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104 lines
2.5 KiB
Plaintext
104 lines
2.5 KiB
Plaintext
= xsystem35.gr(5)
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:doctype: manpage
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:manmanual: xsystem35 manual
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:mansource: xsystem35 {xsystem35-version}
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== Name
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xsystem35.gr - game resource file for xsystem35
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== DESCRIPTION
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Game resource file is a plain text file that defines the locations of the
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various game data files for xsystem35. This file is only needed if you want to
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place game data files in a location other than the current directory.
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The path to the game resource file is specified with the `-gamefile` option of
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xref:xsystem35.adoc[*xsystem35(6)*]. If it is not specified, xsystem35 reads
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`xsystem35.gr` in the current directory.
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Each line of the file specifies a single data file and follows the format:
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_keyword_ _path-to-data_
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If multiple files of the same type exist, suffixes `A`, `B`, `C`... are
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appended to the _keyword_.
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Comments can be added by starting the line with `#`. Blank lines are ignored.
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== KEYWORDS
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*Scenario*::
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Scenario files (`*S?.ALD`).
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*Graphics*::
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Graphic files (`*G?.ALD`).
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*Wave*::
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PCM data files (`*W?.ALD`).
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*Midi*::
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MIDI data files (`*M?.ALD`).
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*Data*::
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Miscellaneous data files (`*D?.ALD`).
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*Resource*::
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Resource files (`*R?.ALD`).
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*BGM*::
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BGM files (`*B?.ALD`).
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*Save*::
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Save files (`*S?.ASD`). If the path begins with '`~`', it is expanded to the
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user's home directory (`$HOME`).
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*Ain*::
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The `System39.ain` file.
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*WAI*::
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Additional information for PCM data (`*WA.WAI`)
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*BGI*::
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Additional information for BGM data (`*BA.BGI`)
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*SACT01*::
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Data for SACT.DLL (`SACTEFAM.KLD`)
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*ALK01* - *ALK09*::
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Archive files for demo data (`*1.ALK` - `*9.ALK`)
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*Init*::
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The `System39.ini` file.
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== NOTES
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Data files not categorized under the above keywords (e.g., map files for
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Kaeru nyo Panyon) should not be listed in the game resource file, and should be
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placed in the same directory as the save files.
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== EXAMPLES
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The following is a game resource file for the English translation of Kichikuou
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Rance.
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ScenarioA KICHIKUSA.ALD
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GraphicsA KICHIKUGA.ALD
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GraphicsB KICHIKUGB.ALD
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WaveA KICHIKUWA.ALD
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Ain System39.ain
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SaveA ~/.xsys35/saves/kichikuou/KICHIKUSA.ASD
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SaveB ~/.xsys35/saves/kichikuou/KICHIKUSB.ASD
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SaveC ~/.xsys35/saves/kichikuou/KICHIKUSC.ASD
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SaveD ~/.xsys35/saves/kichikuou/KICHIKUSD.ASD
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SaveE ~/.xsys35/saves/kichikuou/KICHIKUSE.ASD
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SaveF ~/.xsys35/saves/kichikuou/KICHIKUSF.ASD
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SaveG ~/.xsys35/saves/kichikuou/KICHIKUSG.ASD
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SaveH ~/.xsys35/saves/kichikuou/KICHIKUSH.ASD
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SaveI ~/.xsys35/saves/kichikuou/KICHIKUSI.ASD
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SaveJ ~/.xsys35/saves/kichikuou/KICHIKUSJ.ASD
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== SEE ALSO
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xref:xsystem35.adoc[*xsystem35(6)*]
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