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kichikuou_xsystem35-sdl2/modules/SACT/sprite_quake.c
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/*
* sprite_quake.c: スプライトを揺らす
*
* Copyright (C) 1997-1998 Masaki Chikama (Wren) <chikama@kasumi.ipl.mech.nagoya-u.ac.jp>
* 1998- <masaki-c@is.aist-nara.ac.jp>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
/* $Id: sprite_quake.c,v 1.1 2003/04/22 16:29:52 chikama Exp $ */
#include "config.h"
#include <stdio.h>
#include "portab.h"
#include "system.h"
#include "list.h"
#include "input.h"
#include "sact.h"
#include "sprite.h"
#include "randMT.h"
/*
QuakeSpriteAddで設定したスプライトを揺らす
@param wType: 0:縦横(全てのスプライトを同じように揺らす)
1:縦横(全てのスプライトをバラバラに揺らす)
@param wAmplitudeX: X方向の振幅
@param wAmplitudeY: Y方向の振幅
@param wCount: 時間(1/100秒)
@param cancel: キーキャンセルあり(=1)
*/
void sp_quake_sprite(int wType, int wAmplitudeX, int wAmplitudeY, int wCount, int cancel) {
int edtime, curtime;
int i = 0, key;
SList *node;
edtime = wCount * 10 + sys_get_ticks();
while ((curtime = sys_get_ticks()) < edtime) {
if (wType == 0) { // 全てのスプライトを同じように動かす
int adjx = (int)(genrand() * wAmplitudeX/2);
int adjy = (int)(genrand() * wAmplitudeY/2);
adjx *= ((-1)*(i%2) + ((i+1)%2));
adjy *= ((-1)*((i+1)%2) + (i%2));
for (node = sact.sp_quake; node; node = node->next) {
sprite_t *sp = (sprite_t *)node->data;
if (sp == NULL) continue;
sp_updateme(sp);
sp->cur.x = sp->loc.x + adjx;
sp->cur.y = sp->loc.y + adjy;
sp_updateme(sp);
}
} else { // 全てのスプライトを別々に動かす
for (node = sact.sp_quake; node; node = node->next) {
sprite_t *sp = (sprite_t *)node->data;
int adjx = (int)(genrand() * wAmplitudeX/2);
int adjy = (int)(genrand() * wAmplitudeY/2);
if (sp == NULL) continue;
adjx *= ((-1)*(i%2) + ((i+1)%2));
adjy *= ((-1)*((i+1)%2) + (i%2));
sp_updateme(sp);
sp->cur.x = sp->loc.x + adjx;
sp->cur.y = sp->loc.y + adjy;
sp_updateme(sp);
}
}
sp_update_clipped();
i++;
// ウェイトとキャンセルチェック
key = sys_keywait(10, cancel ? KEYWAIT_CANCELABLE : KEYWAIT_NONCANCELABLE);
if (cancel && key != 0) break;
}
// 元のあった場所に戻す
for (node = sact.sp_quake; node; node = node->next) {
sprite_t *sp = (sprite_t *)node->data;
if (sp == NULL) continue;
sp->cur = sp->loc;
sp_updateme(sp);
}
sp_update_clipped();
}