mirror of
https://github.com/kichikuou/xsystem35-sdl2.git
synced 2026-10-08 14:48:19 +03:00
633 lines
15 KiB
C
633 lines
15 KiB
C
/*
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* sdl_darw.c SDL draw to surface
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*
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* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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/* $Id: sdl_draw.c,v 1.13 2003/01/25 01:34:50 chikama Exp $ */
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#include "config.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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#include <SDL.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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#include "portab.h"
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#include "system.h"
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#include "sdl_core.h"
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#include "sdl_private.h"
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#include "font.h"
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#include "ags.h"
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#include "image.h"
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#include "nact.h"
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static int fadestep[256] =
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{0,1,3,4,6,7,9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,32,34,36,37,39,40,
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42,43,45,46,48,49,51,53,54,56,57,59,60,62,63,65,66,68,69,71,72,74,75,77,78,
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80,81,83,84,86,87,89,90,92,93,95,96,97,99,100,102,103,105,106,108,109,110,
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112,113,115,116,117,119,120,122,123,124,126,127,128,130,131,132,134,135,136,
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138,139,140,142,143,144,146,147,148,149,151,152,153,155,156,157,158,159,161,
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162,163,164,166,167,168,169,170,171,173,174,175,176,177,178,179,181,182,183,
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184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,
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203,204,205,206,207,208,209,210,211,211,212,213,214,215,216,217,217,218,219,
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220,221,221,222,223,224,225,225,226,227,227,228,229,230,230,231,232,232,233,
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234,234,235,235,236,237,237,238,238,239,239,240,241,241,242,242,243,243,244,
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244,244,245,245,246,246,247,247,247,248,248,249,249,249,250,250,250,251,251,
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251,251,252,252,252,252,253,253,253,253,254,254,254,254,254,254,255,255,255,
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255,255,255,255,255,255,255,255,255,255,255};
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static SDL_Surface *s_fader; /* fade in /out 用 work surface */
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static void sdl_pal_check(void) {
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if (nact->sys_pal_changed) {
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nact->sys_pal_changed = FALSE;
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sdl_setPallet(nact->sys_pal, 0, 256);
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}
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}
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void sdl_updateScreen(void) {
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if (!sdl_dirty)
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return;
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SDL_UpdateTexture(sdl_texture, NULL, sdl_display->pixels, sdl_display->pitch);
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SDL_RenderClear(sdl_renderer);
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SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
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SDL_RenderPresent(sdl_renderer);
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sdl_dirty = false;
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}
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void sdl_sleep(int msec) {
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sdl_updateScreen();
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#ifdef __EMSCRIPTEN__
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emscripten_sleep(msec);
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#else
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SDL_Delay(msec);
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#endif
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}
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#ifdef __EMSCRIPTEN__
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EM_JS(void, wait_vsync, (void), {
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Asyncify.handleSleep(function(wakeUp) {
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window.requestAnimationFrame(function() {
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wakeUp();
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});
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});
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});
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#endif
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void sdl_wait_vsync() {
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sdl_updateScreen();
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#ifdef __EMSCRIPTEN__
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wait_vsync();
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#else
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SDL_Delay(16);
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#endif
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}
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/* off-screen の指定領域を Main Window へ転送 */
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void sdl_updateArea(MyRectangle *src, MyPoint *dst) {
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SDL_Rect rect_s, rect_d;
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setRect(rect_s, src->x, src->y, src->width, src->height);
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setRect(rect_d, winoffset_x + dst->x, winoffset_y + dst->y, src->width, src->height);
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SDL_BlitSurface(sdl_dib, &rect_s, sdl_display, &rect_d);
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sdl_dirty = TRUE;
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}
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/* 全画面更新 */
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static void sdl_updateAll() {
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SDL_Rect rect;
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setRect(rect, winoffset_x, winoffset_y, view_w, view_h);
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SDL_BlitSurface(sdl_dib, &sdl_view, sdl_display, &rect);
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sdl_dirty = TRUE;
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}
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/* Color の複数個指定 */
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void sdl_setPallet(Pallet256 *pal, int src, int cnt) {
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int i;
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for (i = 0; i < cnt; i++) {
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sdl_col[src + i].r = pal->red [src + i];
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sdl_col[src + i].g = pal->green[src + i];
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sdl_col[src + i].b = pal->blue [src + i];
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}
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if (sdl_dib->format->BitsPerPixel == 8) {
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SDL_SetPaletteColors(sdl_dib->format->palette, sdl_col, src, cnt);
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}
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}
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/* 矩形の描画 */
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void sdl_drawRectangle(int x, int y, int w, int h, int c) {
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SDL_Rect rect;
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sdl_pal_check();
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if (c < 256 && sdl_dib->format->BitsPerPixel > 8)
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c = SDL_MapRGB(sdl_dib->format, sdl_col[c].r, sdl_col[c].g, sdl_col[c].b);
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setRect(rect,x,y,w,1);
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SDL_FillRect(sdl_dib, &rect, c);
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setRect(rect,x,y,1,h);
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SDL_FillRect(sdl_dib, &rect, c);
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setRect(rect,x,y+h-1,w,1);
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SDL_FillRect(sdl_dib, &rect, c);
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setRect(rect,x+w-1,y,1,h);
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SDL_FillRect(sdl_dib, &rect, c);
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}
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/* 矩形塗りつぶし */
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void sdl_fillRectangle(int x, int y, int w, int h, unsigned long c) {
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SDL_Rect rect;
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sdl_pal_check();
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setRect(rect,x,y,w,h);
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if (c < 256 && sdl_dib->format->BitsPerPixel > 8)
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c = SDL_MapRGB(sdl_dib->format, sdl_col[c].r, sdl_col[c].g, sdl_col[c].b);
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SDL_FillRect(sdl_dib, &rect, c);
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}
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/* 領域コピー */
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void sdl_copyArea(int sx, int sy, int w, int h, int dx, int dy) {
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if (sx == dx && sy == dy)
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return;
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SDL_Rect r_src, r_dst;
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setRect(r_src, sx, sy, w, h);
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setRect(r_dst, dx, dy, w, h);
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SDL_Rect intersect;
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if (SDL_IntersectRect(&r_src, &r_dst, &intersect)) {
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void* region = sdl_saveRegion(sx, sy, w, h);
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sdl_restoreRegion(region, dx, dy);
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} else {
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SDL_BlitSurface(sdl_dib, &r_src, sdl_dib, &r_dst);
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}
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}
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/*
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* dib に指定のパレット sp を抜いてコピー
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*/
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void sdl_copyAreaSP(int sx, int sy, int w, int h, int dx, int dy, int sp) {
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SDL_Rect r_src, r_dst;
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sdl_pal_check();
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if (sdl_dib->format->BitsPerPixel > 8 && sp < 256) {
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sp = SDL_MapRGB(sdl_dib->format,
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sdl_col[sp].r & 0xf8,
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sdl_col[sp].g & 0xfc,
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sdl_col[sp].b & 0xf8);
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}
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SDL_SetColorKey(sdl_dib, SDL_TRUE, sp);
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setRect(r_src, sx, sy, w, h);
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setRect(r_dst, dx, dy, w, h);
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SDL_BlitSurface(sdl_dib, &r_src, sdl_dib, &r_dst);
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SDL_SetColorKey(sdl_dib, SDL_FALSE, 0);
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}
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void sdl_drawImage8_fromData(cgdata *cg, int dx, int dy, int w, int h) {
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SDL_Surface *s;
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SDL_Rect r_src, r_dst;
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s = SDL_AllocSurface(SDL_SWSURFACE, w, h, 8, 0, 0, 0, 0);
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SDL_LockSurface(s);
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#if 0 /* for broken cg */
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if (s->pitch == s->w) {
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memcpy(s->pixels, cg->pic, w * h);
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} else
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#endif
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{
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int i = h;
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BYTE *p_src = (cg->pic + cg->data_offset), *p_dst = s->pixels;
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while (i--) {
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memcpy(p_dst, p_src, w);
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p_dst += s->pitch;
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p_src += cg->width;
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}
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}
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SDL_UnlockSurface(s);
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sdl_pal_check();
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if (sdl_dib->format->BitsPerPixel > 8 && cg->pal) {
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int i, i_st = 0, i_end = 256;
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SDL_Color *c = s->format->palette->colors;
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BYTE *r = cg->pal->red, *g = cg->pal->green, *b = cg->pal->blue;
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if (cg->type == ALCG_VSP) {
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i_st = (cg->vsp_bank << 4);
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i_end = i_st + 16;
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c += i_st;
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}
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for (i = i_st; i < i_end; i++) {
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c->r = *(r++);
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c->g = *(g++);
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c->b = *(b++);
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c++;
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}
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} else {
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memcpy(s->format->palette->colors, sdl_col, sizeof(SDL_Color) * 256);
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}
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if (cg->spritecolor != -1) {
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SDL_SetColorKey(s, SDL_TRUE, cg->spritecolor);
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}
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setRect(r_src, 0, 0, w, h);
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setRect(r_dst, dx, dy, w, h);
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SDL_BlitSurface(s, &r_src, sdl_dib, &r_dst);
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SDL_FreeSurface(s);
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}
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/* 直線描画 */
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void sdl_drawLine(int x1, int y1, int x2, int y2, unsigned long cl) {
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sdl_pal_check();
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if (sdl_dib->format->BitsPerPixel > 8 && cl < 256) {
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cl = SDL_MapRGB(sdl_dib->format,
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sdl_col[cl].r, sdl_col[cl].g, sdl_col[cl].b);
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}
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SDL_LockSurface(sdl_dib);
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image_drawLine(sdl_dibinfo, x1, y1, x2, y2, cl);
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SDL_UnlockSurface(sdl_dib);
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}
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static agsurface_t* surface2com(SDL_Surface *src) {
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agsurface_t *dst = malloc(sizeof(agsurface_t));
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dst->depth = src->format->BitsPerPixel;
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dst->bytes_per_pixel = src->format->BytesPerPixel;
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dst->bytes_per_line = src->pitch;
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dst->pixel = src->pixels;
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dst->width = src->w;
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dst->height = src->h;
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return dst;
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}
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static SDL_Surface *com2surface(agsurface_t *src) {
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SDL_Surface *s;
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int y;
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BYTE *sp, *dp;
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s = SDL_AllocSurface(SDL_SWSURFACE, src->width, src->height, src->depth, 0, 0, 0, 0);
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SDL_LockSurface(s);
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sp = s->pixels;
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dp = src->pixel;
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for (y = 0; y < src->height; y++) {
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memcpy(sp, dp, src->width);
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sp += s->pitch;
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dp += src->bytes_per_line;
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}
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SDL_UnlockSurface(s);
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return s;
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}
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static SDL_Surface *com2alphasurface(agsurface_t *src, int cl) {
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SDL_Surface *s;
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int x,y;
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BYTE *sp, *dp;
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SDL_Rect r_src;
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s = SDL_CreateRGBSurfaceWithFormat(0, src->width, src->height, 32, SDL_PIXELFORMAT_ARGB8888);
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setRect(r_src, 0, 0, src->width, src->height);
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SDL_FillRect(s, &r_src, RGB_PIX24(sdl_col[cl].r, sdl_col[cl].g, sdl_col[cl].b));
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SDL_LockSurface(s);
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for (y = 0; y < src->height; y++) {
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sp = src->pixel + y * src->bytes_per_line;
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dp = s->pixels + y * s->pitch;
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#ifndef WORDS_BIGENDIAN
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dp += s->format->BytesPerPixel -1;
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#endif
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for (x = 0; x < src->width; x++) {
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*dp = *sp;
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sp++;
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dp += s->format->BytesPerPixel;
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}
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}
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SDL_UnlockSurface(s);
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return s;
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}
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int sdl_nearest_color(int r, int g, int b) {
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int i, col, mind = INT_MAX;
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for (i = 0; i < 256; i++) {
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int dr = r - sdl_col[i].r;
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int dg = g - sdl_col[i].g;
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int db = b - sdl_col[i].b;
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int d = dr*dr*30 + dg*dg*59 + db*db*11;
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if (d < mind) {
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mind = d;
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col = i;
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}
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}
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return col;
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}
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static void sdl_drawAntiAlias_8bpp(int dstx, int dsty, agsurface_t *src, unsigned long col) {
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int x, y;
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SDL_LockSurface(sdl_dib);
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Uint8 cache[256*7];
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memset(cache, 0, 256);
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for (y = 0; y < src->height; y++) {
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BYTE* sp = src->pixel + y * src->bytes_per_line;
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BYTE* dp = sdl_dib->pixels + (dsty + y) * sdl_dib->pitch + dstx;
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for (x = 0; x < src->width; x++) {
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int alpha = *sp >> 5;
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if (alpha == 0) {
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// Transparent, do nothing
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} else if (alpha == 7) {
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*dp = col;
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} else if (cache[*dp] & 1 << alpha) {
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*dp = cache[alpha << 8 | *dp];
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} else {
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cache[*dp] |= 1 << alpha;
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int c = sdl_nearest_color(
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(sdl_col[col].r * alpha + sdl_col[*dp].r * (7 - alpha)) / 7,
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(sdl_col[col].g * alpha + sdl_col[*dp].g * (7 - alpha)) / 7,
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(sdl_col[col].b * alpha + sdl_col[*dp].b * (7 - alpha)) / 7);
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cache[alpha << 8 | *dp] = c;
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*dp = c;
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}
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sp++;
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dp++;
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}
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}
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SDL_UnlockSurface(sdl_dib);
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}
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int sdl_drawString(int x, int y, char *msg, unsigned long col) {
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int w;
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sdl_pal_check();
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if (sdl_font->self_drawable()) {
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w = sdl_font->draw_glyph(x, y, msg, col);
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} else {
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agsurface_t *glyph = sdl_font->get_glyph(msg);
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SDL_Rect r_src, r_dst;
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if (glyph == NULL) return 0;
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setRect(r_src, 0, 0, glyph->width, glyph->height);
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setRect(r_dst, x, y, glyph->width, glyph->height);
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if (!sdl_font->antialiase_on) {
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int i;
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SDL_Surface *src = com2surface(glyph);
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for (i = 1; i < 256; i++) {
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memcpy(src->format->palette->colors + i, &sdl_col[col],
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sizeof(SDL_Color));
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}
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SDL_SetColorKey(src, SDL_TRUE, 0);
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SDL_BlitSurface(src, &r_src, sdl_dib, &r_dst);
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SDL_FreeSurface(src);
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} else if (sdl_dib->format->BitsPerPixel == 8) {
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sdl_drawAntiAlias_8bpp(x, y, glyph, col);
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} else {
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SDL_Surface *src = com2alphasurface(glyph, col);
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SDL_BlitSurface(src, &r_src, sdl_dib, &r_dst);
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SDL_FreeSurface(src);
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}
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w = glyph->width;
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}
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return w;
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}
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void sdl_Mosaic(int sx, int sy, int w, int h, int dx, int dy, int slice) {
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SDL_LockSurface(sdl_dib);
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image_Mosaic(sdl_dibinfo, sx, sy, w, h, dx, dy, slice);
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SDL_UnlockSurface(sdl_dib);
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}
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static void setBligtness(SDL_Surface *s, int val) {
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int i;
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Pallet256 *pal = nact->sys_pal;
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Uint8 *r = pal->red, *g = pal->green, *b = pal->blue;
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SDL_Color *cl = sdl_col;
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for (i = 0; i < 256; i++) {
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cl->r = (val * (*(r++))) / 255;
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cl->g = (val * (*(g++))) / 255;
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cl->b = (val * (*(b++))) / 255;
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cl++;
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}
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SDL_SetPaletteColors(s->format->palette, sdl_col, 0, 256);
|
|
}
|
|
|
|
static void setWhiteness(SDL_Surface *s, int val) {
|
|
int i;
|
|
Pallet256 *pal = nact->sys_pal;
|
|
Uint8 *r = pal->red, *g = pal->green, *b = pal->blue;
|
|
SDL_Color *cl = sdl_col;
|
|
|
|
for (i = 0; i < 256; i++) {
|
|
cl->r = (((255- *r) * val) / 256) + *r; r++;
|
|
cl->g = (((255- *g) * val) / 256) + *g; g++;
|
|
cl->b = (((255- *b) * val) / 256) + *b; b++;
|
|
cl++;
|
|
}
|
|
SDL_SetPaletteColors(s->format->palette, sdl_col, 0, 256);
|
|
}
|
|
|
|
static void fader_in(int n) {
|
|
static agsurface_t *work, *disp;
|
|
|
|
if (n == 0) {
|
|
SDL_Rect r_src, r_dst;
|
|
|
|
s_fader = SDL_AllocSurface(sdl_dib->flags, sdl_display->w, sdl_display->h,
|
|
sdl_display->format->BitsPerPixel, 0, 0, 0, 0);
|
|
|
|
if (sdl_display->format->BitsPerPixel == 8) {
|
|
memcpy(s_fader->format->palette->colors,
|
|
sdl_display->format->palette->colors,
|
|
sizeof(SDL_Color) * 256);
|
|
}
|
|
setRect(r_src, view_x, view_y, view_w, view_h);
|
|
setRect(r_dst, winoffset_x, winoffset_y, view_w, view_h);
|
|
SDL_BlitSurface(sdl_dib, &r_src, s_fader, &r_dst);
|
|
|
|
work = surface2com(s_fader);
|
|
disp = surface2com(sdl_display);
|
|
}
|
|
|
|
if (n == 255) {
|
|
SDL_FreeSurface(s_fader);
|
|
sdl_updateAll();
|
|
free(work);
|
|
free(disp);
|
|
return;
|
|
}
|
|
|
|
SDL_LockSurface(s_fader);
|
|
SDL_LockSurface(sdl_display);
|
|
|
|
image_fadeIn(work, disp, n / 16);
|
|
|
|
SDL_UnlockSurface(sdl_display);
|
|
SDL_UnlockSurface(s_fader);
|
|
sdl_dirty = TRUE;
|
|
}
|
|
|
|
static void fader_out(int n,Uint32 c) {
|
|
static agsurface_t *disp;
|
|
|
|
if (n == 0) {
|
|
disp = surface2com(sdl_display);
|
|
}
|
|
|
|
if (n == 255) {
|
|
SDL_FillRect(sdl_display, NULL, c);
|
|
free(disp);
|
|
return;
|
|
}
|
|
|
|
SDL_LockSurface(sdl_display);
|
|
|
|
image_fadeOut(disp, (255 - n) / 16, c);
|
|
|
|
SDL_UnlockSurface(sdl_display);
|
|
|
|
sdl_dirty = TRUE;
|
|
}
|
|
|
|
static __inline void sdl_fade_blit(void) {
|
|
SDL_Rect r_dst;
|
|
setRect(r_dst, winoffset_x, winoffset_y, view_w, view_h);
|
|
|
|
SDL_BlitSurface(sdl_dib, &sdl_view, sdl_display, &r_dst);
|
|
sdl_dirty = TRUE;
|
|
}
|
|
|
|
void sdl_fadeIn(int step) {
|
|
if (sdl_dib->format->BitsPerPixel == 8) {
|
|
setBligtness(sdl_dib, fadestep[step]);
|
|
sdl_fade_blit();
|
|
} else {
|
|
fader_in(step);
|
|
}
|
|
}
|
|
|
|
void sdl_fadeOut(int step) {
|
|
if (sdl_dib->format->BitsPerPixel == 8) {
|
|
setBligtness(sdl_dib, fadestep[255 - step]);
|
|
sdl_fade_blit();
|
|
} else {
|
|
fader_out(step, SDL_MapRGB(sdl_display->format, 0, 0, 0));
|
|
}
|
|
}
|
|
|
|
void sdl_whiteIn(int step) {
|
|
if (sdl_dib->format->BitsPerPixel == 8) {
|
|
setWhiteness(sdl_dib, fadestep[255 - step]); /* ??? */
|
|
sdl_fade_blit();
|
|
} else {
|
|
fader_in(step);
|
|
}
|
|
}
|
|
|
|
void sdl_whiteOut(int step) {
|
|
if (sdl_dib->format->BitsPerPixel == 8) {
|
|
setWhiteness(sdl_dib, fadestep[step]); /* ??? */
|
|
sdl_fade_blit();
|
|
} else {
|
|
fader_out(step, SDL_MapRGB(sdl_display->format, 255, 255, 255));
|
|
}
|
|
}
|
|
|
|
/*
|
|
* 指定範囲にパレット col を rate の割合で重ねる CK1
|
|
*/
|
|
void sdl_wrapColor(int sx, int sy, int w, int h, int cl, int rate) {
|
|
SDL_Surface *s;
|
|
SDL_Rect r_src,r_dst;
|
|
|
|
s = SDL_AllocSurface(SDL_SWSURFACE, w, h,
|
|
sdl_dib->format->BitsPerPixel, 0, 0, 0, 0);
|
|
|
|
if (s->format->BitsPerPixel == 8) {
|
|
memcpy(s->format->palette->colors, sdl_dib->format->palette->colors,
|
|
sizeof(SDL_Color)*256);
|
|
} else {
|
|
cl = (cl < 256) ? SDL_MapRGB(sdl_dib->format, sdl_col[cl].r, sdl_col[cl].g, sdl_col[cl].b) : cl;
|
|
}
|
|
|
|
setRect(r_src, 0, 0, w, h);
|
|
SDL_FillRect(s, &r_src, cl);
|
|
|
|
SDL_SetSurfaceBlendMode(s, SDL_BLENDMODE_BLEND);
|
|
SDL_SetSurfaceAlphaMod(s, rate);
|
|
setRect(r_dst, sx, sy, w, h);
|
|
SDL_BlitSurface(s, &r_src, sdl_dib, &r_dst);
|
|
SDL_FreeSurface(s);
|
|
}
|
|
|
|
/* mask update まだ */
|
|
void sdl_maskupdate(int sx, int sy, int w, int h, int dx, int dy, int func, int step) {
|
|
|
|
if (step == 256) {
|
|
ags_copyArea(sx, sy, w, h, dx, dy);
|
|
ags_updateArea(dx, dy, w, h);
|
|
}
|
|
}
|