "Quit xsystem35?",
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.numbuttons = SDL_arraysize(buttons),
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.buttons = buttons,
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};
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int buttonid = 0;
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if (SDL_ShowMessageBox(&messagebox_data, &buttonid) < 0) {
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WARNING("error displaying message box");
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return;
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}
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if (buttonid == 1) {
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nact_quit(false);
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}
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}
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void menu_resetmenu_open(void) {
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const SDL_MessageBoxButtonData buttons[] = {
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{ SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT, 1, "Restart" },
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{ SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT, 0, "Cancel" },
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};
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const SDL_MessageBoxData messagebox_data = {
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.flags = SDL_MESSAGEBOX_INFORMATION,
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.window = sdl_window,
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.title = "Confirm",
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.message = "Restart the game?",
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.numbuttons = SDL_arraysize(buttons),
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.buttons = buttons,
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};
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int buttonid = 0;
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if (SDL_ShowMessageBox(&messagebox_data, &buttonid) < 0) {
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WARNING("error displaying message box");
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return;
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}
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if (buttonid == 1) {
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nact_quit(true);
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}
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}
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bool menu_inputstring(INPUTSTRING_PARAM *p) {
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#ifdef _WIN32
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return input_string(p);
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#else
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p->newstring = p->oldstring;
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return true;
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#endif
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}
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bool menu_inputstring2(INPUTSTRING_PARAM *p) {
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return sdl_inputString(p);
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}
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bool menu_inputnumber(INPUTNUM_PARAM *p) {
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#ifdef _WIN32
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return input_number(p);
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#else
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p->value = p->def;
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return true;
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#endif
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}
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void menu_init(void) {
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#ifdef _WIN32
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win_menu_init();
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#endif
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}
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void menu_gtkmainiteration() {
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return;
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}
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#ifndef _WIN32
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void menu_setSkipState(bool enabled, bool activated) {
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}
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#endif
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