Files
kichikuou_xsystem35-sdl2/web/shell/loader.ts
T
2017-03-25 10:45:52 +09:00

141 lines
4.9 KiB
TypeScript

/// <reference path="util.ts" />
namespace xsystem35 {
export class ImageLoader {
private worker: Worker;
private cddaCallback: (wab: Blob) => void;
constructor(private runMain: () => void) {
this.initWorker();
$('#fileselect').addEventListener('change', this.handleFileSelect.bind(this), false);
document.body.ondragover = this.handleDragOver.bind(this);
document.body.ondrop = this.handleDrop.bind(this);
}
getCDDA(track: number, callback: (wav: Blob) => void) {
this.send({ command: 'getTrack', track });
this.cddaCallback = callback;
}
private initWorker() {
this.worker = new Worker('imagereader-worker.js');
this.worker.addEventListener('message', this.onMessage.bind(this));
this.worker.addEventListener('error', this.onWorkerError.bind(this));
}
private setReadyState(imgName: string, cueName: string) {
if (imgName) {
$('#imgReady').classList.remove('notready');
$('#imgReady').textContent = imgName;
}
if (cueName) {
$('#cueReady').classList.remove('notready');
$('#cueReady').textContent = cueName;
}
}
private populateFiles(files: any, volumeLabel: string) {
let grGenerator = new GameResourceGenerator();
for (let name in files) {
let data: ArrayBuffer = files[name];
// Store contents in the emscripten heap, so that it can be mmap-ed without copying
let ptr = Module.getMemory(data.byteLength);
Module.HEAPU8.set(new Uint8Array(data), ptr);
FS.writeFile(name, Module.HEAPU8.subarray(ptr, ptr + data.byteLength),
{ encoding: 'binary', canOwn: true });
grGenerator.addFile(name);
}
FS.writeFile('xsystem35.gr', grGenerator.generate());
FS.writeFile('.xsys35rc', xsystem35.xsys35rc);
this.runMain();
}
private handleFileSelect(evt: Event) {
let input = <HTMLInputElement>evt.target;
let files = input.files;
for (let i = 0; i < files.length; i++)
this.setFile(files[i]);
input.value = '';
}
private handleDragOver(evt: DragEvent) {
evt.stopPropagation();
evt.preventDefault();
evt.dataTransfer.dropEffect = 'copy';
}
private handleDrop(evt: DragEvent) {
evt.stopPropagation();
evt.preventDefault();
let files = evt.dataTransfer.files;
for (let i = 0; i < files.length; i++)
this.setFile(files[i]);
}
private setFile(file: File) {
this.send({ command: 'setFile', file });
}
private startInstall() {
this.send({ command: 'extractFiles' });
}
private send(msg: any) {
this.worker.postMessage(msg);
}
private onMessage(evt: MessageEvent) {
switch (evt.data.command) {
case 'readyState':
this.setReadyState(evt.data.img, evt.data.cue);
if (evt.data.img && evt.data.cue)
this.startInstall();
break;
case 'extractFiles':
this.populateFiles(evt.data.files, evt.data.volumeLabel);
break;
case 'complete':
this.cddaCallback(evt.data.wav);
this.cddaCallback = null;
break;
case 'error':
console.log(evt.data.message);
break;
default:
throw('unknown command: ' + evt.data.command);
}
}
private onWorkerError(evt: Event) {
console.log('worker error', evt);
}
}
class GameResourceGenerator {
static resourceType: { [ch: string]: string } =
{ s: 'Scenario', g: 'Graphics', w: 'Wave', d: 'Data', r: 'Resource', m: 'Midi' };
private basename: string;
private lines: string[] = [];
addFile(name: string) {
let type = name.charAt(name.length - 6).toLowerCase();
let id = name.charAt(name.length - 5);
this.basename = name.slice(0, -6);
this.lines.push(GameResourceGenerator.resourceType[type] + id.toUpperCase() + ' ' + name);
}
generate(): string {
for (let i = 0; i < 26; i++) {
let id = String.fromCharCode(65 + i);
this.lines.push('Save' + id + ' save/' + this.basename + 's' + id.toLowerCase() + '.asd');
}
return this.lines.join('\n') + '\n';
}
isEmpty(): boolean {
return this.lines.length === 0;
}
}
}