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kichikuou_xsystem35-sdl2/src/modal.h
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2026-07-24 21:04:22 +09:00

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2.5 KiB
C

/*
* modal.h modal popup/dialog infrastructure
*
* Copyright (C) 2026 kichikuou <KichikuouChrome@gmail.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __MODAL_H__
#define __MODAL_H__
#include <stdbool.h>
#include "microui/microui.h"
union SDL_Event;
typedef struct modal {
// Build one frame of the modal's UI. Returns false to close the modal.
bool (*build)(mu_Context *ctx, struct modal *modal);
// SDL event handler. Returns false to fall through to the default event handling.
bool (*handler)(const union SDL_Event *e, struct modal *modal);
bool cancelled; // set by the handler on Esc; build returns false
bool no_dim; // don't dim the game behind the modal (for inline overlays)
} modal;
// Default modal event handler. Use it as a modal's `handler` for simple dialogs, or
// call it from a custom handler to feed microui and get the shared behavior.
bool modal_default_handler(const union SDL_Event *e, modal *modal);
// Run a modal loop that drives `modal` until `build` returns false.
void modal_run(modal *modal);
// Feed an SDL event to the active modal's handler. Returns true if the event was
// consumed, false when no modal is running or the handler falls through.
bool modal_handle_event(const union SDL_Event *e);
// Return a rectangle of the requested size centered in the logical view.
mu_Rect modal_centered_rect(int width, int height);
// Render the active modal's overlay onto the screen. Call this from the screen
// update path; it is a no-op when no modal is running.
void modal_render_overlay(void);
// Draw a grayed-out, non-interactive checkbox.
void modal_disabled_checkbox(mu_Context *ctx, const char *label, int state);
// Draw a non-interactive, dimmed button occupying the next layout cell.
void modal_disabled_button(mu_Context *ctx, const char *label);
#endif /* __MODAL_H__ */