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kichikuou_xsystem35-sdl2/modules/lib/sactcg.c
T
2026-09-11 14:09:04 +09:00

366 lines
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C

/*
* sactcg.c: CG作成
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: sactcg.c,v 1.7 2004/10/31 04:18:02 chikama Exp $ */
#include "config.h"
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
#include "portab.h"
#include "nact.h"
#include "system.h"
#include "ags.h"
#include "variable.h"
#include "sactcg.h"
#include "cg.h"
#include "gfx.h"
#define CGMAX 65536
static cginfo_t **cg_store;
#define SPCG_ASSERT_NO(no) \
if ((no) > (CGMAX -1)) { \
WARNING("no is too large (should be %d < %d)", (no), CGMAX); \
return; \
} \
static void scg_ensure_store(void) {
if (!cg_store)
cg_store = calloc(CGMAX, sizeof(cginfo_t *));
}
static cginfo_t *scg_new(enum sactcg_type type, int no, SDL_Surface *sf) {
cginfo_t *info = calloc(1, sizeof(cginfo_t));
info->type = type;
info->no = no;
info->sf = sf;
info->refcnt = 1;
scg_ensure_store();
scg_free(no);
cg_store[no] = info;
return info;
}
/*
cgの読み込み
指定の番号のCGをリンクファイルから読み込んだり、
CG_xxxで作成したCGを参照する
@param no: 読み込むCG番号
*/
static cginfo_t *scg_get(int no) {
if (no >= (CGMAX -1)) {
WARNING("no is too large (should be %d < %d)", (no), CGMAX);
return NULL;
}
if (cg_store && cg_store[no])
return cg_store[no];
SDL_Surface *sf = cg_load_as_sdlsurface(no - 1);
if (!sf) {
WARNING("load fail (%d)", no -1);
return NULL;
}
return scg_new(CG_LINKED, no, sf);
}
cginfo_t *scg_addref(int no) {
cginfo_t *info = scg_get(no);
if (info)
info->refcnt++;
return info;
}
void scg_deref(cginfo_t *cg) {
if (--cg->refcnt > 0)
return;
if (cg->sf)
SDL_FreeSurface(cg->sf);
free(cg);
}
// 指定の大きさ、色の矩形の CG を作成
void scg_create(int wNumCG, int wWidth, int wHeight, int wR, int wG, int wB, int wBlendRate) {
SPCG_ASSERT_NO(wNumCG);
SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, wWidth, wHeight, 32, SDL_PIXELFORMAT_ARGB8888);
SDL_FillRect(sf, NULL, SDL_MapRGBA(sf->format, wR, wG, wB, wBlendRate));
scg_new(CG_SET, wNumCG, sf);
}
// 指定のCGを反転させたCGを作成
void scg_create_reverse(int wNumCG, int wNumSrcCG, int wReverseX, int wReverseY) {
SPCG_ASSERT_NO(wNumCG);
SPCG_ASSERT_NO(wNumSrcCG);
cginfo_t *src = scg_get(wNumSrcCG);
if (!src)
return;
SDL_Surface *sf = SDL_ConvertSurface(src->sf, src->sf->format, 0);
if (wReverseX)
gfx_FlipSurfaceHorizontal(sf);
if (wReverseY)
gfx_FlipSurfaceVertical(sf);
scg_new(CG_REVERSE, wNumCG, sf);
}
// 指定のCGを拡大/縮小したCGを作成
void scg_create_stretch(int wNumCG, int wWidth, int wHeight, int wNumSrcCG) {
SPCG_ASSERT_NO(wNumCG);
SPCG_ASSERT_NO(wNumSrcCG);
cginfo_t *src = scg_get(wNumSrcCG);
if (!src)
return;
SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, wWidth, wHeight, src->sf->format->BitsPerPixel, src->sf->format->format);
SDL_BlitScaled(src->sf, NULL, sf, NULL);
scg_new(CG_STRETCH, wNumCG, sf);
}
static SDL_Surface *blend(SDL_Surface *base, int x, int y, SDL_Surface *blend, int mode) {
assert(blend->format->format == SDL_PIXELFORMAT_ARGB8888 || blend->format->format == SDL_PIXELFORMAT_XRGB8888);
bool src_has_alpha = SDL_ISPIXELFORMAT_ALPHA(blend->format->format);
SDL_Surface *dst = SDL_ConvertSurfaceFormat(base, SDL_PIXELFORMAT_ARGB8888, 0);
SDL_Rect rect = {x, y, blend->w, blend->h};
SDL_IntersectRect(&(SDL_Rect){0, 0, dst->w, dst->h}, &rect, &rect);
for (int i = 0; i < rect.h; i++) {
uint8_t *dstp = (uint8_t *)dst->pixels + (i + rect.y) * dst->pitch + rect.x * 4;
uint8_t *srcp = (uint8_t *)blend->pixels + i * blend->pitch;
for (int j = 0; j < rect.w; j++) {
uint8_t *dstpp = dstp + j * 4;
uint8_t *srcpp = srcp + j * 4;
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
// Use base's alpha map if blend has no alpha map
uint8_t alpha = src_has_alpha ? srcpp[3] : dstpp[3];
if (alpha == 0) {
// do nothing
} else if (alpha == 255) {
memcpy(dstpp, srcpp, 3);
} else {
for (int k = 0; k < 3; k++) {
dstpp[k] = (dstpp[k] * (255 - alpha) + srcpp[k] * alpha) / 255;
}
}
if (mode) {
int dsta = dstpp[3] + srcpp[3];
dstpp[3] = dsta > 255 ? 255 : dsta;
}
#else
// Use base's alpha map if blend has no alpha map
uint8_t alpha = src_has_alpha ? srcpp[0] : dstpp[0];
if (alpha == 0) {
// do nothing
} else if (alpha == 255) {
memcpy(dstpp + 1, srcpp + 1, 3);
} else {
for (int k = 1; k < 4; k++) {
dstpp[k] = (dstpp[k] * (255 - alpha) + srcpp[k] * alpha) / 255;
}
}
if (mode) {
int dsta = dstpp[0] + srcpp[0];
dstpp[0] = dsta > 255 ? 255 : dsta;
}
#endif
}
}
return dst;
}
// ベースCGの上にブレンドCGを重ねた CG を作成
void scg_create_blend(int wNumDstCG, int wNumBaseCG, int wX, int wY, int wNumBlendCG, int wAlphaMapMode) {
SPCG_ASSERT_NO(wNumDstCG);
SPCG_ASSERT_NO(wNumBaseCG);
SPCG_ASSERT_NO(wNumBlendCG);
cginfo_t *basecg = scg_get(wNumBaseCG);
cginfo_t *blendcg = scg_get(wNumBlendCG);
if (!basecg || !blendcg) return;
SDL_Surface *sf = blend(basecg->sf, wX, wY, blendcg->sf, wAlphaMapMode);
scg_new(CG_SET, wNumDstCG, sf);
}
// 指定の文字列のCGを作成
void scg_create_text(int wNumCG, int wSize, int wR, int wG, int wB, int wText) {
SPCG_ASSERT_NO(wNumCG);
// 勝手に出ていいのかな?
if (svar_length(wText) == 0) return;
FontSpec spec = { .type = FONT_GOTHIC, .weight = FONT_WEIGHT_BOLD, .size = wSize };
SDL_Surface *glyph = ags_drawStringToSurface(svar_get(wText), wR, wG, wB, spec);
SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, glyph->w, wSize, 32, SDL_PIXELFORMAT_ARGB8888);
SDL_SetSurfaceBlendMode(glyph, SDL_BLENDMODE_NONE);
SDL_BlitSurface(glyph, NULL, sf, NULL);
SDL_FreeSurface(glyph);
scg_new(CG_SET, wNumCG, sf);
}
// 数字文字列のCGを作成
void scg_create_textnum(int wNumCG, int wSize, int wR, int wG, int wB, int wFigs, int wZeroPadding, int wValue) {
SPCG_ASSERT_NO(wNumCG);
char s[256], ss[256];
if (wZeroPadding) {
char *sss = "%%0%dd";
sprintf(ss, sss, wFigs);
} else {
char *sss = "%%%dd";
sprintf(ss, sss, wFigs);
}
sprintf(s, ss, wValue);
FontSpec spec = { .type = FONT_GOTHIC, .weight = FONT_WEIGHT_BOLD, .size = wSize };
SDL_Surface *glyph = ags_drawStringToSurface(s, wR, wG, wB, spec);
SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, glyph->w, wSize, 32, SDL_PIXELFORMAT_ARGB8888);
SDL_SetSurfaceBlendMode(glyph, SDL_BLENDMODE_NONE);
SDL_BlitSurface(glyph, NULL, sf, NULL);
SDL_FreeSurface(glyph);
scg_new(CG_SET, wNumCG, sf);
}
// CGを複製
void scg_copy(int wNumDstCG, int wNumSrcCG) {
SPCG_ASSERT_NO(wNumDstCG);
SPCG_ASSERT_NO(wNumSrcCG);
cginfo_t *src = scg_get(wNumSrcCG);
if (!src)
return;
scg_new(CG_SET, wNumDstCG, SDL_ConvertSurface(src->sf, src->sf->format, 0));
}
// CGの一部を切りぬいたCGを作成
void scg_cut(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight) {
SPCG_ASSERT_NO(wNumDstCG);
SPCG_ASSERT_NO(wNumSrcCG);
cginfo_t *src = scg_get(wNumSrcCG);
if (!src)
return;
SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, wWidth, wHeight, src->sf->format->BitsPerPixel, src->sf->format->format);
SDL_BlitSurface(src->sf, &(SDL_Rect){wX, wY, wWidth, wHeight}, sf, NULL);
scg_new(CG_SET, wNumDstCG, sf);
}
// 元のCGの一部を切りぬいたCGを作成
void scg_partcopy(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight) {
SPCG_ASSERT_NO(wNumDstCG);
SPCG_ASSERT_NO(wNumSrcCG);
cginfo_t *src = scg_get(wNumSrcCG);
if (!src)
return;
SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, src->sf->w, src->sf->h, src->sf->format->BitsPerPixel, src->sf->format->format);
SDL_FillRect(sf, NULL, SDL_MapRGBA(sf->format, 0, 0, 0, 255));
SDL_BlitSurface(src->sf, &(SDL_Rect){wX, wY, wWidth, wHeight}, sf, &(SDL_Rect){wX, wY, wWidth, wHeight});
scg_new(CG_SET, wNumDstCG, sf);
}
// 全てのCGの開放
void scg_freeall(void) {
if (!cg_store)
return;
for (int i = 1; i < CGMAX; i++) {
scg_free(i);
}
free(cg_store);
cg_store = NULL;
}
/**
* 指定の番号の CG をオブジェクトリストから消し、オブジェクトがどこからも参照
* されていない(参照数が0の)場合のみ、オブジェクトを削除
*/
void scg_free(int no) {
SPCG_ASSERT_NO(no);
if (!cg_store) return;
cginfo_t *cg = cg_store[no];
if (!cg) return;
scg_deref(cg);
cg_store[no] = NULL;
}
// CGの種類を取得
int scg_querytype(int wNumCG) {
if (wNumCG >= (CGMAX -1)) return CG_NOTUSED;
if (!cg_store || !cg_store[wNumCG]) return CG_NOTUSED;
return cg_store[wNumCG]->type;
}
// CGの大きさを取得
bool scg_querysize(int wNumCG, vmvar_t *w, vmvar_t *h) {
if (wNumCG >= (CGMAX -1)) goto errexit;
if (!cg_store || !cg_store[wNumCG]) goto errexit;
if (cg_store[wNumCG]->sf == NULL) goto errexit;
*w = cg_store[wNumCG]->sf->w;
*h = cg_store[wNumCG]->sf->h;
return true;
errexit:
*w = *h = 0;
return false;
}
// CGのBPPを取得
int scg_querybpp(int wNumCG) {
if (wNumCG >= (CGMAX -1)) return 0;
if (!cg_store || !cg_store[wNumCG]) return 0;
if (cg_store[wNumCG]->sf == NULL) return 0;
return cg_store[wNumCG]->sf->format->BitsPerPixel;
}
// CGの alphamap が存在するかを取得
bool scg_existalphamap(int wNumCG) {
if (wNumCG >= (CGMAX -1)) return false;
if (!cg_store || !cg_store[wNumCG]) return false;
if (cg_store[wNumCG]->sf == NULL) return false;
return SDL_ISPIXELFORMAT_ALPHA(cg_store[wNumCG]->sf->format->format);
}