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https://github.com/kichikuou/xsystem35-sdl2.git
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366 lines
10 KiB
C
366 lines
10 KiB
C
/*
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* sactcg.c: CG作成
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*
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* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
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* 1998- <masaki-c@is.aist-nara.ac.jp>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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*/
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/* $Id: sactcg.c,v 1.7 2004/10/31 04:18:02 chikama Exp $ */
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#include "config.h"
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <SDL.h>
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#include "portab.h"
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#include "nact.h"
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#include "system.h"
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#include "ags.h"
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#include "variable.h"
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#include "sactcg.h"
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#include "cg.h"
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#include "gfx.h"
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#define CGMAX 65536
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static cginfo_t **cg_store;
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#define SPCG_ASSERT_NO(no) \
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if ((no) > (CGMAX -1)) { \
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WARNING("no is too large (should be %d < %d)", (no), CGMAX); \
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return; \
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} \
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static void scg_ensure_store(void) {
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if (!cg_store)
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cg_store = calloc(CGMAX, sizeof(cginfo_t *));
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}
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static cginfo_t *scg_new(enum sactcg_type type, int no, SDL_Surface *sf) {
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cginfo_t *info = calloc(1, sizeof(cginfo_t));
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info->type = type;
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info->no = no;
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info->sf = sf;
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info->refcnt = 1;
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scg_ensure_store();
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scg_free(no);
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cg_store[no] = info;
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return info;
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}
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/*
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cgの読み込み
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指定の番号のCGをリンクファイルから読み込んだり、
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CG_xxxで作成したCGを参照する
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@param no: 読み込むCG番号
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*/
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static cginfo_t *scg_get(int no) {
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if (no >= (CGMAX -1)) {
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WARNING("no is too large (should be %d < %d)", (no), CGMAX);
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return NULL;
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}
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if (cg_store && cg_store[no])
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return cg_store[no];
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SDL_Surface *sf = cg_load_as_sdlsurface(no - 1);
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if (!sf) {
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WARNING("load fail (%d)", no -1);
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return NULL;
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}
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return scg_new(CG_LINKED, no, sf);
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}
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cginfo_t *scg_addref(int no) {
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cginfo_t *info = scg_get(no);
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if (info)
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info->refcnt++;
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return info;
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}
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void scg_deref(cginfo_t *cg) {
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if (--cg->refcnt > 0)
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return;
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if (cg->sf)
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SDL_FreeSurface(cg->sf);
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free(cg);
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}
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// 指定の大きさ、色の矩形の CG を作成
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void scg_create(int wNumCG, int wWidth, int wHeight, int wR, int wG, int wB, int wBlendRate) {
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SPCG_ASSERT_NO(wNumCG);
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SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, wWidth, wHeight, 32, SDL_PIXELFORMAT_ARGB8888);
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SDL_FillRect(sf, NULL, SDL_MapRGBA(sf->format, wR, wG, wB, wBlendRate));
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scg_new(CG_SET, wNumCG, sf);
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}
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// 指定のCGを反転させたCGを作成
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void scg_create_reverse(int wNumCG, int wNumSrcCG, int wReverseX, int wReverseY) {
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SPCG_ASSERT_NO(wNumCG);
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SPCG_ASSERT_NO(wNumSrcCG);
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cginfo_t *src = scg_get(wNumSrcCG);
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if (!src)
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return;
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SDL_Surface *sf = SDL_ConvertSurface(src->sf, src->sf->format, 0);
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if (wReverseX)
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gfx_FlipSurfaceHorizontal(sf);
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if (wReverseY)
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gfx_FlipSurfaceVertical(sf);
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scg_new(CG_REVERSE, wNumCG, sf);
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}
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// 指定のCGを拡大/縮小したCGを作成
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void scg_create_stretch(int wNumCG, int wWidth, int wHeight, int wNumSrcCG) {
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SPCG_ASSERT_NO(wNumCG);
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SPCG_ASSERT_NO(wNumSrcCG);
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cginfo_t *src = scg_get(wNumSrcCG);
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if (!src)
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return;
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SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, wWidth, wHeight, src->sf->format->BitsPerPixel, src->sf->format->format);
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SDL_BlitScaled(src->sf, NULL, sf, NULL);
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scg_new(CG_STRETCH, wNumCG, sf);
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}
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static SDL_Surface *blend(SDL_Surface *base, int x, int y, SDL_Surface *blend, int mode) {
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assert(blend->format->format == SDL_PIXELFORMAT_ARGB8888 || blend->format->format == SDL_PIXELFORMAT_XRGB8888);
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bool src_has_alpha = SDL_ISPIXELFORMAT_ALPHA(blend->format->format);
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SDL_Surface *dst = SDL_ConvertSurfaceFormat(base, SDL_PIXELFORMAT_ARGB8888, 0);
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SDL_Rect rect = {x, y, blend->w, blend->h};
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SDL_IntersectRect(&(SDL_Rect){0, 0, dst->w, dst->h}, &rect, &rect);
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for (int i = 0; i < rect.h; i++) {
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uint8_t *dstp = (uint8_t *)dst->pixels + (i + rect.y) * dst->pitch + rect.x * 4;
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uint8_t *srcp = (uint8_t *)blend->pixels + i * blend->pitch;
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for (int j = 0; j < rect.w; j++) {
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uint8_t *dstpp = dstp + j * 4;
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uint8_t *srcpp = srcp + j * 4;
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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// Use base's alpha map if blend has no alpha map
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uint8_t alpha = src_has_alpha ? srcpp[3] : dstpp[3];
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if (alpha == 0) {
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// do nothing
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} else if (alpha == 255) {
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memcpy(dstpp, srcpp, 3);
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} else {
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for (int k = 0; k < 3; k++) {
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dstpp[k] = (dstpp[k] * (255 - alpha) + srcpp[k] * alpha) / 255;
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}
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}
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if (mode) {
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int dsta = dstpp[3] + srcpp[3];
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dstpp[3] = dsta > 255 ? 255 : dsta;
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}
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#else
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// Use base's alpha map if blend has no alpha map
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uint8_t alpha = src_has_alpha ? srcpp[0] : dstpp[0];
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if (alpha == 0) {
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// do nothing
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} else if (alpha == 255) {
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memcpy(dstpp + 1, srcpp + 1, 3);
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} else {
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for (int k = 1; k < 4; k++) {
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dstpp[k] = (dstpp[k] * (255 - alpha) + srcpp[k] * alpha) / 255;
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}
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}
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if (mode) {
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int dsta = dstpp[0] + srcpp[0];
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dstpp[0] = dsta > 255 ? 255 : dsta;
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}
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#endif
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}
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}
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return dst;
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}
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// ベースCGの上にブレンドCGを重ねた CG を作成
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void scg_create_blend(int wNumDstCG, int wNumBaseCG, int wX, int wY, int wNumBlendCG, int wAlphaMapMode) {
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SPCG_ASSERT_NO(wNumDstCG);
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SPCG_ASSERT_NO(wNumBaseCG);
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SPCG_ASSERT_NO(wNumBlendCG);
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cginfo_t *basecg = scg_get(wNumBaseCG);
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cginfo_t *blendcg = scg_get(wNumBlendCG);
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if (!basecg || !blendcg) return;
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SDL_Surface *sf = blend(basecg->sf, wX, wY, blendcg->sf, wAlphaMapMode);
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scg_new(CG_SET, wNumDstCG, sf);
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}
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// 指定の文字列のCGを作成
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void scg_create_text(int wNumCG, int wSize, int wR, int wG, int wB, int wText) {
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SPCG_ASSERT_NO(wNumCG);
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// 勝手に出ていいのかな?
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if (svar_length(wText) == 0) return;
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FontSpec spec = { .type = FONT_GOTHIC, .weight = FONT_WEIGHT_BOLD, .size = wSize };
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SDL_Surface *glyph = ags_drawStringToSurface(svar_get(wText), wR, wG, wB, spec);
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SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, glyph->w, wSize, 32, SDL_PIXELFORMAT_ARGB8888);
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SDL_SetSurfaceBlendMode(glyph, SDL_BLENDMODE_NONE);
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SDL_BlitSurface(glyph, NULL, sf, NULL);
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SDL_FreeSurface(glyph);
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scg_new(CG_SET, wNumCG, sf);
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}
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// 数字文字列のCGを作成
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void scg_create_textnum(int wNumCG, int wSize, int wR, int wG, int wB, int wFigs, int wZeroPadding, int wValue) {
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SPCG_ASSERT_NO(wNumCG);
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char s[256], ss[256];
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if (wZeroPadding) {
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char *sss = "%%0%dd";
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sprintf(ss, sss, wFigs);
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} else {
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char *sss = "%%%dd";
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sprintf(ss, sss, wFigs);
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}
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sprintf(s, ss, wValue);
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FontSpec spec = { .type = FONT_GOTHIC, .weight = FONT_WEIGHT_BOLD, .size = wSize };
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SDL_Surface *glyph = ags_drawStringToSurface(s, wR, wG, wB, spec);
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SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, glyph->w, wSize, 32, SDL_PIXELFORMAT_ARGB8888);
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SDL_SetSurfaceBlendMode(glyph, SDL_BLENDMODE_NONE);
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SDL_BlitSurface(glyph, NULL, sf, NULL);
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SDL_FreeSurface(glyph);
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scg_new(CG_SET, wNumCG, sf);
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}
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// CGを複製
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void scg_copy(int wNumDstCG, int wNumSrcCG) {
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SPCG_ASSERT_NO(wNumDstCG);
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SPCG_ASSERT_NO(wNumSrcCG);
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cginfo_t *src = scg_get(wNumSrcCG);
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if (!src)
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return;
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scg_new(CG_SET, wNumDstCG, SDL_ConvertSurface(src->sf, src->sf->format, 0));
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}
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// CGの一部を切りぬいたCGを作成
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void scg_cut(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight) {
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SPCG_ASSERT_NO(wNumDstCG);
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SPCG_ASSERT_NO(wNumSrcCG);
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cginfo_t *src = scg_get(wNumSrcCG);
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if (!src)
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return;
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SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, wWidth, wHeight, src->sf->format->BitsPerPixel, src->sf->format->format);
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SDL_BlitSurface(src->sf, &(SDL_Rect){wX, wY, wWidth, wHeight}, sf, NULL);
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scg_new(CG_SET, wNumDstCG, sf);
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}
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// 元のCGの一部を切りぬいたCGを作成
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void scg_partcopy(int wNumDstCG, int wNumSrcCG, int wX, int wY, int wWidth, int wHeight) {
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SPCG_ASSERT_NO(wNumDstCG);
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SPCG_ASSERT_NO(wNumSrcCG);
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cginfo_t *src = scg_get(wNumSrcCG);
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if (!src)
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return;
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SDL_Surface *sf = SDL_CreateRGBSurfaceWithFormat(0, src->sf->w, src->sf->h, src->sf->format->BitsPerPixel, src->sf->format->format);
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SDL_FillRect(sf, NULL, SDL_MapRGBA(sf->format, 0, 0, 0, 255));
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SDL_BlitSurface(src->sf, &(SDL_Rect){wX, wY, wWidth, wHeight}, sf, &(SDL_Rect){wX, wY, wWidth, wHeight});
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scg_new(CG_SET, wNumDstCG, sf);
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}
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// 全てのCGの開放
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void scg_freeall(void) {
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if (!cg_store)
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return;
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for (int i = 1; i < CGMAX; i++) {
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scg_free(i);
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}
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free(cg_store);
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cg_store = NULL;
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}
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/**
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* 指定の番号の CG をオブジェクトリストから消し、オブジェクトがどこからも参照
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* されていない(参照数が0の)場合のみ、オブジェクトを削除
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*/
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void scg_free(int no) {
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SPCG_ASSERT_NO(no);
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if (!cg_store) return;
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cginfo_t *cg = cg_store[no];
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if (!cg) return;
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scg_deref(cg);
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cg_store[no] = NULL;
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}
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// CGの種類を取得
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int scg_querytype(int wNumCG) {
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if (wNumCG >= (CGMAX -1)) return CG_NOTUSED;
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if (!cg_store || !cg_store[wNumCG]) return CG_NOTUSED;
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return cg_store[wNumCG]->type;
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}
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// CGの大きさを取得
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bool scg_querysize(int wNumCG, vmvar_t *w, vmvar_t *h) {
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if (wNumCG >= (CGMAX -1)) goto errexit;
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if (!cg_store || !cg_store[wNumCG]) goto errexit;
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if (cg_store[wNumCG]->sf == NULL) goto errexit;
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*w = cg_store[wNumCG]->sf->w;
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*h = cg_store[wNumCG]->sf->h;
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return true;
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errexit:
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*w = *h = 0;
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return false;
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}
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// CGのBPPを取得
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int scg_querybpp(int wNumCG) {
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if (wNumCG >= (CGMAX -1)) return 0;
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if (!cg_store || !cg_store[wNumCG]) return 0;
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if (cg_store[wNumCG]->sf == NULL) return 0;
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return cg_store[wNumCG]->sf->format->BitsPerPixel;
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}
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// CGの alphamap が存在するかを取得
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bool scg_existalphamap(int wNumCG) {
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if (wNumCG >= (CGMAX -1)) return false;
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if (!cg_store || !cg_store[wNumCG]) return false;
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if (cg_store[wNumCG]->sf == NULL) return false;
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return SDL_ISPIXELFORMAT_ALPHA(cg_store[wNumCG]->sf->format->format);
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}
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