Files
kichikuou_xsystem35-sdl2/src/sdl_event.c
T
kichikuou 5455bce8d6 Rename sdl_input.c to sdl_keytable.h
And move xsyskey.pl to tools/.
2020-09-06 13:58:09 +09:00

318 lines
7.4 KiB
C

/*
* sdl_darw.c SDL event handler
*
* Copyright (C) 2000- Fumihiko Murata <fmurata@p1.tcnet.ne.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: sdl_event.c,v 1.5 2001/12/16 17:12:56 chikama Exp $ */
#include "config.h"
#include <limits.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "counter.h"
#include "nact.h"
#include "sdl_private.h"
#include "key.h"
#include "menu.h"
#include "input.h"
#include "joystick.h"
#include "sdl_keytable.h"
#include "texthook.h"
static void sdl_getEvent(void);
static void keyEventProsess(SDL_KeyboardEvent *e, boolean bool);
static int check_button(void);
/* pointer の状態 */
static int mousex, mousey, mouseb;
boolean RawKeyInfo[256];
/* SDL Joystick */
static int joyinfo=0;
static int mouse_to_rawkey(int button) {
switch(button) {
case SDL_BUTTON_LEFT:
return KEY_MOUSE_LEFT;
case SDL_BUTTON_MIDDLE:
return KEY_MOUSE_MIDDLE;
case SDL_BUTTON_RIGHT:
return KEY_MOUSE_RIGHT;
}
return 0;
}
static int mouse_to_agsevent(int button) {
switch(button) {
case SDL_BUTTON_LEFT:
return AGSEVENT_BUTTON_LEFT;
case SDL_BUTTON_MIDDLE:
return AGSEVENT_BUTTON_MID;
case SDL_BUTTON_RIGHT:
return AGSEVENT_BUTTON_RIGHT;
}
return 0;
}
static void send_agsevent(int type, int code) {
if (!nact->ags.eventcb)
return;
agsevent_t agse;
agse.type = type;
agse.d1 = mousex;
agse.d2 = mousey;
agse.d3 = code;
nact->ags.eventcb(&agse);
}
/* Event処理 */
static void sdl_getEvent(void) {
static int cmd_count_of_prev_input = -1;
SDL_Event e;
boolean m2b = FALSE, msg_skip = FALSE;
int i;
boolean had_input = false;
while (SDL_PollEvent(&e)) {
had_input = true;
switch (e.type) {
#ifndef __EMSCRIPTEN__
case SDL_QUIT:
nact->is_quit = TRUE;
nact->wait_vsync = TRUE;
break;
#endif
case SDL_WINDOWEVENT:
switch (e.window.event) {
case SDL_WINDOWEVENT_ENTER:
ms_active = true;
#if 0
if (sdl_fs_on)
SDL_WM_GrabInput(SDL_GRAB_ON);
#endif
break;
case SDL_WINDOWEVENT_LEAVE:
ms_active = false;
#if 0
if (sdl_fs_on)
SDL_WM_GrabInput(SDL_GRAB_OFF);
#endif
break;
case SDL_WINDOWEVENT_EXPOSED:
sdl_dirty = TRUE;
break;
}
break;
case SDL_APP_DIDENTERFOREGROUND:
sdl_dirty = TRUE;
break;
case SDL_KEYDOWN:
keyEventProsess(&e.key, TRUE);
break;
case SDL_KEYUP:
keyEventProsess(&e.key, FALSE);
if (e.key.keysym.sym == SDLK_F1) msg_skip = TRUE;
#ifndef __EMSCRIPTEN__
if (e.key.keysym.sym == SDLK_F4) {
sdl_fs_on = !sdl_fs_on;
SDL_SetWindowFullscreen(sdl_window, sdl_fs_on ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
#endif
break;
case SDL_MOUSEMOTION:
mousex = e.motion.x;
mousey = e.motion.y;
send_agsevent(AGSEVENT_MOUSE_MOTION, 0);
break;
case SDL_MOUSEBUTTONDOWN:
mouseb |= (1 << e.button.button);
RawKeyInfo[mouse_to_rawkey(e.button.button)] = TRUE;
send_agsevent(AGSEVENT_BUTTON_PRESS, mouse_to_agsevent(e.button.button));
#if 0
if (e.button.button == 2) {
keywait_flag=TRUE;
}
#endif
break;
case SDL_MOUSEBUTTONUP:
mouseb &= (0xffffffff ^ (1 << e.button.button));
RawKeyInfo[mouse_to_rawkey(e.button.button)] = FALSE;
send_agsevent(AGSEVENT_BUTTON_RELEASE, mouse_to_agsevent(e.button.button));
if (e.button.button == 2) {
m2b = TRUE;
}
break;
case SDL_FINGERDOWN:
if (SDL_GetNumTouchFingers(e.tfinger.touchId) >= 2) {
mouseb &= ~(1 << SDL_BUTTON_LEFT);
mouseb |= 1 << SDL_BUTTON_RIGHT;
RawKeyInfo[mouse_to_rawkey(SDL_BUTTON_LEFT)] = FALSE;
RawKeyInfo[mouse_to_rawkey(SDL_BUTTON_RIGHT)] = TRUE;
} else {
mouseb |= 1 << SDL_BUTTON_LEFT;
RawKeyInfo[mouse_to_rawkey(SDL_BUTTON_LEFT)] = TRUE;
mousex = e.tfinger.x * view_w;
mousey = e.tfinger.y * view_h;
}
break;
case SDL_FINGERUP:
if (SDL_GetNumTouchFingers(e.tfinger.touchId) == 0) {
mouseb &= ~(1 << SDL_BUTTON_LEFT | 1 << SDL_BUTTON_RIGHT);
RawKeyInfo[mouse_to_rawkey(SDL_BUTTON_LEFT)] = FALSE;
RawKeyInfo[mouse_to_rawkey(SDL_BUTTON_RIGHT)] = FALSE;
mousex = e.tfinger.x * view_w;
mousey = e.tfinger.y * view_h;
}
break;
case SDL_FINGERMOTION:
mousex = e.tfinger.x * view_w;
mousey = e.tfinger.y * view_h;
break;
#if HAVE_SDLJOY
case SDL_JOYAXISMOTION:
if (abs(e.jaxis.value) < 0x4000) {
joyinfo &= e.jaxis.axis == 0 ? ~0xc : ~3;
} else {
i = (e.jaxis.axis == 0 ? 2 : 0) +
(e.jaxis.value > 0 ? 1 : 0);
joyinfo |= 1 << i;
}
break;
case SDL_JOYBALLMOTION:
break;
case SDL_JOYHATMOTION:
break;
case SDL_JOYBUTTONDOWN:
case SDL_JOYBUTTONUP:
if (e.jbutton.button < 4) {
i = 1 << (e.jbutton.button+4);
if (e.jbutton.state == SDL_PRESSED)
joyinfo |= i;
else
joyinfo &= ~i;
} else {
if (e.jbutton.state == SDL_RELEASED) {
}
}
break;
#endif
default:
NOTICE("ev %x\n", e.type);
break;
}
}
if (had_input) {
cmd_count_of_prev_input = nact->cmd_count;
} else if (nact->cmd_count != cmd_count_of_prev_input) {
nact->wait_vsync = TRUE;
}
if (m2b) {
menu_open();
}
if (msg_skip) set_skipMode(!get_skipMode());
}
int sdl_keywait(int msec, boolean cancel) {
int key=0, n;
int end = msec == INT_MAX ? INT_MAX : get_high_counter(SYSTEMCOUNTER_MSEC) + msec;
texthook_keywait();
while ((n = end - get_high_counter(SYSTEMCOUNTER_MSEC)) > 0) {
if (n <= 16)
sdl_sleep(n);
else
sdl_wait_vsync();
nact->callback();
sdl_getEvent();
key = check_button() | sdl_getKeyInfo() | joy_getinfo();
nact->wait_vsync = FALSE; // We just waited!
if (cancel && key) break;
}
return key;
}
/* キー情報の取得 */
static void keyEventProsess(SDL_KeyboardEvent *e, boolean bool) {
int code = sdl_keytable[e->keysym.scancode];
RawKeyInfo[code] = bool;
send_agsevent(bool ? AGSEVENT_KEY_PRESS : AGSEVENT_KEY_RELEASE, code);
}
int sdl_getKeyInfo() {
int rt;
sdl_getEvent();
rt = ((RawKeyInfo[KEY_UP] || RawKeyInfo[KEY_PAD_8]) |
((RawKeyInfo[KEY_DOWN] || RawKeyInfo[KEY_PAD_2]) << 1) |
((RawKeyInfo[KEY_LEFT] || RawKeyInfo[KEY_PAD_4]) << 2) |
((RawKeyInfo[KEY_RIGHT] || RawKeyInfo[KEY_PAD_6]) << 3) |
(RawKeyInfo[KEY_RETURN] << 4) |
(RawKeyInfo[KEY_SPACE ] << 5) |
(RawKeyInfo[KEY_ESC] << 6) |
(RawKeyInfo[KEY_TAB] << 7));
return rt;
}
static int check_button(void) {
int m1, m2;
m1 = mouseb & (1 << 1) ? SYS35KEY_RET : 0;
m2 = mouseb & (1 << 3) ? SYS35KEY_SPC : 0;
return m1 | m2;
}
int sdl_getMouseInfo(MyPoint *p) {
sdl_getEvent();
if (!ms_active) {
if (p) {
p->x = 0; p->y = 0;
}
return 0;
}
if (p) {
p->x = mousex - winoffset_x;
p->y = mousey - winoffset_y;
}
return check_button();
}
#ifdef HAVE_SDLJOY
int sdl_getjoyinfo(void) {
sdl_getEvent();
return joyinfo;
}
#endif