Files
kichikuou_xsystem35-sdl2/modules/Gpx/graph.c
T
2025-06-11 09:23:42 +09:00

239 lines
8.5 KiB
C

#include "config.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <SDL.h>
#include "portab.h"
#include "system.h"
#include "surface.h"
#include "graph.h"
#include "ngraph.h"
#include "ags.h"
#include "gfx.h"
/**
* surface から surface にコピーなどをする際に、転送元と転送先のsurface
* の大きさや、転送元・転送先座標、転送する領域の大きさなどから、実際に
* コピーする領域をクリッピングする
*
* @param ss: 転送元surface
* @param sx: 転送元X座標
* @param sy: 転送元Y座標
* @param sw: 転送幅
* @param sh: 転送高さ
* @param ds: 転送先surface
* @param dx: 転送先X座標
* @param dy: 転送先Y座標
* @return true -> 描画領域がある
* false-> 転送領域の高さや幅が0以下になったり、転送元、転送先の座標が
* surfaceの範囲外になり、描画領域がなくなった。
* それぞれの引数は適宜変更されている
*/
bool gr_clip(surface_t *ss, int *sx, int *sy, int *sw, int *sh, surface_t *ds, int *dx, int *dy) {
if (!ss || !ds) return false;
SDL_Rect src_window = { 0, 0, ss->width, ss->height };
SDL_Rect dst_window = { 0, 0, ds->width, ds->height };
return ags_clipCopyRect(&src_window, &dst_window, sx, sy, dx, dy, sw, sh);
}
/**
* surface 内に描画を行う際に、surface の大きさで描画領域をクリッピングする
*
* @param ss: 描画surface
* @param sx: 描画開始X座標
* @param sy: 描画開始Y座標
* @param sw: 描画幅
* @param sh: 描画高さ
* @return true -> 描画領域がある
* false-> 描画領域の高さや幅が0以下になったり、描画開始座標が
* surfaceの範囲外になり、描画領域がなくなった。
* それぞれの引数は適宜変更されている
*/
bool gr_clip_xywh(surface_t *ss, int *sx, int *sy, int *sw, int *sh) {
if (!ss) return false;
SDL_Rect rect = {*sx, *sy, *sw, *sh};
if (!SDL_IntersectRect(&rect, &(SDL_Rect){ 0, 0, ss->width, ss->height }, &rect))
return false;
*sx = rect.x;
*sy = rect.y;
*sw = rect.w;
*sh = rect.h;
return true;
}
void gr_init() {
}
void gr_copy(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int sw, int sh) {
if (!dst->sdl_surface || !src->sdl_surface) return;
if (!gr_clip(src, &sx, &sy, &sw, &sh, dst, &dx, &dy)) return;
SDL_Rect src_rect = {sx, sy, sw, sh};
SDL_Rect dst_rect = {dx, dy, sw, sh};
if (dst == src) {
SDL_Rect r;
if (SDL_IntersectRect(&src_rect, &dst_rect, &r)) {
SDL_Surface *view = gfx_createSurfaceView(src->sdl_surface, sx, sy, sw, sh);
SDL_Surface *tmp = SDL_ConvertSurface(view, dst->sdl_surface->format, 0);
src_rect.x = 0;
src_rect.y = 0;
SDL_LowerBlit(tmp, &src_rect, dst->sdl_surface, &dst_rect);
SDL_FreeSurface(tmp);
SDL_FreeSurface(view);
return;
}
}
SDL_LowerBlit(src->sdl_surface, &src_rect, dst->sdl_surface, &dst_rect);
}
// Copy the specified surface area with brightness lv/255 times
void gr_copy_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv) {
SDL_Rect src_rect = {sx, sy, width, height};
SDL_Rect dst_rect = {dx, dy, width, height};
SDL_SetSurfaceColorMod(src->sdl_surface, lv, lv, lv);
SDL_BlitSurface(src->sdl_surface, &src_rect, dst->sdl_surface, &dst_rect);
SDL_SetSurfaceColorMod(src->sdl_surface, 255, 255, 255);
}
void gr_fill(surface_t *dst, int dx, int dy, int dw, int dh, int r, int g, int b) {
SDL_Rect rect = {dx, dy, dw, dh};
uint32_t color = SDL_MapRGB(dst->sdl_surface->format, r, g, b);
SDL_FillRect(dst->sdl_surface, &rect, color);
}
void gr_copy_stretch(surface_t *dst, int dx, int dy, int dw, int dh, surface_t *src, int sx, int sy, int sw, int sh) {
SDL_Rect srcrect = {sx, sy, sw, sh};
SDL_Rect dstrect = {dx, dy, dw, dh};
SDL_BlitScaled(src->sdl_surface, &srcrect, dst->sdl_surface, &dstrect);
}
void gr_blend(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv) {
SDL_SetSurfaceBlendMode(src->sdl_surface, SDL_BLENDMODE_BLEND);
SDL_SetSurfaceAlphaMod(src->sdl_surface, lv);
SDL_BlitSurface(src->sdl_surface, &(SDL_Rect){sx, sy, width, height}, dst->sdl_surface, &(SDL_Rect){dx, dy, width, height});
SDL_SetSurfaceAlphaMod(src->sdl_surface, 255);
SDL_SetSurfaceBlendMode(src->sdl_surface, SDL_BLENDMODE_NONE);
}
void gr_blend_src_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int alpha, int rate) {
}
void gr_blend_add_satur(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height) {
}
void gr_blend_alpha_map_src_only(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height) {
// Dest Pixel = Blend(DestPixel, SrcPixel, SrcAlphaMap);
}
void gr_blend_alpha_map_color(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int r, int g, int b) {
// Dest Pixel = Blend(DestPixel, Color, SrcAlphaMap);
}
void gr_blend_alpha_map_color_alpha(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int r, int g, int b, int rate) {
// Dest Pixel = Blend(DestPixel, Color, SrcAlphaMap x rate);
}
void gr_blend_alpha_map_alpha(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int rate) {
// Dest Pixel = Blend(DestPixel, SrcPixel, SrcAlphaMap x rate);
}
void gr_blend_alpha_map_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int lv) {
// Dest Pixel = Blend(DestPixel, SrcPixel x lv, SrcAlphaMap);
}
void gr_blend_alpha_map_alpha_src_bright(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height, int rate, int lv) {
// Dest Pixel = Blend(DestPixel, SrcPixel x lv, SrcAlphaMap x rate);
}
void gr_blend_use_amap_color(surface_t *dst, int dx, int dy, int width, int height, surface_t *alpha, int ax, int ay, int r, int g, int b, int rate) {
}
void gr_blend_multiply(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int w, int h) {
}
void gr_blend_screen_alpha(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int w, int h, int rate) {
// Screen x rate
}
void gr_screen_DA_DAxSA(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height) {
// DestAlpha = Screen(DestAlpha, SrcAlpha);
}
void gr_add_DA_DAxSA(surface_t *dst, int dx, int dy, surface_t *src, int sx, int sy, int width, int height) {
// Dest Alpha = Satur(DestAlpha + SrcAlpha);
}
void gr_copy_texture_wrap() {
}
void gr_copy_texture_wrap_alpha() {
}
void gr_copy_stretch_blend() {
}
void gr_copy_stretch_blend_alpha_map(surface_t *dst, int dx, int dy, int dw, int dh, surface_t *src, int sx, int sy, int sw, int sh) {
float a1, a2, xd, yd;
int *row, *col;
int x, y;
uint8_t *sp, *dp, *sa;
if (!gr_clip_xywh(dst, &dx, &dy, &dw, &dh)) return;
if (!gr_clip_xywh(src, &sx, &sy, &sw, &sh)) return;
sp = GETOFFSET_PIXEL(src, sx, sy);
dp = GETOFFSET_PIXEL(dst, dx, dy);
sa = GETOFFSET_ALPHA(src, sx, sy);
a1 = (float)sw / (float)dw;
a2 = (float)sh / (float)dh;
// src width と dst width が同じときに問題があるので+1
row = calloc(dw+1, sizeof(int));
// 1おおきくして初期化しないと col[dw-1]とcol[dw]が同じになる
// 可能性がある。
col = calloc(dh+1, sizeof(int));
for (yd = 0.0, y = 0; y < dh; y++) {
col[y] = yd; yd += a2;
}
for (xd = 0.0, x = 0; x < dw; x++) {
row[x] = xd; xd += a1;
}
for (y = 0; y < dh; y++) {
uint32_t *yls = (uint32_t *)(sp + *(y + col) * src->sdl_surface->pitch);
uint32_t *yld = (uint32_t *)(dp + y * dst->sdl_surface->pitch);
uint8_t *yla = (uint8_t *)(sa + *(y + col) * src->width);
for (x = 0; x < dw; x++) {
*(yld + x) = ALPHABLEND24(*(yls+ *(row + x)), *(yld+x), *(yla+*(row+x)));
}
while (y < dh - 1 && *(col + y) == *(col + y + 1)) {
yld += dst->width;
for (x = 0; x < dw; x++) {
*(yld + x) = ALPHABLEND24(*(yls+ *(row+x)), *(yld+x), *(yla+*(row+x)));
}
y++;
}
}
free(row);
free(col);
}
// Fill the rectangle with the specified color (rgb) and blend rate (lv)
void gr_fill_alpha_color(surface_t *dst, int dx, int dy, int dw, int dh, int r, int g, int b, int lv) {
SDL_Surface *src = SDL_CreateRGBSurfaceWithFormat(0, dw, dh, 32, SDL_PIXELFORMAT_ARGB8888);
SDL_FillRect(src, NULL, SDL_MapRGBA(src->format, r, g, b, lv));
SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_BLEND);
SDL_Rect dstrect = {dx, dy, dw, dh};
SDL_BlitSurface(src, NULL, dst->sdl_surface, &dstrect);
SDL_FreeSurface(src);
}
#include "graph2.c"