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kichikuou_xsystem35-sdl2/src/sdl_draw.c
T

633 lines
15 KiB
C

/*
* sdl_darw.c SDL draw to surface
*
* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: sdl_draw.c,v 1.13 2003/01/25 01:34:50 chikama Exp $ */
#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <limits.h>
#include <SDL.h>
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
#include "portab.h"
#include "system.h"
#include "sdl_core.h"
#include "sdl_private.h"
#include "font.h"
#include "ags.h"
#include "image.h"
#include "nact.h"
static int fadestep[256] =
{0,1,3,4,6,7,9,10,12,14,15,17,18,20,21,23,25,26,28,29,31,32,34,36,37,39,40,
42,43,45,46,48,49,51,53,54,56,57,59,60,62,63,65,66,68,69,71,72,74,75,77,78,
80,81,83,84,86,87,89,90,92,93,95,96,97,99,100,102,103,105,106,108,109,110,
112,113,115,116,117,119,120,122,123,124,126,127,128,130,131,132,134,135,136,
138,139,140,142,143,144,146,147,148,149,151,152,153,155,156,157,158,159,161,
162,163,164,166,167,168,169,170,171,173,174,175,176,177,178,179,181,182,183,
184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,
203,204,205,206,207,208,209,210,211,211,212,213,214,215,216,217,217,218,219,
220,221,221,222,223,224,225,225,226,227,227,228,229,230,230,231,232,232,233,
234,234,235,235,236,237,237,238,238,239,239,240,241,241,242,242,243,243,244,
244,244,245,245,246,246,247,247,247,248,248,249,249,249,250,250,250,251,251,
251,251,252,252,252,252,253,253,253,253,254,254,254,254,254,254,255,255,255,
255,255,255,255,255,255,255,255,255,255,255};
static SDL_Surface *s_fader; /* fade in /out 用 work surface */
static void sdl_pal_check(void) {
if (nact->sys_pal_changed) {
nact->sys_pal_changed = FALSE;
sdl_setPallet(nact->sys_pal, 0, 256);
}
}
void sdl_updateScreen(void) {
if (!sdl_dirty)
return;
SDL_UpdateTexture(sdl_texture, NULL, sdl_display->pixels, sdl_display->pitch);
SDL_RenderClear(sdl_renderer);
SDL_RenderCopy(sdl_renderer, sdl_texture, NULL, NULL);
SDL_RenderPresent(sdl_renderer);
sdl_dirty = false;
}
void sdl_sleep(int msec) {
sdl_updateScreen();
#ifdef __EMSCRIPTEN__
emscripten_sleep(msec);
#else
SDL_Delay(msec);
#endif
}
#ifdef __EMSCRIPTEN__
EM_JS(void, wait_vsync, (void), {
Asyncify.handleSleep(function(wakeUp) {
window.requestAnimationFrame(function() {
wakeUp();
});
});
});
#endif
void sdl_wait_vsync() {
sdl_updateScreen();
#ifdef __EMSCRIPTEN__
wait_vsync();
#else
SDL_Delay(16);
#endif
}
/* off-screen の指定領域を Main Window へ転送 */
void sdl_updateArea(MyRectangle *src, MyPoint *dst) {
SDL_Rect rect_s, rect_d;
setRect(rect_s, src->x, src->y, src->width, src->height);
setRect(rect_d, winoffset_x + dst->x, winoffset_y + dst->y, src->width, src->height);
SDL_BlitSurface(sdl_dib, &rect_s, sdl_display, &rect_d);
sdl_dirty = TRUE;
}
/* 全画面更新 */
static void sdl_updateAll() {
SDL_Rect rect;
setRect(rect, winoffset_x, winoffset_y, view_w, view_h);
SDL_BlitSurface(sdl_dib, &sdl_view, sdl_display, &rect);
sdl_dirty = TRUE;
}
/* Color の複数個指定 */
void sdl_setPallet(Pallet256 *pal, int src, int cnt) {
int i;
for (i = 0; i < cnt; i++) {
sdl_col[src + i].r = pal->red [src + i];
sdl_col[src + i].g = pal->green[src + i];
sdl_col[src + i].b = pal->blue [src + i];
}
if (sdl_dib->format->BitsPerPixel == 8) {
SDL_SetPaletteColors(sdl_dib->format->palette, sdl_col, src, cnt);
}
}
/* 矩形の描画 */
void sdl_drawRectangle(int x, int y, int w, int h, int c) {
SDL_Rect rect;
sdl_pal_check();
if (c < 256 && sdl_dib->format->BitsPerPixel > 8)
c = SDL_MapRGB(sdl_dib->format, sdl_col[c].r, sdl_col[c].g, sdl_col[c].b);
setRect(rect,x,y,w,1);
SDL_FillRect(sdl_dib, &rect, c);
setRect(rect,x,y,1,h);
SDL_FillRect(sdl_dib, &rect, c);
setRect(rect,x,y+h-1,w,1);
SDL_FillRect(sdl_dib, &rect, c);
setRect(rect,x+w-1,y,1,h);
SDL_FillRect(sdl_dib, &rect, c);
}
/* 矩形塗りつぶし */
void sdl_fillRectangle(int x, int y, int w, int h, unsigned long c) {
SDL_Rect rect;
sdl_pal_check();
setRect(rect,x,y,w,h);
if (c < 256 && sdl_dib->format->BitsPerPixel > 8)
c = SDL_MapRGB(sdl_dib->format, sdl_col[c].r, sdl_col[c].g, sdl_col[c].b);
SDL_FillRect(sdl_dib, &rect, c);
}
/* 領域コピー */
void sdl_copyArea(int sx, int sy, int w, int h, int dx, int dy) {
if (sx == dx && sy == dy)
return;
SDL_Rect r_src, r_dst;
setRect(r_src, sx, sy, w, h);
setRect(r_dst, dx, dy, w, h);
SDL_Rect intersect;
if (SDL_IntersectRect(&r_src, &r_dst, &intersect)) {
void* region = sdl_saveRegion(sx, sy, w, h);
sdl_restoreRegion(region, dx, dy);
} else {
SDL_BlitSurface(sdl_dib, &r_src, sdl_dib, &r_dst);
}
}
/*
* dib に指定のパレット sp を抜いてコピー
*/
void sdl_copyAreaSP(int sx, int sy, int w, int h, int dx, int dy, int sp) {
SDL_Rect r_src, r_dst;
sdl_pal_check();
if (sdl_dib->format->BitsPerPixel > 8 && sp < 256) {
sp = SDL_MapRGB(sdl_dib->format,
sdl_col[sp].r & 0xf8,
sdl_col[sp].g & 0xfc,
sdl_col[sp].b & 0xf8);
}
SDL_SetColorKey(sdl_dib, SDL_TRUE, sp);
setRect(r_src, sx, sy, w, h);
setRect(r_dst, dx, dy, w, h);
SDL_BlitSurface(sdl_dib, &r_src, sdl_dib, &r_dst);
SDL_SetColorKey(sdl_dib, SDL_FALSE, 0);
}
void sdl_drawImage8_fromData(cgdata *cg, int dx, int dy, int w, int h) {
SDL_Surface *s;
SDL_Rect r_src, r_dst;
s = SDL_AllocSurface(SDL_SWSURFACE, w, h, 8, 0, 0, 0, 0);
SDL_LockSurface(s);
#if 0 /* for broken cg */
if (s->pitch == s->w) {
memcpy(s->pixels, cg->pic, w * h);
} else
#endif
{
int i = h;
BYTE *p_src = (cg->pic + cg->data_offset), *p_dst = s->pixels;
while (i--) {
memcpy(p_dst, p_src, w);
p_dst += s->pitch;
p_src += cg->width;
}
}
SDL_UnlockSurface(s);
sdl_pal_check();
if (sdl_dib->format->BitsPerPixel > 8 && cg->pal) {
int i, i_st = 0, i_end = 256;
SDL_Color *c = s->format->palette->colors;
BYTE *r = cg->pal->red, *g = cg->pal->green, *b = cg->pal->blue;
if (cg->type == ALCG_VSP) {
i_st = (cg->vsp_bank << 4);
i_end = i_st + 16;
c += i_st;
}
for (i = i_st; i < i_end; i++) {
c->r = *(r++);
c->g = *(g++);
c->b = *(b++);
c++;
}
} else {
memcpy(s->format->palette->colors, sdl_col, sizeof(SDL_Color) * 256);
}
if (cg->spritecolor != -1) {
SDL_SetColorKey(s, SDL_TRUE, cg->spritecolor);
}
setRect(r_src, 0, 0, w, h);
setRect(r_dst, dx, dy, w, h);
SDL_BlitSurface(s, &r_src, sdl_dib, &r_dst);
SDL_FreeSurface(s);
}
/* 直線描画 */
void sdl_drawLine(int x1, int y1, int x2, int y2, unsigned long cl) {
sdl_pal_check();
if (sdl_dib->format->BitsPerPixel > 8 && cl < 256) {
cl = SDL_MapRGB(sdl_dib->format,
sdl_col[cl].r, sdl_col[cl].g, sdl_col[cl].b);
}
SDL_LockSurface(sdl_dib);
image_drawLine(sdl_dibinfo, x1, y1, x2, y2, cl);
SDL_UnlockSurface(sdl_dib);
}
static agsurface_t* surface2com(SDL_Surface *src) {
agsurface_t *dst = malloc(sizeof(agsurface_t));
dst->depth = src->format->BitsPerPixel;
dst->bytes_per_pixel = src->format->BytesPerPixel;
dst->bytes_per_line = src->pitch;
dst->pixel = src->pixels;
dst->width = src->w;
dst->height = src->h;
return dst;
}
static SDL_Surface *com2surface(agsurface_t *src) {
SDL_Surface *s;
int y;
BYTE *sp, *dp;
s = SDL_AllocSurface(SDL_SWSURFACE, src->width, src->height, src->depth, 0, 0, 0, 0);
SDL_LockSurface(s);
sp = s->pixels;
dp = src->pixel;
for (y = 0; y < src->height; y++) {
memcpy(sp, dp, src->width);
sp += s->pitch;
dp += src->bytes_per_line;
}
SDL_UnlockSurface(s);
return s;
}
static SDL_Surface *com2alphasurface(agsurface_t *src, int cl) {
SDL_Surface *s;
int x,y;
BYTE *sp, *dp;
SDL_Rect r_src;
s = SDL_CreateRGBSurfaceWithFormat(0, src->width, src->height, 32, SDL_PIXELFORMAT_ARGB8888);
setRect(r_src, 0, 0, src->width, src->height);
SDL_FillRect(s, &r_src, RGB_PIX24(sdl_col[cl].r, sdl_col[cl].g, sdl_col[cl].b));
SDL_LockSurface(s);
for (y = 0; y < src->height; y++) {
sp = src->pixel + y * src->bytes_per_line;
dp = s->pixels + y * s->pitch;
#ifndef WORDS_BIGENDIAN
dp += s->format->BytesPerPixel -1;
#endif
for (x = 0; x < src->width; x++) {
*dp = *sp;
sp++;
dp += s->format->BytesPerPixel;
}
}
SDL_UnlockSurface(s);
return s;
}
int sdl_nearest_color(int r, int g, int b) {
int i, col, mind = INT_MAX;
for (i = 0; i < 256; i++) {
int dr = r - sdl_col[i].r;
int dg = g - sdl_col[i].g;
int db = b - sdl_col[i].b;
int d = dr*dr*30 + dg*dg*59 + db*db*11;
if (d < mind) {
mind = d;
col = i;
}
}
return col;
}
static void sdl_drawAntiAlias_8bpp(int dstx, int dsty, agsurface_t *src, unsigned long col) {
int x, y;
SDL_LockSurface(sdl_dib);
Uint8 cache[256*7];
memset(cache, 0, 256);
for (y = 0; y < src->height; y++) {
BYTE* sp = src->pixel + y * src->bytes_per_line;
BYTE* dp = sdl_dib->pixels + (dsty + y) * sdl_dib->pitch + dstx;
for (x = 0; x < src->width; x++) {
int alpha = *sp >> 5;
if (alpha == 0) {
// Transparent, do nothing
} else if (alpha == 7) {
*dp = col;
} else if (cache[*dp] & 1 << alpha) {
*dp = cache[alpha << 8 | *dp];
} else {
cache[*dp] |= 1 << alpha;
int c = sdl_nearest_color(
(sdl_col[col].r * alpha + sdl_col[*dp].r * (7 - alpha)) / 7,
(sdl_col[col].g * alpha + sdl_col[*dp].g * (7 - alpha)) / 7,
(sdl_col[col].b * alpha + sdl_col[*dp].b * (7 - alpha)) / 7);
cache[alpha << 8 | *dp] = c;
*dp = c;
}
sp++;
dp++;
}
}
SDL_UnlockSurface(sdl_dib);
}
int sdl_drawString(int x, int y, char *msg, unsigned long col) {
int w;
sdl_pal_check();
if (sdl_font->self_drawable()) {
w = sdl_font->draw_glyph(x, y, msg, col);
} else {
agsurface_t *glyph = sdl_font->get_glyph(msg);
SDL_Rect r_src, r_dst;
if (glyph == NULL) return 0;
setRect(r_src, 0, 0, glyph->width, glyph->height);
setRect(r_dst, x, y, glyph->width, glyph->height);
if (!sdl_font->antialiase_on) {
int i;
SDL_Surface *src = com2surface(glyph);
for (i = 1; i < 256; i++) {
memcpy(src->format->palette->colors + i, &sdl_col[col],
sizeof(SDL_Color));
}
SDL_SetColorKey(src, SDL_TRUE, 0);
SDL_BlitSurface(src, &r_src, sdl_dib, &r_dst);
SDL_FreeSurface(src);
} else if (sdl_dib->format->BitsPerPixel == 8) {
sdl_drawAntiAlias_8bpp(x, y, glyph, col);
} else {
SDL_Surface *src = com2alphasurface(glyph, col);
SDL_BlitSurface(src, &r_src, sdl_dib, &r_dst);
SDL_FreeSurface(src);
}
w = glyph->width;
}
return w;
}
void sdl_Mosaic(int sx, int sy, int w, int h, int dx, int dy, int slice) {
SDL_LockSurface(sdl_dib);
image_Mosaic(sdl_dibinfo, sx, sy, w, h, dx, dy, slice);
SDL_UnlockSurface(sdl_dib);
}
static void setBligtness(SDL_Surface *s, int val) {
int i;
Pallet256 *pal = nact->sys_pal;
Uint8 *r = pal->red, *g = pal->green, *b = pal->blue;
SDL_Color *cl = sdl_col;
for (i = 0; i < 256; i++) {
cl->r = (val * (*(r++))) / 255;
cl->g = (val * (*(g++))) / 255;
cl->b = (val * (*(b++))) / 255;
cl++;
}
SDL_SetPaletteColors(s->format->palette, sdl_col, 0, 256);
}
static void setWhiteness(SDL_Surface *s, int val) {
int i;
Pallet256 *pal = nact->sys_pal;
Uint8 *r = pal->red, *g = pal->green, *b = pal->blue;
SDL_Color *cl = sdl_col;
for (i = 0; i < 256; i++) {
cl->r = (((255- *r) * val) / 256) + *r; r++;
cl->g = (((255- *g) * val) / 256) + *g; g++;
cl->b = (((255- *b) * val) / 256) + *b; b++;
cl++;
}
SDL_SetPaletteColors(s->format->palette, sdl_col, 0, 256);
}
static void fader_in(int n) {
static agsurface_t *work, *disp;
if (n == 0) {
SDL_Rect r_src, r_dst;
s_fader = SDL_AllocSurface(sdl_dib->flags, sdl_display->w, sdl_display->h,
sdl_display->format->BitsPerPixel, 0, 0, 0, 0);
if (sdl_display->format->BitsPerPixel == 8) {
memcpy(s_fader->format->palette->colors,
sdl_display->format->palette->colors,
sizeof(SDL_Color) * 256);
}
setRect(r_src, view_x, view_y, view_w, view_h);
setRect(r_dst, winoffset_x, winoffset_y, view_w, view_h);
SDL_BlitSurface(sdl_dib, &r_src, s_fader, &r_dst);
work = surface2com(s_fader);
disp = surface2com(sdl_display);
}
if (n == 255) {
SDL_FreeSurface(s_fader);
sdl_updateAll();
free(work);
free(disp);
return;
}
SDL_LockSurface(s_fader);
SDL_LockSurface(sdl_display);
image_fadeIn(work, disp, n / 16);
SDL_UnlockSurface(sdl_display);
SDL_UnlockSurface(s_fader);
sdl_dirty = TRUE;
}
static void fader_out(int n,Uint32 c) {
static agsurface_t *disp;
if (n == 0) {
disp = surface2com(sdl_display);
}
if (n == 255) {
SDL_FillRect(sdl_display, NULL, c);
free(disp);
return;
}
SDL_LockSurface(sdl_display);
image_fadeOut(disp, (255 - n) / 16, c);
SDL_UnlockSurface(sdl_display);
sdl_dirty = TRUE;
}
static __inline void sdl_fade_blit(void) {
SDL_Rect r_dst;
setRect(r_dst, winoffset_x, winoffset_y, view_w, view_h);
SDL_BlitSurface(sdl_dib, &sdl_view, sdl_display, &r_dst);
sdl_dirty = TRUE;
}
void sdl_fadeIn(int step) {
if (sdl_dib->format->BitsPerPixel == 8) {
setBligtness(sdl_dib, fadestep[step]);
sdl_fade_blit();
} else {
fader_in(step);
}
}
void sdl_fadeOut(int step) {
if (sdl_dib->format->BitsPerPixel == 8) {
setBligtness(sdl_dib, fadestep[255 - step]);
sdl_fade_blit();
} else {
fader_out(step, SDL_MapRGB(sdl_display->format, 0, 0, 0));
}
}
void sdl_whiteIn(int step) {
if (sdl_dib->format->BitsPerPixel == 8) {
setWhiteness(sdl_dib, fadestep[255 - step]); /* ??? */
sdl_fade_blit();
} else {
fader_in(step);
}
}
void sdl_whiteOut(int step) {
if (sdl_dib->format->BitsPerPixel == 8) {
setWhiteness(sdl_dib, fadestep[step]); /* ??? */
sdl_fade_blit();
} else {
fader_out(step, SDL_MapRGB(sdl_display->format, 255, 255, 255));
}
}
/*
* 指定範囲にパレット col を rate の割合で重ねる CK1
*/
void sdl_wrapColor(int sx, int sy, int w, int h, int cl, int rate) {
SDL_Surface *s;
SDL_Rect r_src,r_dst;
s = SDL_AllocSurface(SDL_SWSURFACE, w, h,
sdl_dib->format->BitsPerPixel, 0, 0, 0, 0);
if (s->format->BitsPerPixel == 8) {
memcpy(s->format->palette->colors, sdl_dib->format->palette->colors,
sizeof(SDL_Color)*256);
} else {
cl = (cl < 256) ? SDL_MapRGB(sdl_dib->format, sdl_col[cl].r, sdl_col[cl].g, sdl_col[cl].b) : cl;
}
setRect(r_src, 0, 0, w, h);
SDL_FillRect(s, &r_src, cl);
SDL_SetSurfaceBlendMode(s, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(s, rate);
setRect(r_dst, sx, sy, w, h);
SDL_BlitSurface(s, &r_src, sdl_dib, &r_dst);
SDL_FreeSurface(s);
}
/* mask update まだ */
void sdl_maskupdate(int sx, int sy, int w, int h, int dx, int dy, int func, int step) {
if (step == 256) {
ags_copyArea(sx, sy, w, h, dx, dy);
ags_updateArea(dx, dy, w, h);
}
}